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Cyberdevil

844 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

A slick little platformer, with comfortable controls and crisp graphics. Bit unnecesary you can't walk backgrounds though, Game Over screen if you try return from the way which you came... why not simply make the door impossible to pass through? Dying doesn't make sense like that. Anyway, very nice little game otherwise; interestingt concept with the hundred rooms... and man, that is one huge challenge too!

-cd-

FtFxe responds:

Thanks you so much, I'm goig to take your suggestions!

What a nice little golf game! Simple; intuitive. The interface is both easy to read and use, and the gameplay's a one click action, though I really wish you didn't have to keep retrying from the starting point all the time, I suppose that is the one thing that separates this from all other Golf games, and implies the 'hard' in the title, but it'd be a lot more fun without that one restriction. Nice game overall!

-cd-

colburt187 responds:

Cool, thanks for playing!

Not bad! Style of drawing is smooth; effectual, accessories all fit nicely, but it does seem a little unfinished: the light blue dress can't be dragged, the dark blue pants have a blotch of paint leftover to the bottom right and there's that pink line on her body that layers over all clothes. Could use some more apparel too, and maybe backgrounds, music, all those things. Keep it going!

-cd-

viqqah responds:

Oh my!!! Thank you!!! I can't believe how I did not see that!! hahaha thank you!! I'll fix it right up!

I like the idea for this game, yet the physics don't feel very realistic at all. The ball doesn't roll far even on flat surfaces, it doesn't bounce that well off walls (so you can't use them to your advantage), if you bounce against the wall and it bounces down on the ground, it rolls backwards, etc. Also didn't like that choppy scrolling preview of longer levels, but then I found the option screen and realized that could be turned off, fortunately.

The level layouts, the types of ground, etc, all of that is great, I just wish the physics were a bit more dynamic, more bounce, longer rolls (seems possible for the ball to stop even on rounded edges btw, if you time it right), more possibility to interact with all facets of the level, bounce it off edges; walls; bounce across water, etcetc. Love the idea and level design overall, so if there's any chance for a sequel/improvement, I'll be awaiting it eagerly! Also, would be nice with faster transitions between menu items, and a camera that follows the action (ex lets you hit the ball higher instead of going out of bounds, and zooms out to capture the entire level as you do). Keep up the great work!

-cd-

kasehaussoftware responds:

Thank you very much for your feedback. We are a very small development team and we're all still learning and trying to improve our games. Feedback like this is very valuable and important to us and we greatly appreciate you taking the time to give such in-depth and detailed feedback.
I think we could address many of the things you brought up in a future update. We would like to have you help us beta test a new version. If you are interested, just PM me.

An interesting venture that starts out at the bottom of the ocean, moves onto a plane, and two people, and a series of stories and imaginative segments of not just dialog but of how the dialog manifests in the characters; in what they think. I was a bit lost on the first screen (of the sea), clicking everywhere, wondering what to do, but apparently I didn't have to do a thing, soon I stopped doing anything the story progressed, the words were made clear; everything started up!

I like the mixture of actual graphics and interactivity, and it all tells an intriguing tale as well, imaginative and believable at the same time. Very nice work!

-cd-

MSRafiyenko responds:

We tried to achieve the effect of "intuitive interaction" to the recipient, but maybe not everywhere it is successfully) In the following projects we will implement unobtrusive training! Thank U, Cyberdevil!

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