00:00
00:00
Cyberdevil

847 Game Reviews w/ Response

All 4,840 Reviews

19 reviews are hidden due to your filters.

A short but interesting game, I like the dual story, how there are two orders you can follow, two voices you can listen while navigating the field... I've played through the 'right' ending (the escape) so I guess I'll play to see the other one too... curious as to if the other path is a Game Over just an entirely different message. Controls are slick, level design just enough of a maze to keep you caged a while, but it still doesn't take long to complete if watch where you're walking. Nice work!

-cd-

xinelu responds:

Thansk for your time pal! :D

This was a more elaborate SIM than I expected when I first entered the room, so many things you can do just via computer, and then I clicked the door and realized... you can even exit the house too! :O I suppose the room, with the interface embedded in the objects, gives it a sense of simplicity somehow... but anyway, nice idea for a game.

I was almost scared off by the gigantic chunk of text on the intro /some more padding/spacing around text in general would be nice, so it doesn't almost fill the screen like that), but glad I actually read through that part! Interface overall is pretty simple, with text-based feedback for different actions, but the functionality's great. The grind feels rewarding and there's a lot to explore. Good game!

-cd-

Zayru13 responds:

Thanks for the feedback, glad you liked it.

Brutal, crazy and creatively entertaining! :D Nice work!

-cd-

JokerDenFromMR responds:

Thanks!

Looks like on of those grind-to-get-somewhere games! I like the design, and the battle approach (for a while it seemed like you were recycling the same two missiles, just sucking them back up over and over again :) but I do wonder how a game like this would be were it based more on skill rather than perseverance: waiting, firing, leveling up, trying again... feels like a process not always that appealing to play through. Overall though, nice game!

-cd-

flazm responds:

Thanks or the feedback!

Though I do like the keyboard controls, I wonder why the choice was made to make it rely entirely on keyboard? Why not make it possible to at least navigate menu items via mouse if you so wish? Feels like a potential flaw in design, not catering to all user preference when there might be so much of it. Game overall looks great though. Sounds, plays and plots intently, with simple battle strategie sand easy-to-follow instructions. Good game!

-cd-

MonoFlauta responds:

Yes, we just though it was cool you had everything only in one input object instead of two. Probably a bad decision :(

Thanks anyway for playing it and glad you liked the rest!

Another pretty unique and challenging game! Really reminiscent of Push Out Fans too, though the concept feels new. Nice game!

-cd-

Tapir responds:

Thanks, again!

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,486 / 100,000
Exp Rank:
80
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
32,977
Saves:
240,252
B/P Bonus:
60%
Whistle:
Deity
Trophies:
44
Medals:
11,323
Supporter:
12y 3d
Gear:
11