00:00
00:00
Cyberdevil

844 Game Reviews w/ Response

All 4,831 Reviews

19 reviews are hidden due to your filters.

Well this was an interesting game. My first attempt at clearing it resulted in mainly aggravation, but it's an interesting concept. Reading your responses below I realize there's more sound to the game than I initially thought, though I don't think I made it to any level with a pit. Is there a sound for walls before you reach those, or is the wall part still trial and error though? I like the idea, will give it another go some dark night. Maybe just turn the lights off while I'm playing so the whole room is dark and not just a box on the screen. That should boost the experience. Nice work!

-cd-

ZeroCreativity1 responds:

There are only sound for hitting a wall. The idea was to try a path, go until you hit a wall and then find another direction to go, keeping in mind which way you already went. With noises to indicate obstacles.

Man this is a diverse game, all those internet memes and regular parody and stereotypes and just plain comedy mixed in this great chose-your-own adventure game. When there's medals, of course I want to get all the fails as well, but the wins are even more rewarding, and all the cutscenes are fun to watch. There's a lot of detail in the game, both in dialog, in surrounding and in the text that accompanies the different cutscenes/fails/wins/etc. The animation is smooth and fluent, not to mention diverse, and even though the main characters are sticks they look sympathetic, love that style of ( ( eyes, hah. Gotta be one of the most fun games I've played in a while, though it's more like an interactive movie, a real pressing situation. Nice work!

-cd-

PuffballsUnited responds:

I love reviews like this.
Thanks I'm glad you enjoyed it!

This was a fun game, simple and addicting, especially since you added the leaderboards to it. The concept is similar to the Copter games, with the difference that you need to accelerate as well as move up and down, and the score is counted by coins instead of distance, which adds one more challenging element to the game. The controls aren't the smoothest, but they're not impossible either, it's simple fun, and the history behind the game is interesting too. I'll go check out that blog now. Nice work!

-cd-

Guy-Unger responds:

thank you man!

And also thanks for checking my blog, there isn't really much on it right now but my travel just started ;)

Well this was a different kind of puzzle game. Judging by the cutscene I thought it would be viewable from the side, but it turns' out it was a bit diferent. The levels start off simple and get progressively harder. Controls are a piece of cake to learn, it's simple fun!

-cd-

TestTubeGames responds:

Glad you enjoyed it, CD!

Nice game. I like the fact that the leaderboards are shown on the main page, and the simple registration process if you want to save your progress doesn't pose much of a problem... though it would've been nice if I could register the same name as my regular account, or even better, just use the NG Passport to login. Either way, the concept of the game is creative, the graphics stylish and the game-play smooth and challenging. Good game!

-cd-

JonathanMelnik responds:

Thanks for the advice! I´ll check that up.

That was actually fun. The text commands were a bit confusing at first though, and not all of them can be used in all places, but just talking to the people give good clues on where and who to look and talk with/at. It was a quick adventure. This script could probably be developed into some real story, and if you do, might be better with even shorter commands, and names, lmao, make it easier to type them in. :) Nice work!

-cd-

PhantomCat responds:

I was actually basing this on the Quill, so every command and noun is actually four letters, and oodles of synonyms. Instead of typing "Talk MiracleFruitClock" you could just say "yo m" or "n" for "go north"

It's a genre that died for a reason.

(and now that this was three months ago and nobody will ever read this, the parser only sees two words that are four letters long. "Go North" gets sent as "GO NORT". I used Miraclefruitclock just because he has a really long name, but you really just need to type Mira)

I like the layout of a game, but at the same time it feels like there is no... point. It just keeps going and going, or is there an end? The beasts are varied, the controls are simple, the graphics are nice and pixely and overall it's a both addicting and challenging venture, but it feels there's nothing to reach for. Maybe add more of a plot? Keep it going!

-cd-

malec2b responds:

I wanted to keep it a simple arcadey experience, so the motivation is trying to survive as long as you can and get a high score. I didn't want to make it a story game as, with this sort of game, I think it's more effective to leave that up to the player's imagination.

I like the idea, and the fact that all levels are different. The physics and layouts work well, and some levels are more challenging then others where you need quick reflexes as well as logic. I guess it's more of a reflex game than a puzzle game, and I guess mine aren't that great since just normal mode is a hard task to beat. Just 5 points for normal difficulty level? Seems a bit low, but otherwise nice game!

-cd-

Charcoa1 responds:

Thanks for the review! I guess normal difficulty falls prey to the fact that I've been playing it for so long; I find normal fairly easy ;)

Woo, I won! :) This was a fun game, pretty unique concept and smooth gameplay. The powerups were all useful too, though it would be nice with some images that really represented the powerup, the hearts are easy to understand, but the different arrows are all the same shape and siz, maybe a shield, a pair of shoes or a fireball, you know, something descriptive? Fun game though, keep up the good work!

-cd-

yukonmakesgames responds:

Thanks! I made this game for the One Game a Month Challenge, and I sort-of added the power-ups at the last minute. I'm thinking of changing the items around in a later update!

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,806 / 100,000
Exp Rank:
79
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
33,096
Saves:
243,381
B/P Bonus:
60%
Whistle:
Deity
Trophies:
43
Medals:
11,348
Supporter:
12y 1m 4d
Gear:
11