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Cyberdevil

847 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

A pretty fun arcade game, easy to replay and get into, though for any game that doesn't have an end, it feels like highscores are a necessary incentive for you to really keep going, and try again and again. Also seems like that medal isn't working yet..? Overall it looks good, and I like that battle music!

-cd-

Harksa responds:

Hi,

I'm really glad you're enjoying my game ! I'm actually working on adding a shield (and I'm having some troubles for some reason EDIT : I JUST FIGURED OUT !) and some medals, the one you see here was a test, I should delete it for now. I'm also planning to add an highscore board on Newgrounds, so it'll hopefully keep people playing longer to the game.

It sure took a while to reach Teal. :) This was a really addicting game, with slick graphics and easy gameplay that grows challenging just by the test of perseverence... or do the balloons slowly speed up? If they do, it's so gradual I can't tell if it's my reactions dimming or the game speeding up. I had a blast with it though, but one major thing that seems to be missing: highscores!! It's just not the same incentive without those (though the medals keep you hooked till a certain point). And a working save feature: once you quit the game it seems you're back at the beginning again? My general impression's great though, an hour into the game it's still as fun as when I started, though at this point there doesn't seem to be much more to strive to reach, even if it keeps going and there are ranks you can still climb. Oh, one more feature that'd be nice to have: a keyboard shortcut to pause the game, like P, since even simple things like clicking the pause button can be a major distraction when you're in the middle of the action. :) Good game!

-cd-

ErnieTheMighty responds:

Hey dude! Really cool review!

1. Yep! The game gradually speeds up as you level up so it will be going quicker and quicker until you reach the maximum rank! :D
2. As for highscores, unfortunately, the API with Construct 2, doesn't seem to yet have any way of establishing a high-score, unless I used some sort of my own server, and I'm really bad at network/server stuff haha. :D Unfortunately there's really nothing I can do until the API is updated or something. :D
3. Save feature should work if you hit Load from the main menu! If it doesn't, there's probably some glitch with Newgrounds processing it properly... If it keeps getting glitched then I'll definitely look into it!
4. Good point regarding the pause button shortcut! Will be adding it in today's update!

And really really really super duper thank you for making it up to the Teal Balloon. :D It really means a lot to me! <3

That game overscreen was surprisingly rewarding! ;) I was thinking I might to pull off a flip to get that medal, but anyway, this was a good game. Levels are a bit basic (no obstacles, or things you can really interact with apart from the background layer), and short, and the concept isn't the newest either, but it was fun! Having a car instead of the regular dirtbike was a nice change too. Quick, somewhat challenging; entertaining car game. Not bad.

-cd-

Artur-Felipe responds:

Thank you.

Not a bad amount of levels! The controls aren't bad, and I appreciate the medals (and that secret level :P), but graphics could use an overhaul. Feels everything is scribbled in a rush, both backgrounds and instructions and everything, some more work polishing that and it'd look good to play, too. Also, maybe some instruction on the first screen? Took some time to realize the red dot was the player,and I could use the arrow keys to nagivate. Keep it going!

-cd-

TheGuyWithGlasses responds:

" Feels everything is scribbled in a rush,"

*cough*Fancy Pants Adventures*cough*

(pm me to continue this conversation)

What a grand politically incorrect idea! :D It's a fun game, basic, but easy to replay over and over, and the variation between Classic and Time-Attack is great, though it's a bit easy to get Trump stuck in a corner and hit him over and over again (if you're lucky, at least, I assume the random woosh-away thing is meant to break such streaks). Had a blast and managed to get all medals apart from 'Size Matters'... hoping I might get a hint there? Nice work; especially for a first game! Looking forward to seeing more creative things.

-cd-

DArtRebelAlex responds:

The random "woosh-away thing" happens randomly but if you hit him 3 times in 2 seconds he has a 50-50 chance to do it faster to either side and is unhittable for 0.4 seconds. For some reason it usually triggers to go to whatever side he's stuck to and he doesnt move tho...
"Size Matters" is like "We shall overcomb". Instead of overcoming the time, you should "throw bigger tomatoes" so you don't miss... maybe hit him more when misses count the most? :p
Thank You ;D

That last level was pretty tricky!! Had me almost give up a while, but it turns out it wasn't so difficult to jump with five of those little critters as it somehow seemed the first I-don't-even-want-to-count times. I do like a good challenge though, and the difficulty level feels balanced; progresses at a good pace between levels. I like that it's a game you learn by doing too, and how a simple concept generates such clever levels. Graphics are as creative as the music, and these mysterious main characters you guide towards the nearest exists, that self-detonate when the door count does not account for them, are a fascinating breed. A clever, creative and well-done platformer puzzle game overall! Nice work.

-cd-

whileworking responds:

Thanks so much! Happy you like the game and managed to run through in a pretty short time.

Simple fun! :) The fact that it counts down the more you bash makes it a bit more challenging to reach the end too, unlike all them idle clickers, though if you right-click and 'play' you skip to the final screen. Might want to add a frame between the two, or something, so people don't hack their way past. ;) A lot of games disable the right-click menu, but that's pretty useful for other things, like quality toggle. Anyway, as for the game: a more graphical interview would've been nice, but it is functional! Quick; good game.

-cd-

Wooooooooooooooooooo responds:

Thanks cyberdevil appreciate it, I have fixed the right click option I knew I forgot something

A fun fighting game, simple and varied and packed with crisp pixels. :D The characters are pretty easy to beat once you figure out their patterns, and make sure they get in harms way as often as possible. Wondering what I need to do to get the Gold medal though, apparently winning all rounds won't cut it? Good game!

-cd-

Harlemblack responds:

There is a hint on getting the gold medal in the normal ending :D

First try, and up at 2,296. :) I was expecting something gruelingly difficult from the 'Flappy' in the title, but I'm happy to see it wasn't just the regular Flappy Bird clone, but one with a more polished control scheme, and progressive difficulty. The dual-action thing with both shooting and jumping at the same time is nice too, though after a while you realize you just need to focus on jumping, and the shooting mostly takes care of itself if you click like crazy.

Anyway, I like the idea, and it was fun to play, too! Easy to get into, and easy to give another go once you fail. Nice work!

-cd-

io3creations responds:

I'm glad you liked it. I wanted to make something other than a clone of a (technically) clone. :)

I'll add some extra challenges to the sequel for next Pico Day! :D

Aaargh, that spinning motion the paddle does each time you restart seems to reflect my frustration at each such point of time! It feels like if I play this an hour or so I might get into the groove, and it won't be all that difficult to time each flip, but the first session of tries it was HARD. A good type of hard though: one where practice actually gets you somewhere. Though the hundreds seem lightyears away at the moment, they feel possible. Nice concept; a balanced difficulty!

-cd-

DemoBoy responds:

Thank you very much

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