A pretty entertaining game, catchy, clever; with friendly design. Nice work!
-cd-
A pretty entertaining game, catchy, clever; with friendly design. Nice work!
-cd-
Thank you! :)
This game feels like an ambient addiction! Replaying the levels isn't a gruelingly aggravating process, but more of a hopeful one, that the blocks will turn out better, that you'll connect them quicker... it's like an arcade lottery, with a little strategy involved. The 60 seconds mode places a lot of focus on reaction speed, which is a good balance against the other two, though I prefer those better, being able to create chains at my own pace, hoping for the right colors to drop down, it's a catchy game! Highscores; medals all work well. Good game!
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Thanks for your great feedback and comments! Glad you enjoy the game!
lmao, what a transition from the typical visual novel to something novel and new! Love the pixel graphics, funky sound effects, entertaining dialog. All in all it's a game packed with creative comedy, and the controls are easy to get used to too, easy clicking, lots of reading. Great work!
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Thanks a lot!
When trying the VS mode, I get a 'there is no BitmapData asset' error message after selecting characters, maybe related to a specific character? Would be good if that were fixed! Overall this seems like a very well thought-out game though, the interface is intuitive and easy to navigate, you can skip cutscenes, easily flick past dialog, etc, it makes it easy to replay. The graphics are simple yet sleek, the music catchy chiptune, and the idea unique. It's an impressively wholesome first game! Nice work.
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Thanks for the feedback! I fixed that error, just mislabeled an asset path that managed to slip through the cracks.
Feels like a somewhat educational game, using the process of healing cells to make a puzzle. Leukocytes is a new word for me too, thought it'd have something to do with cancer (leukemia) but looks like it's a different thing. Good game, with a little slice of learning on the side!
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Thank you, have fun.
A simple but fun idea, having a road grid that works like puzzle, where you need to push people forward at the right time to make all paths align without crashes. Starts off simply, but gets challenging as you go. Nice idea for a game!
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Thank you !
Finally I get to review this! :D I've tried playing through it a few times with the goal of at least scoring 10k points in one sitting, but that is one difficult task. You can restart an unlimited amount of times, and yet without the score it doesn't feel so rewarding... I'm thinking a system of lives would have been nice here, maybe you could gain them the same way you transform, with a certain amount of seeds? Or by jumping on a certain amount of enemies? The game itself is fun, but it all ends a bit suddenly. And, on the other hand, it never ends! You can't lose! :P It really is a challenge to get a highscore...
As for game mechanics, I feel like a lot of the feedback I left in the Beta phase still applies. How platforms seem a bit too slippery compared to normal ground, how you slow down every time you land after a jump, walking down stairs, etc, how certain platforms aren't clearly outlined or somehow made to look like they stand out from the background, so in the running level in particular it's easy to at first not know when you're supposed to jump or nor (thankfully you don't lose points here!). I'm glad the 'bugs' were ironed out, but the gameplay itself could be smoother!
The game is still a lot of fun though. I love the attention to details, how you can roar at Diwakar while he's reading the paper (could have a medal for that), the voice messages, the small traps and random obstacles, the different modes of play, that creative save animation (:D), etcetc. Music's catchy too, and the menu easter egg was fun as well. I still haven't actually completed the game but... maybe I will! Just struggling with that first 10k. Good game overall; btw: Happy Birthday!
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Thanx Sir !!
Wohooooooooo!
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04