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Cyberdevil

844 Game Reviews w/ Response

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Even though it's called 'White Umbrellas'... there's only that one white umbrella! ;) It's a nice game though, thoughtful and melancholy, and the silhouettes and interesting atmosphere. Though, at some point the ground appears lower than the hit area, so it's like the character is walking on air. Also, during the cutscenes I found I had to click and then press X between each phase of the dialog to get past it, clicking/pressing X continually just jumped right past, wheras clicking X continually didn't do anything at all until I'd clicked... strange bug there? I am playing the v1.2 version. Overall it's another short, fun; creative game!

-cd-

JackAstral responds:

weird, i'll look into it! thanks!

Random, fun and full of upgrades! Awesome stuff nyan.

-cd-

deathink responds:

the horror!

Appreciate the medals, though a list of highscores would be another nice addition! Overall this is a simple; fun little platformer, though a little annoying in how easy it is to slip off ledges, or accidentally bounce away on a balloon, or get stuck under a low platform not able to jump to the next one, and the packages you collect seem to appear at a bit too random intervals sometimes, I think I jumped around at least a couple of minutes at one point without a single one on screen. But anyway, small improvements disconsidered, it's a fun game! Happy; addicting. Nice work.

-cd-

SeethingSwarm responds:

Glad you liked it :)
Sorry about the annoyances and imperfections. I had such a small timeframe to make this game. Thanks for the feedback though, much appreciated!

What a creative platformer idea. :D I like how the beer placement seems to be random each time, always a new experience each time you play, and the effects are pretty entertaining. Sound good. Pixel graphics crisp and nice. Dubios morale, but since it's so difficult to succeed I guess that could work as preventive measure too. :P Good game!

-cd-

esayitch responds:

Thanks :P

Pretty cool game! Instructions are simple, and once you get started it's pretty catchy. Progressive and challenging too, though, feels like the mana button isn't very useful at first - you regenerate as quickly as you collect the mana, and since you can't shoot while you collect, waiting is almost as efficient as collecting. Well, maybe it gains uses in latter levels, but that's just my first impression. Graphics; sound; gameplay all good! Nice work.

-cd-

AndrewNikolaev responds:

Balance it is very difficult. But i will work with this. Thank you.

For a moment there it seemed like I'd get stuck already in the second level! Such a simple thing. -_- I love the concept of a cube, rotating as you go, that you can rotate as you go, though it would be cool with longer levels that span more than the sides a cube traditionally has, and being able to flip the cube by pushing on any one wall rather than just the sides that aren't connected, it is more of a puzzle like this, but I feel like more platformed-oriented approach with a little puzzle would be even better. Well, maybe most people do like the added challenge, but I'd rather just explore; run through. Good game overall!

-cd-

Wackiedk responds:

That's a valid point you're making - I actually also wanted to make it more action/platform, but I ended up with a puzzle game (due to the lag and lower frame rate on some computers).

On the seesaw one, you'd think he'd send the other one flying when he drops down again. :P Small inconsistencies aside, this was awesome, random stickfigure violence with story, a dialog riddled with hints for the different choices (though some are a bit dubious, like the 'extreme energy') and soooo many experiments to watch! Love the idea, the twisted experiments, the blood and batter and violent mastery!

-cd-

Stone-Steven responds:

thank you!

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