00:00
00:00
Cyberdevil

850 Game Reviews w/ Response

All 4,840 Reviews

19 reviews are hidden due to your filters.

The homework never ends! And they really take a lot of windows to kill. Windows of work time? Witty wordplay parallels there? Also do miss that ancient Win 98 logo! But at least not so difficult to avoid those pesky papers. Oh there's another possible metaphor: avoid homework to LIVE. Hmm.

The mechanics are pretty fun! I like the rain effect (though thinking maybe that's supposed to be more like a spacy speed/warp effect) and the way those bubbles stream just really feels rewarding too. As do the sounds! Only thing I really miss is some kind of conclusion, and/or more reward. API highscores. Medals. Somethin' like that.

Good game man.

-cd-

Ant responds:

I am currently trying to figure out a way to implement a scoreboard cause I have been having trouble with that. But yeah it is rain, and the only problem is, is that it was way too loud to keep the sounds for it in... Other than that, thanks for the review, and I'll let you know if I fix this anytime soon my main focus is on Peter Work at Freddy Movie Finale: The Corruption atm so expect to see that soon.

Thanks again!

-Ant :D

Always an honor to be included in these. :)

Thanks for hosting this and making this, and going so far as to use Unity to power it, of all possible engines!!! Seems maybe the PM hit area's a bit off, and indeed button text maybe a little small or unclear (if it's possible to change anti-alias with Unity maybe that could give 'em some edge) but overall classy work! Fascinated by the volume slider in particular. Such a simple but solid detail.

Congrats to the winners!

-cd-

Little-Rena responds:

The PM text isn't a button, there is a hidden button over the top, but the hit area, dunno, maybe I didn't draw tge button right. As for the slider, it was 1,000 times easier to do audio management in Unity than Flash.

Merry Christmas ZabuJard! Hope you keep doin' your thing 2021 too but take a break now; rest up; have some festivities! All the greatest!

-cd-

ZabuJard responds:

THANKS BB CD !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Thought this'd be a port but it's a whole new game! And in Pico-8 no less. Limitations with color palettes and such set aside (or with such in mind - gives an even grittier oldskool/lowres impression) this is amazing.

Feels like the shotgun doesn't really pack the same punch/precision as with the real games, and no doubt I'm bound to run into plenty of similar dissimilarities down the line here, but the DOOM vibes definitely carry across! It sounds similar. It looks similar. It feels similar. It's both a blast of nostalgia and something entirely new at the same time... once you get used to the mouse + P2 controls, as you say, it's not bad at all. Just wish the 'action' button had a different key too. Feels like being able to open doors with say enter or space would be a bit more ideal. Possibility to map your own controls even more so.

But I shan't ask for maybe the impossible or unnecessary here! So far this is awesome. May revise review with additional notes a few playthroughs later... thanks for making this!

Edit: Played through and it was great. :) Though it seems the low resolution/design/mechanics bring in the motion sickness issues I get with certain old FPS games after a bit. Alas! Though it's not too long that you can't get through it anyway. Level design, weapon variation, soundtrack and all was great. Feels wholesome and polished, even with a smaller level selection/enemy selection/all selections really than with the original. Glad you got in the Cyberdemon at least. :) With a mastermind twist. And both enemies and weapons all require their own routine/have their own quirks. Feels like a balanced selection and appreciative new take on the one and only.

Regarding the shotgun punch mention above I felt the same applied especially to the RPG, when you sometimes need two rockets just to kill an imp! It seems distance may factor in to the damage all projectiles do here to a much bigger degree than in the original; maybe that's the nature of the engine? You get the hang of that too though/the new damage requirements and patterns are an appreciated difference as well. Wouldn't be as fun if everything was just like the original. Actually I should probably stop comparing this to DOOM so much, it clearly is a standalone game, albeit inspired by the legend!

A few things though:

- Seems medals aren't unlocking, and scores not working entirely either?
- It seems if you pick up one weapon in one level it sometimes doesn't always carry over to the next; you have to get it again.
- The 'Fullscreen' option via the ENTER menu doesn't work/messes up embedded resolution instead - though I guess you might not be supposed to use this option at all.
- Got used to opening doors with right-click too, works almost just as well. :) Now I just wish you could toggle between weapons without pausing the game too, via the usual numbers or other keys if that's not possible here...
- In regard to SPACE not working as the action key for me, I assume it might have to do with it being mapped to the main PICO-8 controls? SPACE/ENTER/ESC all seem to have do with the non-game menus.

-cd-

freds72 responds:

thanks!
spacebar = use/open is supposed to work, I’ll look into that.

weapons are carried over - using weapon wheel (middle mouse click) to swap.

Well that was different. XD Music made it a hundred percent more intense too, and that's some impressive bladder capacity...

Doesn't seem like health bar really corresponds to any kind of damage though, and even after it's over it keeps on going. Can't complain though. Perfect gameplay wouldn't allow for half as many of these so very explorative, exploitative; totally new time-waster tidbits of great entertainment! But do be room to improve.

-cd-

ZabuJard responds:

thnx devil bb

Winrar, hell yeah! :D And such a genius use of those acapellas here. Fun, simple little river venture adventure, though those three final medals hmmmm... any hints? Great patience required for all three?

-cd-

Little-Rena responds:

Here is your hint, I wear a watch on the left wrist to keep track of time passing.

Hmm you know technically this has both visuals AND audio, so that'd make it 2D. ;) Generally anything with visuals would be classed as second dimension too. Audio only would be first. There are actually some 1D games out there where you navigate based on sound only...

Technicalities aside it was fun though! Simple but rewarding.

-cd-

Winkwing responds:

Interesting.

Welp, time to make Peter Peechris 2!
Squawk!~

With the cover image I thought the twist would be a bit more dimension-based, not so much block shape as in the canvas maybe rotates, or slants sideways, something like that... maybe promises a bit more than this delivers but still a fun thing! Seems some blocks do disrupt things a bit though, they don't seem to sync like they're supposed to, for example: https://www.newgrounds.com/dump/item/2de8f87b2c4dd18b49230a3672c9a2b5

...seems to happen with more than one of the 'new' blocks, and it doesn't seem like this would be intentional? Seems a bit buggy but: potential!

When you figure it all out it'd be fun with a real highscore table too, open up for competition a bit, just sayin'. ;) Keep it up!

-cd-

Winkwing responds:

Yeah, been messing around with the game a bit now and still can't fix the bug for some reason...

So, I'm going to do the only reasonable thing annnnd...
Declare it as a feature!

Masterful. XD Truly a work ofart.

-cd-

Little-Rena responds:

Keep pressing that button!

Took me a moment to realize this was actually a real interface! XD Genius.

Seems The Beconds box only appears for a short while though? Is it supposed to be that way? Maybe it somehow gets kicked out of the visual area after a certain count...?

Unexpectedly fully-functional and fun gadgetry otherwise! Happy Clockday!

-cd-

Gimmick responds:

Oops! I'd made the frame a bit too small. It should be fixed now, thanks for pointing it out!

Bamboo Shoots!

Age 34, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
61,086 / 100,000
Exp Rank:
83
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
7
Blams:
32,014
Saves:
215,996
B/P Bonus:
60%
Whistle:
Deity
Trophies:
39
Medals:
11,184
Supporter:
11y 3m 17d
Gear:
11