Would be cool if you could type in your name directly via keyboard when you start; speed things up a little if you happen to play via computer. The black screens between scenes are a bit long too, guess they might be loading screens? Some little icon to show something's happening would be good if such is the case (using FireFox though, as it's the browser I use, so maybe there's a reason for Chrome there).
Otherwise this was great! Jumped in expecting a somewhat mediocre visual novel with entertaining title but it's really pretty elaborately made, both scenery and dialog, and you're really brought into the story right from the beginning; bumping into interesting characters right away. Might get hooked to this for some time... one thing that'd be fun to have are medals, btw, maybe one for each completed storyline/character? Always nice with proof of completion. :) Great game.
Simple name for a fierce battle! But so fitting. I love the crisp pixel graphics, subtle sound, folk-like soundtrack and all... and the game pulls you in easily, though it confuses too. The on-screen instructions don't seem to explain enough. Get your enemies to the right side of the screen... yet when they reached the right side my numbers started dwindling? Is it the left side? Seems the random factor might make for either an easy or difficult start, and clicking the big face, clicking enemies... does this do anything? And is there a safe feature? Feels like there's much left to learn; everything not so clearly explained (a tutorial might be more direct than an info layer), but seems promising. Also would be nice with medals!
This sure took a while to plow through!! Red goggles were much appreciated in finding the blue dots for some rooms, though when it was all over I'd hoped collecting them all would be some bonus... a drastic decrease in the time counter, maybe? At least I think I caught them all. Seems there's a surplus over what you need to buy all the items. The flashlight bugged out too and wouldn't allow being moved with the cursor, just stayed at the top of the screen and didn't provide all that much light, but other than that: a game well done. Fun to explore, creatures and all.
Another asylum-like puzzle game well done! Appreciate the brooding atmosphere as always, and I like that there's a guide to the interface at the start of start of this one too - feels like that's something some of the newer ones are missing. Difficulty level's balanced; gameplay pretty flawless. Love the details in the interface, like the skeleton hands. Feels like there was a lot more detail like that back in the day... good game.
And finally out of that jungle! Short but good; embarking of wings of steel, towards new and confusing adventures... not a bad ending.
From tree houses towards the steamy cityscapes bu the shore... it sure is a wide jungle, even if those mountains don't ever seem all that distant; the surrounding greenery not all that wide apart. :) Another good episode.
a surprisingly tricky but well done segment, still on the search; finding new things all the way... good fun.
Another fast but good one; moving through the scenes in search for a way out... even if it all started with that search for treasure. :P Good segment.
And so another arc of puzzle survival starts! :D Feels reminiscent of both past and future stories, but not sure a concrete location has ever been mentioned in the others... the scenery's nice and the puzzles plentiful, though pretty quick...
Got stuck waaay too long between the swamp and river, with no rafts, nothing on my feet and only three acorns to show for it... but with a walkthrough there's a way. :P Seemed like it'd be an even easier game than most considering the chunkier graphics, and seemingly intended younger audience but... was still quite the puzzle! I like the different style; change of character. Also being able to arrange the items, not sure that works in most of these games but when they're highlighted like this it seems almost intuitive that you could do so too. Good game.
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