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Cyberdevil

847 Game Reviews w/ Response

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So beating Impossible is truly beating all odds. :) I was hoping to test my abilities at doing just that, though am getting a 'WebGL 2 not available' error while trying to play this. Is there a browser restriction? Something with a game? Hope it could be resolved if it is.

-cd-

StoneForged responds:

WebGL 2 not avaiilable error is browser error not a game error. I couldn't get it to work on my desktop laptop worked fine. Try using latest version of chrome or firefox and also open this in browser you are trying to use http://webglreport.com/?v=2

This really was... pretty impossible! Control's good but frustrating. I feel like if you had the hit area for the main character just a tiny bit smaller than the player itself it'd feel just right. These maze games usually aren't built that way, but usual game hit areas often are, and when the control's not precision-possible (mouse) it seems that'd be a good compromise. Props on a well-working game otherwise!

-cd-

FrostyFlameAnimation responds:

Thank you for the review and I am glad you played the game! I am a new developer and am currently busy with a new project the one you have played is 6 months old but I could always update the hitbox a little and widen the gaps by a couple pixels. Thank so much for your feed back!

-Frosty

Well I finished the tutorial at least. XD I definitely like the upgrade in graphics. and making the sky-surfing thing official was a nice thing, it's fun to see the character flail around like that. Metere's a great addition too, but overall it's just so response, and aggregating you can't move around between jumps to get to the right place for the next one... I'm thinking if you could move normally, and then hold down the A and D buttons to charge for a jump it might feel right. Or, maybe, this just ain't a strategy I'm made for. Others do seem to like these mechanics. Overall seems like a solid game, I like the levels, but mechanics not for everyone.

-cd-

CitizenGoose responds:

Thanks for the review!

Ah I remember the prequel! :D It sure turned out great with this, though once you start learning the pattern almost too easy... until you happen to hit the first key too slow and realize that's the level you should have started buying glue shoes on... anyway great stuff! Appreciate the interface as much as the game, upgrades and all. Good fun.

-cd-

AlexTheGreatish responds:

Thank you and thanks again for playing my game! Definitely worked more on things like graphics and animation this time around. I'm still learning, but I'm getting somewhere!

A pretty challenging game! Getting to Stage 15 was alright but... seems like the other two medals might take a while. I love the oldskool graphics and game mechanics though - and the challenge seems to follow with the times. Simple, but very well-done concept for a brawler, and the enemies keep evolving too... curious how many levels there actually are, if there's a finite amount? Would be something to aim for; know if you actually have a chance of getting there. :) Good game.

-cd-

Oultrox responds:

Thanks man! yup, it's a infinity random generator hehehe. you'll meet every enemy type pastthe 15th stage.

Finally got around to playing this classic. :) Was a short but fun game, with plenty of replays to be done to get the medals... though I found moving around the room wasn't as obvious as it could have been. The 'invisible borders' could've been visible, for example, and moving back via the back button wasn't the easiest way either. The motion looking across the room took some time, too, when you wanted to get to that vending machine as quick as possible for example. So, control-wise not optimal, but the rest of it was great. Props on great voice acting too, really builds up the setting in a cool way. Good game.

-cd-

Aprime responds:

Nice one Cyberdevil. I wonder what makes this game a classic xD
Fair enough about the controls, the looking around thing was something I especially wanted, so it would be interesting to explore ways I could have made it better.
Glad you had fun :D

Getting up to ten points wasn't so hard but... it sure picks up after that! What a twist to the original game though. XD Gameplay's still a bit too grueling for me - not enough reward to match the grind, too many replays required, but the mechanics are great otherwise, graphics good; everything works as it should! Nice idea.

-cd-

Catomgames responds:

Hi Cyberdevil! Thanks for your feedback!

That game's finally here! :D Made it to the third or fourth level before the first death, but after that... there's not really an incentive to complete it all the way. No highscores? No completion medal? The game it's a lot of fun, though aiming's difficult, and the AI doesn't seem to react until you're really close, and walks away if you disappear from view. Overall though good fun! The top down view's refreshing too, and difficulty increases gradually. You made the deadline too! :D Happy Pico Day!

-cd-

ninjamuffin99 responds:

Yeah I still gotta implement the medal and leaderboards for beating it, comingsoonâ„¢
thanks!

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