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Cyberdevil

850 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

Well this was a trip! :D Great music, first and foremost. As for the gameplay it was fun but at the same time somewhat aggravating, the free-aim mechanism clashing with the car controls, quick turning, that makes you want to try in a straight line and shoot out a window instead of really go crazy and aim all over. Or maybe it's the from-the-inside-of-the-car perspective that gets in the way a bit... it just felt too flimsy and free IMO. Also missing car sounds on abrupt turns and such, feels like the driving aspect's a bit downplayed there.

The arena's a bit limited too, in appearance and dimension (all flat), but for a quick time waster it was a good dose of fun. Do appreciate the oldskool early-FPS-style atmosphere it brings in. :) Fun game, though could be polished a bit!

-cd-

Mantis1 responds:

Thanks! I agree about the jankiness. I do plan to revisit this concept.

And indeed the music is great and inspired the game's concept. Wish I met who composed it *wink* *wink*

Oh hey, an extra minigame if you go through what seems like a missing invisible wall to the left! :D All that cash! Nice prize. And an immediate end if you just follow the path... for a couple hours worth of making this really wasn't that bad.Good; simple fun.

-cd-

ThePrismatiKK responds:

ty :D

An alien invasion not succeeding due to random technical issues, all the while attacking a single ship with wave upon wave of a massive fleet! Humankind sure is strong. XD I like the twist on the classic Invader game, and the medals were fun to gain, but the Tactician one... man that one is HARD to get! Seems like I make it just one or two levels away each time, seems to require a fair dose of well-timed random technical error to accomplish... if those really are random? Overall good game.

-cd-

nitinkumar25195 responds:

The range was set using some playtesting. So not completely random but still random. Thanks for the feedback.

A bridge with a senseless barrage of barrels falling over it... really doesn't seem like the right place to be! XD Does make for a good game though, simple yet entertaining. Not too difficult; not too monotone either. Easy to play and replay. Not bad, and the 3D graphics feel pretty refreshing too.

-cd-

nitinkumar25195 responds:

A game done quick. Thanks for the feedback.

An infinite amount of randomly generated mazes? I like the idea but... it feels like there's little incentive to really get through the mazes when there's no particular goal you're trying to reach... apart from the highscores... which don't seem to be registering? I got a time on around 26 seconds btw.

As for the lag... maybe it's the light trail after the player? Seems like even the simplest effects often do something like this with Unity games. So far so good!

-cd-

nitinkumar25195 responds:

Kind of experimental pooling that i tried may have caused that lag. Although i reduced PFXs and lights. Thanks for the feedback.

An interesting twist on the classic Break-Out game, and I really like the light effects but... the lag! So much... I assume it's those special effects along with Unity that pretty much render it unplayable on my computer. Would've loved to play more, seems like a fun arcade game. Tense music too to get you in the mood.

-cd-

nitinkumar25195 responds:

One of my early games and i was really digging those lights. I think i rushed this game though. It was good for me at that time. Thanks for the feedback.

A Pico-8 game! :D Heard about the engine a while back, but this might be the first I actually play. Love the interface, crisp pixel style and smooth gameplay, and you jump into the action right away too. Just took a minute before I figured out you had to press X to continue, pressing Enter gave you an enteral loop of Continue/Reset... good game though! If possible, some NG API medals would really be fun to have on it too. Nice work!

-cd-

BeautifulPanda responds:

Thanks for the kind words Cyberdevil. It seems that it's unclear for people to press the X button, I thought it was clear but most seem not to be familiar with pico8. I'm going to patch the game and add a more clear prompt. Thanks for your feedback, and thanks for your kind words! I sadly do not know how to add any NG API Medals to a pico8 game - if i find out how I'll definitely consider it!

EDIT: Just patched to V1.2.1 and added a more clear promt! Thanks for your feedback!

It's about time someone make one of these based on Bitcoin! :D A nice initiative, and I like how you can stylize the coin you choose before starting too. The clicking itself though... doesn't feel all that rewarding. No click/hover/anything effect when clicking - something that really would add to the reward. The background seems less important, though it is pretty cool. Good idea; good game, though not as addictive as it could be IMO!

-cd-

games7510 responds:

Thanks for your response! I will add some nice effect when clicking and more gifts to win

All that work... and for what! XD What a brutal ending. I loved the adventure until that point though, and do appreciate a twist but man... feel for those rabbits!!! The gameplay was flawless. Not too hard (at least on easy), with naturally evolving obstacles, and the whole idea around rabbit weight impacting obstacle difficulty and level design just feels so fresh. Wonderful level design too. I wonder about those background squares in similar nuances of green... were they automatically generated somehow? Or added in one by one?

Controls are simple once you get the hang of them, and the limitations just make it all the more fun. Had a great time playing this! Impressive results for such a time frame too! The name: curious if it means anything? Keep up the great work!

-cd-

dietzribi responds:

Thanks for playing!
Yes, the floor tiles are random, there are 4 images and the shade of green is random. Also the clouds and mountain have random positions ;)
The name- in Hebrew "sof" is ending and "ra" is bad.
So the name is "bad ending" in hebrew

Holy shit those levels after 25... for a while I didn't think I´d get a level further, but even with breaks between each levels to let the fingers rest a bit it seems like 28 was the real breaking point, just can't hit them buttons any faster with the energy required to climb as far as I have to! XD Guess I'll come back here some day when I have a better keyboard, or insane buttonmashing skills, really a good challenge, though wish there'd been at least one more medal before the final stretch, because the final five are INTENSE. Good game otherwise. I like the simplicity.

-cd-

AlexTheGreatish responds:

I changed the medal to level 25. If you want to earn it you have to play all the way up to level 25 again!

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