Mmm I thought Hardcore would be a bonus, but having that uinlock on level 9 was a pretty harsh twist, especially with that kind of final level! I was hoping it'd be the other way, that after going through all nine levels again the final one would be basically no level at all, just open space - as easy a piece of cake as the main menu. When you get that far, and go through each level twice, it's pretty aggravating to realize you won't be making it to the end of the game after all. I love the game design, idea, level variation and everything, but I feel cheated. Hardcore mode seemed challenging enough as it was. Doesn't take that long to go through all levels so if it was a challenging final level that'd be fine, but going through all levels twice, for that? IMO the ideal would've been hardcore mode unlocking specifically for the final level, and the final level being a bit less impossible to beat. With balanced difficulty, I'd have loved this game. Everything else is perfect. Ambient music, good control, smooth graphics, a ton of fun to play until the ending.
-cd-