00:00
00:00
Cyberdevil

844 Game Reviews w/ Response

All 4,831 Reviews

19 reviews are hidden due to your filters.

Nice.

The peaceful intersection fits perfectly when you die, huh. It's a fun game, a nice hybrid of action and platformer, though the levels sometimes feel a bit chunky and difficult to manouver. It would also hav been great if you could control the clock blob with the WASD keys instead of the regular arrows, that would go much better wit the mouse if you're right-handed. That's the only flaw I can really pinpoint though, controls are simple, and there's plenty of platformer action. Nice work!

-cd-

iameatingjam responds:

Thanks for your response. I have just been considering making a new game in the series after a 5 year break, WASD controls are something I will definitely add.

Simple concept, but oh so addicting! I got up to 80k, on a whim, after struggling for quite a while just to reach the top medal, which makes me wonder... why no leaderboard so I can boast about my score? :D The game itself is a great timewaster, easy controls, simple concept, and progressive difficulty as you get higher. Towards the top it seems important to keep track of the fish you pass just in case you need another bounce. So I guess there's some strategy involved too. Nice work!

-cd-

Daggietainment responds:

Heya, you can go to the leaderboard by clicking the fist in the top right corner of the medalpod. Yours and some other highscores are crazy, seems like I suck at my own game :p Anyway, thank you (and everyone else) for reviewing. It's really helpfull. I'll be implementing a lot of the things posted here if I ever make a sequel.

What an awesome idea for a game! I didn't like the movie much, but with the antagonist in the form of a bunny it's a different story. And pirates, it seems that as soon as they're involved the plot easily increases in intensity. If this was just a movie it wouldn't be so entertaining, no speech, no cleverness... but with the interactivity it's an entirely different thing. The puzzles are all pure logic, though they're still challenging, but a few of the other scenes were really difficult when there's such a tiny area you need to click. And no hints. Still an enjoyable venture though! keep it going!

-cd-

Zonferno responds:

Appreciate the review, thanks for the encouragement!

So that's how it ends huh, with... nothing. :D It was a short and challenging venture from being able to fly to soar to your goals to really having to wait to get to it. The first time I played I took the platform route even though the character had wings, not realizing I could fly, and the platform to the right just went straight through the roof, the character with it. I'm guessing bu? :P The second time everything went well though, simple fun, and ambient music to back up the experience. :)

-cd-

amidos2006 responds:

will solve all the bugs :) in minutes I didn't figure all these bugs

I love the idea, so many interviews to browse through, a good interface, ambient music, and best of all, the ability to sort submissions by both name and date and views, but I think the interface could use a bit of a usability facelift. Maybe a list-style view of all submissions were you can actually see the names before hovering over a specific file? The way it is it gets hard to find a specific user, or to recognize a name you want to read about without actually browsing through the lot of them. The oldskool diskette layout looks neat but it's not very efficient, an alternative would be appreciable. Same with the oldskool terminal effect for the text, even in fullscreen it's a rather poor choice of font IMO to read full-length interviews in. Works great for titles and interface, but for the main content, would you consider a more common san-serif font? Just some helpful feedback I hope, great work otherwise!

-cd-

deathink responds:

Thanks man. As for the "list-style" view, I originally intended that. But some of the interview names are very very long, and it kept messing everything up, so i opted to just have the interview number displayed because it was very short. As for a different font, when I showed the codex to the-great-one he mentioned that he would like the ability to have caps by using a different font, but I was obsessed with having it look like an old terminal using only the NEWGROUNDS font. But thanks for your suggestions and comments. you where right on the money about everything :)

This was an awesome shooter, with everything an awesome shooter needs. Flashy graphics, power-ups and plenty of variation. Overall it's just... a great game! Nice work.

-cd-

lartar responds:

Thanks for your kind words. We love that you enjoy the game.

Well that was harder than I thought. The introductory tutorial was nice and simple, makes it easy to get a hang of the game, but after that it gets challenging right away. Maybe it wouldn't if I did like Ninjas should do and calmed down, but rushing the enemy makes it easy to end up with a lot of knife wounds. The controls are easy though, and I like how the classic Ninja weapons are all included, though the 'special attack' is a bit of a disappointment. Wouldn't it be better with a realistic and dually awesome attack, like a rain of shurikens? Good game though, keep it goin!

-cd-

Wiesi responds:

Hey, thanks for playing and reviewing! Its appreciated a lot! :)

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,806 / 100,000
Exp Rank:
79
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
33,096
Saves:
243,381
B/P Bonus:
60%
Whistle:
Deity
Trophies:
43
Medals:
11,348
Supporter:
12y 1m 4d
Gear:
11