Is it even possible to accomplish a normal ordinary everyday handshake here? XD Also noticing the addiction factor here. Awkward, silly; instantly entertaining. Physics work perfectly too. Unlimited re-playability.
It works! :D Nice Angry Bird engine, though gameplay otherwise is a bit lacking here. I'm thinking things like extra lives. Replay ability. Levels. Sounds. Menus. It's got potential! Engine's pretty spot on to the original.
Argh, those red spikes!! At first it seemed impossible to reach even a hundred... but practice does make perfect. Suddenly I was over the seemingly incredibly hard 'easy' score and striving onward... though it does feel the random factor's a bit imbalanced sometimes, resulting in a large amount of really short platforms, with spikes, with long distances between them. All the other elements are OK, but those spikes... good game though. A bit aggravating, but addicting too. Simple and smooth gameplay.
A small, somewhat topic-limited but enjoyable quiz. :) Highscores table, maybe? Good fun.
Nice twist on an old classic. :) Feels like it's been way too long since someone made one of these, though back in the day it was way too often. Good piece of nostalgia; smooth work with the buttons! Couldn't tab-shift the final one either, took some effort to find. Good game!
Not sure I'd class this as 'epic', but it was a fun little game! Until the sheeps run out, at least, after that it's a bit of a monotone stretch gathering the required points for the two medals. Easy but eventless. It's simple fun at first, but could use a little more polish; fixing up! Keep it going!
Once those spikes start coming out the challenge level rises considerably! Doesn't matter how many lives you collect, once you get stuck it's over, which seems to defeat the purpose of that particular upgrade. But it really is a pretty addictive again, easy to keep starting over and over, and I like the idea. Simple new, with intuitive controls and pretty catchy/atmospheric music in the background. Nice work!
Considering you don't really click anything the title feels pretty misleading! Idea's not bad though, an Asteroid spin-off that relies more on avoidal than fast shooting, and it takes some strategy to hit the right bombs at the right moments. Fun, and easy to replay, but do wish those highscores were saved! Via the API. Would be a whole other motivation if you could compete against friends; save your rankings for all eternity. Keep it going!
Well this was a fun game. :) Simple idea, but irritably catching execution of it. I thought I'd go for the most logic approach first, by going for the middle value of whatever seemed closest, but since the amount of stars doesn't show exactly how far away you are from either one or the other that approach didn't work, better just guess at random, and then guess at random again - at an interval suitable to the number of stars that show, and then pinpoint the value either between those two guesses or to the other side of the first one... no matter how you do it all relies on luck, with makes it sometimes annoying, and sometimes rewarding! :) Though if you play long enough maybe some pattern will reveal itself. Some numbers that appear more often, a certain change in intervals between games etc... just to see if there is one, you feel like playing just a few more rounds! Twas a quick but entertaining game! Easy to replay again and again.
Lots of characters to choose from here! :D Fun with a big selection of both backgrounds and faces, though the gameplay itself is a bit hard, and varies with the differently-sized characters. Maybe a hit area slightly smaller than the character for each one would make it feel 'just right' when you clear the spikes by a thin margin? Otherwise nice game.
Thanks for the feedback. Already working on what you mentioned.
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