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Cyberdevil

845 Game Reviews w/ Response

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Woo, I won! :) This was a fun game, pretty unique concept and smooth gameplay. The powerups were all useful too, though it would be nice with some images that really represented the powerup, the hearts are easy to understand, but the different arrows are all the same shape and siz, maybe a shield, a pair of shoes or a fireball, you know, something descriptive? Fun game though, keep up the good work!

-cd-

yukonmakesgames responds:

Thanks! I made this game for the One Game a Month Challenge, and I sort-of added the power-ups at the last minute. I'm thinking of changing the items around in a later update!

This was a fun game, not just because it had Samurai in it but because it was a fun challenge. The levels weren't insanely difficult either, once I realized you could chop many pieces at the same time, and it's nice how the different levels can be solved in different ways. The concept is pretty cool, too, and the controls are easy, though sometimes the blocks don't want to go where you want them to, or keep getting 'dropped'. Anyway, nice game!

-cd-

josh-tamugaia responds:

Thanks, Cyber

Haha, that was classic. :D Eating locks for health, and avoiding clocks for not? The controls are smooth, the music soothing, and... well that's it. Nice idea for Clockday! getting the medals was just the right amount of challenge too, not too difficult to be discouraging and not too easy either. Nice work!

-cd-

Hacsev responds:

Thanks, Cyberdevil! I figured I had to make something for clock day and this little project came to mind.

Thanks for the heads up, this was puzzling. :) Even at the end of the game, I haven't figured out the exact patterns between the colors, each level was trial and error, but I made it! I like the idea behind this game, and maybe if you're good at patterns there's some logic to the different constructions too. Nice work!

-cd-

josh-tamugaia responds:

Thanks

Oh hey, I won again! Awesome! :) Just when you thought it couldn't get much easier, it got easier!! Funnier cutscene at the end too. The question now is... will there be an end to the trilogy? A final sequel? One with... a medal? :P Keep it going!

-cd-

Wegra responds:

Though I have 3 games and a spinoff movie I do plan to make Instawin 4. Hopefully making medals are easy enough

I'll give you credit for the idea, but as for the work involved, surely you could have drawn something instead of using pre-made photos? Either way, Happy Thanksgiving! :)

-cd-

Arg410 responds:

LOL Yeah, But i made this game in about 1 hour... or less, so i didnt have time to draw a pic of a chicken :) I will this year tho :D

Well that was sweet. :) First time I played I tried collecting all the hearts, and I was wondering why the bar didn't progress any faster. I guess I should start reading descriptions huh? :) It's a fun game, nice and simple, yet all the same a quick challenge. I like the concept too, and the happy ending. Nice work!

-cd-

Rixium responds:

Thanks for the nice review :)

Nice RPG, it's short, simple, but with a myriad of di9fferent alternatives. The different methods you can use to achieve your goals aren't just limited to one option a peace, you can go to all kinds of trouble to achieve it, or take the shortcuts. Speaking of shortcuts, the walking in this slow gets a bit tedious. Since there's a center from which all four roads lead, it feels I need to return to it way too often to get all the endings, maybe there could be an option to run instead of walk? That would make things quicker, otherwise this is pure nostalgia, and simple entertainment. The script works well, the controls work well... it's just a very well-thought out game. No bugs what-so-ever. Nice work!

-cd-

kcnh responds:

Thanks for your review. For future adventure games I will look into decreasing the walk time between various interest points. :)

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