The idea of the apple and the arrow taken to new levels, with a bit less deadly projectiles. The controls are easy as pie, but the levels do get harder and harder. It's a nice idea, and a lot of fun playability in the game. Keep it going!
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The idea of the apple and the arrow taken to new levels, with a bit less deadly projectiles. The controls are easy as pie, but the levels do get harder and harder. It's a nice idea, and a lot of fun playability in the game. Keep it going!
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Thanks!:)
This is a really addicting game, in classic SMB style. The fact that the main character, along with the foes and the level designs are completely different is nice, while it still maintains the original platformer feeling from the SMB franchise. Only thing I was a bit annoyed at is the fact that jumping on the goomba-like critters actually kills you. Why not let them be stompable like the originals? It's a good game though, keep it going!
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Thanks man, I appreciate the feedback :).
This was a fun adventure! The wirey structure of the layouts is pretty creative, though maybe you could make the lines that you can walk through a different gradient than the ones that are solid, a little grayer? The controls are simple though, and the gravity-modifying orbs are an interesting addition. It's not a rather long game, but the added secrets do add some re-playability. It reminds of Knytt, though I guess that's the one game I think of every time I play an exploration game like this. :) Nice work!
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Thank you for your full review. It was a pleasure to read it.
About gradient: unfortunately this is strongly monochrome game.
I see that you played well, you've found both secrets.
Nice.
The peaceful intersection fits perfectly when you die, huh. It's a fun game, a nice hybrid of action and platformer, though the levels sometimes feel a bit chunky and difficult to manouver. It would also hav been great if you could control the clock blob with the WASD keys instead of the regular arrows, that would go much better wit the mouse if you're right-handed. That's the only flaw I can really pinpoint though, controls are simple, and there's plenty of platformer action. Nice work!
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Thanks for your response. I have just been considering making a new game in the series after a 5 year break, WASD controls are something I will definitely add.
Simple concept, but oh so addicting! I got up to 80k, on a whim, after struggling for quite a while just to reach the top medal, which makes me wonder... why no leaderboard so I can boast about my score? :D The game itself is a great timewaster, easy controls, simple concept, and progressive difficulty as you get higher. Towards the top it seems important to keep track of the fish you pass just in case you need another bounce. So I guess there's some strategy involved too. Nice work!
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Heya, you can go to the leaderboard by clicking the fist in the top right corner of the medalpod. Yours and some other highscores are crazy, seems like I suck at my own game :p Anyway, thank you (and everyone else) for reviewing. It's really helpfull. I'll be implementing a lot of the things posted here if I ever make a sequel.
What an awesome idea for a game! I didn't like the movie much, but with the antagonist in the form of a bunny it's a different story. And pirates, it seems that as soon as they're involved the plot easily increases in intensity. If this was just a movie it wouldn't be so entertaining, no speech, no cleverness... but with the interactivity it's an entirely different thing. The puzzles are all pure logic, though they're still challenging, but a few of the other scenes were really difficult when there's such a tiny area you need to click. And no hints. Still an enjoyable venture though! keep it going!
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Appreciate the review, thanks for the encouragement!
So that's how it ends huh, with... nothing. :D It was a short and challenging venture from being able to fly to soar to your goals to really having to wait to get to it. The first time I played I took the platform route even though the character had wings, not realizing I could fly, and the platform to the right just went straight through the roof, the character with it. I'm guessing bu? :P The second time everything went well though, simple fun, and ambient music to back up the experience. :)
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will solve all the bugs :) in minutes I didn't figure all these bugs
I love the idea, so many interviews to browse through, a good interface, ambient music, and best of all, the ability to sort submissions by both name and date and views, but I think the interface could use a bit of a usability facelift. Maybe a list-style view of all submissions were you can actually see the names before hovering over a specific file? The way it is it gets hard to find a specific user, or to recognize a name you want to read about without actually browsing through the lot of them. The oldskool diskette layout looks neat but it's not very efficient, an alternative would be appreciable. Same with the oldskool terminal effect for the text, even in fullscreen it's a rather poor choice of font IMO to read full-length interviews in. Works great for titles and interface, but for the main content, would you consider a more common san-serif font? Just some helpful feedback I hope, great work otherwise!
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Thanks man. As for the "list-style" view, I originally intended that. But some of the interview names are very very long, and it kept messing everything up, so i opted to just have the interview number displayed because it was very short. As for a different font, when I showed the codex to the-great-one he mentioned that he would like the ability to have caps by using a different font, but I was obsessed with having it look like an old terminal using only the NEWGROUNDS font. But thanks for your suggestions and comments. you where right on the money about everything :)
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04