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Cyberdevil

850 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

Just missing that Cantaloupe medal now hmmm, wonder if it is entirely random or a clue in itself; there's a certain form of equation that'd award that one...

Math's never been my forte, but good fun! Nostalgic XP visuals are a nice touch too, and how the frame shakes during calculation; seemingly implying the calculator's really trying to process a complex problem, even with the simplest ones... nice comedic flare there.

Just may be the greatest calculator on NG fo rizzle.

-cd-

Deaen responds:

it's random, there's a chance it shows up instead of a result, it's a stupid medal but it's a reference to something else

Simple but fun! And no lag, which a lot of these clickers unfortunately have. :)

The fact that you can't actually click on 'Click Here!' is kinda strange though isn't it? Seems it should say 'Click on Peppa' or something such. Otherwise it's on point, the interface is clean, the ambient animation looks good, the character's smoothly drawn too...

Good stuff!

-cd-

ElRandomGMD responds:

If you press in the 'Click Here' button, you can unlock a secret medal.

This was way more difficult than I thought it'd be! XD The long 'Game Over' transition (though very very cool and atmospheric too - is that your own voice?) takes a bit aggravatingly long time after the first few times you hear it, but otherwise this was pretty fun, smooth, responsive, well-animated... maybe you could add in a shortcut key for quicker restartin'? ;)

Would be cool with medals or a highscore table too, that way there'd be a meaning to actually trying again and again, as it is there's no real incentive to grind on further other than unverifiable braggin' rights in the reviews, with no way to win or otherwise reach an end in the game (I assume, at least). Either of those or both would add meaning to it all. If you need help adding medals or scores just lemme know, I do have some experience with that.

Fun stuff overall; fun to see you making something for this Jam too. :) Keep it up!

-cd-

Nabella responds:

Alright, good news. The "Game Over" transition has been trimmed down from 12 seconds to 6 seconds, so now restarting should be quicker. The "Game Over" voice isn't my own, but a royalty free recording I found and edited to be deeper and have a more dramatic pause. Also, I've added mobile controls! So now you can play Cottonball while playing a YouTube video in windowed mode on your mobile device! Hooray!

̶I̶'̶v̶e̶ ̶t̶r̶i̶e̶d̶ ̶i̶m̶p̶l̶e̶m̶e̶n̶t̶i̶n̶g̶ ̶a̶ ̶s̶c̶o̶r̶e̶b̶o̶a̶r̶d̶,̶ ̶a̶n̶d̶ ̶5̶3̶x̶y̶8̶3̶4̶5̶7̶ ̶h̶e̶l̶p̶e̶d̶,̶ ̶b̶u̶t̶ ̶t̶h̶e̶ ̶o̶l̶d̶ ̶N̶G̶ ̶F̶l̶a̶s̶h̶ ̶A̶P̶I̶ ̶o̶r̶ ̶w̶h̶a̶t̶e̶v̶e̶r̶ ̶i̶s̶ ̶b̶e̶i̶n̶g̶ ̶s̶t̶u̶b̶b̶o̶r̶n̶.̶ ̶T̶h̶a̶t̶ ̶o̶r̶ ̶I̶'̶v̶e̶ ̶g̶o̶t̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶ ̶s̶c̶r̶e̶w̶e̶d̶ ̶u̶p̶ ̶o̶n̶ ̶m̶y̶ ̶e̶n̶d̶.̶ ̶W̶h̶o̶ ̶k̶n̶o̶w̶s̶.̶.̶.̶
Alright the scoreboard is working now.

I do have plans for more small Flash submissions, but whether or not they're finished on time is ultimately going to be up to me and how well I can apply myself.

My hairstyle doesn't seem properly represented here, nor facial features, nor clothing, nor anything really. :P But lack of realism aside tis a fun gadget. A decent amount of choices; great visuals. Fun to use.

Would be nice with some more accessories for sure, and if possible maybe you could add in an NG API connection to let users save their characters here as 'user creations' on the game page/their profiles? Would give it a whole new layer of community/longevity.

Nice work; keep it up!

-cd-

Snow-Hex responds:

Thank you very much for the feedback! and I'm sorry you can't create a Hex that looks like you, yet hahaha, I plan to include many things depending on the support the Hex project receives both here and on Itch.io, again thank you very much. 🍑

Seems like not all menu items work here yet? It's a good start, but not really complete, IMO version 1.0.0 would typically be a complete version, this seems more so version 0.1.0. ;) The last digit would just denote fixes/minor changes, the first one major releases, the middle's more for progress like this.

Keep it going though! Good start.

-cd-

yoj20500 responds:

Yep :)

Visually this looks great but... the controls feel a little clunky. Maybe hit areas give that impression too. I keep for example walking off platforms into lava, attempting to jump onward too late, or jump into snails above me when I jump on the shells of snails on a level below. That you need to bounce on them multiple times seems counter-intuitive, but maybe it's something you get used to. Sometimes it feels like the main character and enemies are both just too big for the level design; complicate movement and coordination.

At least on a couple occasions it seems you can just fall off the screen and not get back, like for example on the second level, with the two golems guarding a treasure chest, if you just jump over the ledge to the right of them... and restarting at this point restarts the level from the beginning. No way to just get back to the last checkpoint. Also a little annoyed with how music doesn't stay off if you toggle it, but starts again with every new level or restart.

For some reason I don't seem to be getting the medals, is there maybe a tier you need to reach for completion, in regard to points/coins on each? A need to open chests at least?

I like the concept and design, it unfortunately just doesn't feel that fluent or fun initially, looks great, play feels like it could be optimized further...

-cd-

poolfish responds:

Thank you. I have no clue why you can't unlock the medals. As soon as you complete a level and click on the Continue button, a medal gets unlocked, no matter if you got the highest number of points, or opened all chests. So far 21 users unlocked the first medal, 4 users the last medal, including me. But you must click on the link "Click here to save medals and scores!" at the bottom of the title page to grant me permission to unlock medals under your account, and post high scores to your account. If it still doesn't work... sorry, I can't tell you why.

I could reproduce the bug in the second level "with the two golems guarding a treasure chest." Yes, you can fall off the screen on the right edge. I fixed this.

Players always crave for challenges, so why not jump on enemies several times and "dance" on them?

The hitboxes are all OK in my humble opinion. However, if you are on a jump-through platform, you can get your player down by pressing DOWN, and if yout hit the DOWN key accidentally, you may get the impression that the platform's hitbox is not working because the player may fall off the platform directly into the lava beneath.

Timing is everything in jump and run games, so I don't get why seasoned players are overwhelmed with "complex" situations in my game. The enemies' movement patterns are super-simple and predictable, patrolling from left to right and back. There's always a higher position where you can jump down onto a golem's head. Of course, I can jump into snails above me when jumping on snails below me, but in order to avoid this I patiently step aside, wait until the snails above moved away, and then jump on the snail one level below. A picture is worth a thousand words, so therefore I made the walkthrough videos to show how to master each level.

That you can't turn off music permanently is indeed annoying. Maybe I fix this in a future update. At the moment I'm busy with another project.

Anyway, thank you for your review and kind words.

Might be useful for people getting introduced to this craft. :)

Feels like the interface could be a bit better, a bit more visual, with hover-over effects on menu items, build-in buttons in addition to keyboard shortcuts, and a bit higher resolution on the images so you can really see them in full. Otherwise it's a good overview.

Keep it up!

-cd-

sleydaorkopys9 responds:

YEP Yes Good

Spent a pretty long time on this one, and it seems I'm stuck on one remaining alien, or possibly a remaining shard, if you need all portals to be active to get out of here...

It's good to see you're back to making these games again, with medals no less, though unfortunately they don't seem to work. None has unlocked thus far and the game's almost over - which gives little incentive to complete.

Also unfortunately don't feel the group dynamic makes this better.

The intent's good, it's nice with multiple characters and story, but it makes it more so tiresome to get through this than it makes it fun IMHO. It doesn't make the puzzles more difficult, it just makes it more time-consuming to go through them all, having to switch characters when you reach different ones.

In addition to that the group dynamic doesn't always make sense, like how Sonya is able to pick the weight, even though you need one of the guys to use the crowbar.

It also seems unrealistic you'd have to find clues to try combinations - , for example, and not just go for a gamble if that's what you'd prefer to do. Freedoms both with character and order of events would make this not just more realistic but less frustrating. Alternatively: a character selection menu you can access directly via the menu - not a room you have to retrace your steps to each time. The alien's a nice touch though, he does add something special to it all, even if the portals don't speed up movement all that much.

I did like the game, and the amount of effort that went into it, definitely seems more than usual, but not sure multiple characters is a good direction to take it all. Feels frustrating not being able to focus entirely on the experience itself, and the puzzles.

Hope you can get those medals working too.

-cd-

selfdefiant responds:

Thanks for the feedback. I was trying something new and I thought it turned out pretty good. I got the medals working after a little research!

Glad I examined that papyrus. XD

This game is just perfect. Simple but witty, even if it had potential for so much more, like for example particular cutscenes for particular stats, and seems there's no cap on the speed stat so hmm...

The fact that none of these things actually have an effect on anything maybe just makes it even better though. Maybe that's perfection. No essentials.

Excellent work. Had a blast with this.

-cd-

Joeyag responds:

I'm glad you got the reference haha
The speed thing is just an error i missed, really D:
Thanks a lot for the review!

Got to the unfinished bridge. :) Just sitting there turning into a delicious stew hmm, if that's what you must do!

I look forward to playing this for real eventually. The engine definitely is pushing the boundaries for what you'd expect from a Flash game, though I've seen some pretty impressive things so far (like a 3D drift game) so I haveth already been surprised by such feats previous. :P

Feels like the movement's almost too swift, wonder if it'd feel more suitable with a slightly more zoomed-out screen, progresses very fast like this... difficult to time attacks well when you move this fast too. Otherwise the mechanics are great, and the graphics great, the motions great, the story seems entertaining thus far... hope you don't lose the spark required to finish this!

Keep up the great work!

-cd-

TeamTamago responds:

Hi, thanks for the feedback! It's all very helpful! And yes, I'm totally going to finish it! :)

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