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Cyberdevil

844 Game Reviews w/ Response

All 4,831 Reviews

19 reviews are hidden due to your filters.

Not a bad amount of levels! The controls aren't bad, and I appreciate the medals (and that secret level :P), but graphics could use an overhaul. Feels everything is scribbled in a rush, both backgrounds and instructions and everything, some more work polishing that and it'd look good to play, too. Also, maybe some instruction on the first screen? Took some time to realize the red dot was the player,and I could use the arrow keys to nagivate. Keep it going!

-cd-

TheGuyWithGlasses responds:

" Feels everything is scribbled in a rush,"

*cough*Fancy Pants Adventures*cough*

(pm me to continue this conversation)

What a grand politically incorrect idea! :D It's a fun game, basic, but easy to replay over and over, and the variation between Classic and Time-Attack is great, though it's a bit easy to get Trump stuck in a corner and hit him over and over again (if you're lucky, at least, I assume the random woosh-away thing is meant to break such streaks). Had a blast and managed to get all medals apart from 'Size Matters'... hoping I might get a hint there? Nice work; especially for a first game! Looking forward to seeing more creative things.

-cd-

DArtRebelAlex responds:

The random "woosh-away thing" happens randomly but if you hit him 3 times in 2 seconds he has a 50-50 chance to do it faster to either side and is unhittable for 0.4 seconds. For some reason it usually triggers to go to whatever side he's stuck to and he doesnt move tho...
"Size Matters" is like "We shall overcomb". Instead of overcoming the time, you should "throw bigger tomatoes" so you don't miss... maybe hit him more when misses count the most? :p
Thank You ;D

That last level was pretty tricky!! Had me almost give up a while, but it turns out it wasn't so difficult to jump with five of those little critters as it somehow seemed the first I-don't-even-want-to-count times. I do like a good challenge though, and the difficulty level feels balanced; progresses at a good pace between levels. I like that it's a game you learn by doing too, and how a simple concept generates such clever levels. Graphics are as creative as the music, and these mysterious main characters you guide towards the nearest exists, that self-detonate when the door count does not account for them, are a fascinating breed. A clever, creative and well-done platformer puzzle game overall! Nice work.

-cd-

whileworking responds:

Thanks so much! Happy you like the game and managed to run through in a pretty short time.

Simple fun! :) The fact that it counts down the more you bash makes it a bit more challenging to reach the end too, unlike all them idle clickers, though if you right-click and 'play' you skip to the final screen. Might want to add a frame between the two, or something, so people don't hack their way past. ;) A lot of games disable the right-click menu, but that's pretty useful for other things, like quality toggle. Anyway, as for the game: a more graphical interview would've been nice, but it is functional! Quick; good game.

-cd-

Wooooooooooooooooooo responds:

Thanks cyberdevil appreciate it, I have fixed the right click option I knew I forgot something

A fun fighting game, simple and varied and packed with crisp pixels. :D The characters are pretty easy to beat once you figure out their patterns, and make sure they get in harms way as often as possible. Wondering what I need to do to get the Gold medal though, apparently winning all rounds won't cut it? Good game!

-cd-

Harlemblack responds:

There is a hint on getting the gold medal in the normal ending :D

First try, and up at 2,296. :) I was expecting something gruelingly difficult from the 'Flappy' in the title, but I'm happy to see it wasn't just the regular Flappy Bird clone, but one with a more polished control scheme, and progressive difficulty. The dual-action thing with both shooting and jumping at the same time is nice too, though after a while you realize you just need to focus on jumping, and the shooting mostly takes care of itself if you click like crazy.

Anyway, I like the idea, and it was fun to play, too! Easy to get into, and easy to give another go once you fail. Nice work!

-cd-

io3creations responds:

I'm glad you liked it. I wanted to make something other than a clone of a (technically) clone. :)

I'll add some extra challenges to the sequel for next Pico Day! :D

Aaargh, that spinning motion the paddle does each time you restart seems to reflect my frustration at each such point of time! It feels like if I play this an hour or so I might get into the groove, and it won't be all that difficult to time each flip, but the first session of tries it was HARD. A good type of hard though: one where practice actually gets you somewhere. Though the hundreds seem lightyears away at the moment, they feel possible. Nice concept; a balanced difficulty!

-cd-

DemoBoy responds:

Thank you very much

Doesn't seem like the highscores or medals are working? It would be nice with some kind of message or transition when you start over too, but otherwise this is good, the challenge progresses quickly so it doesn't take long to play, or replay, and the graphics look good. Controls feel a bit basic, but it is easy to jump. Good; simple, just hope you get the API thing work!

-cd-

AlanAlsoKnownAsCrow responds:

Thanks for playing.

Medals don't seem to be working? As for the game, I like the graphics and idea, an dthe controls are easy to get used to, but that rythem is hard, especially when you're limited to a per-defined pattern, and there are no indicators other than the smile on the coach's face. If you try to double-time it, or follow the notes differently you get no reward, you have to stick to the slow second-based beat, like a background kickdrum (that doesn't even exist in this melody). I wish you could into the music a bit more. It's basic, but looks good!

-cd-

Galbert responds:

Medals should be working now. Yeah I wanted to make it more complicated.
Thanks for the feedback!

A pretty simple idea, but an entertaining game! Though basic racing games aren't that unusual this actually feels really different somehow, a fresh concept, and the funky Daft-Punk-like soundtrack fits in perfectly. It sets the mood for the race, fast-paced and futuristic, yet ambient all the same. I like the pace. It gets challenging when you get around 3, 400, but it's not challenging to the point it feels frustrating, and unlike many similar arcade-like games it's more fun than obligation to replay and try for a better score. The control's are just smooth enough, and the AI mechanics feel balanced. No need for superflous grind-based upgrades and what-not, it's arcade gaming like it should be, simply,rewarding; addicting! One thing that could make it cooler though would be more special effects, when someone crashes, when you bump into someone, etc. Some kind of additional background visuals could be neat too, like a falling star, a UFO passing by... maybe occasional shifts of scenery? Anyway, overall great game. Nice work.

-cd-

NathanSizemore responds:

Thanks for all the feedback!

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