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So... it didn't end with the Chaos Girl series after all! :D Though the scene of the city might've just been a re-used graphic at first (was going to point that out :P), but as it turns out I guess that might've been an early clue? Graphically, parts of the scenery feel a bit chunky, with thick outlines, blocky shapes (like the door), etc... but overall the visuals seem to be evolving! And the story's good, looking forward to where this new visual novel leads! It seems a bit brighter than the last one too. :)

-cd-

JackAstral responds:

Thanks! I'll make sure to improve the art a little more in the next ep :)

Well that was... random. XD Is there a message here? Something deep and profound and morally enlightening? Well, it was an interesting thing... whatever it is. :P Thanks for that medal!

-cd-

O2Designs responds:

Thanks, it's a meme or inspiration to just doing things lol, thanks for the feedback

Simple fun! Not too difficult, but not too easy either, feels like one of few puzzles you can run through with just a small amount of trial and error; taking your time, thinking a little, and feeling each level's an accomplishment when it's finished. As the levels progress the difficulty adapts nicely; new obstacles keep getting added so it never grows dull. I love that stretching animation too! Visually great; cleverly designed little puzzle game with just the right time taken to complete. Nice work!

-cd-

imperiousinteractive responds:

Thank you! Glad you enjoyed the game!

Even though it's called 'White Umbrellas'... there's only that one white umbrella! ;) It's a nice game though, thoughtful and melancholy, and the silhouettes and interesting atmosphere. Though, at some point the ground appears lower than the hit area, so it's like the character is walking on air. Also, during the cutscenes I found I had to click and then press X between each phase of the dialog to get past it, clicking/pressing X continually just jumped right past, wheras clicking X continually didn't do anything at all until I'd clicked... strange bug there? I am playing the v1.2 version. Overall it's another short, fun; creative game!

-cd-

JackAstral responds:

weird, i'll look into it! thanks!

Random, fun and full of upgrades! Awesome stuff nyan.

-cd-

deathink responds:

the horror!

Appreciate the medals, though a list of highscores would be another nice addition! Overall this is a simple; fun little platformer, though a little annoying in how easy it is to slip off ledges, or accidentally bounce away on a balloon, or get stuck under a low platform not able to jump to the next one, and the packages you collect seem to appear at a bit too random intervals sometimes, I think I jumped around at least a couple of minutes at one point without a single one on screen. But anyway, small improvements disconsidered, it's a fun game! Happy; addicting. Nice work.

-cd-

SeethingSwarm responds:

Glad you liked it :)
Sorry about the annoyances and imperfections. I had such a small timeframe to make this game. Thanks for the feedback though, much appreciated!

What a creative platformer idea. :D I like how the beer placement seems to be random each time, always a new experience each time you play, and the effects are pretty entertaining. Sound good. Pixel graphics crisp and nice. Dubios morale, but since it's so difficult to succeed I guess that could work as preventive measure too. :P Good game!

-cd-

esayitch responds:

Thanks :P

Pretty cool game! Instructions are simple, and once you get started it's pretty catchy. Progressive and challenging too, though, feels like the mana button isn't very useful at first - you regenerate as quickly as you collect the mana, and since you can't shoot while you collect, waiting is almost as efficient as collecting. Well, maybe it gains uses in latter levels, but that's just my first impression. Graphics; sound; gameplay all good! Nice work.

-cd-

AndrewNikolaev responds:

Balance it is very difficult. But i will work with this. Thank you.

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