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Cyberdevil

847 Game Reviews w/ Response

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Hmm is that 'Go, Ninja' or 'Go Ninja', as in: become a Ninja? :P Anyway, the game seems good, but there's one fatal flaw when I play it: the background scrolls out of view as soon as I start a level, and the rest of the game is played in darkness. You can't see the platform differences, etc, makes it quite hard to play!! Hope the issue can be solved! I'm using FF and Win 7.

-cd-

wckina responds:

Thank you for reporting the bug , I'm correcting it in the next version . It Seems que Google Chrome works normal.

Was expecting a quiz, multiple characters you need to guess right etcetc, but I guess I should've read the title huh! :P Considering I've never seen anything like this before, it was a nice idea. Just wish the interface was a little smoother, like a chart with sprites for the characters instead of text, maybe some more stats (total votes/category?), transitions, an option to change vote or go back to the menu, character images that seamlessly blend together. But anyway, was a nice idea! I voted for Hominid. Keep it going!

-cd-

RomoBot responds:

More new ideas incoming...

Slick graphics and controls, catchy music, and clever levels! I wasn't expected the one-screen platformer puzzle layout with the game theme, but it turned out a good combination. Pretty exciting even with the lack of pace and freedom of movement, which I guess has much to do with the music. :) Good game!

-cd-

levelfailed responds:

Thank you for the review !

Far from an original game concept, but a good game! I like how it's all split into levels instead of one endless arcade venture switching those crystals, feels like it makes the pace a lot more nameable. Gives you a break between each trial. One thing I'd have liked to see: entire grouping of jewels disappearing, not just a line, when there are more of them together. For example, if you have a cube of four of one kind, and manage to make a line of three on one side, it'd feel more rewarding if the entire grouping dropped away. Also, the green and the blue colors feel like they have very similar nuances, would be nice with more contrast. Overall, it's catchy! Nice work!

-cd-

2Monks responds:

Thanks for the detailed review! We will try to do better next game. As visually and in gameplay.

This'd work well as a greeting card, I'm thinking if there was some sort of message it'd feel like it had a motive. Like: Merry Christmas? Or whatever occasion is relevant for the occasion hmm... Fat Tuesday? Not that the picture fits such a theme. It's a nice drawing though. I like the interactive details and ambient music. Fun looking at for a while, fun clicking around and seeing birds turn to flame, etc, it's charming, gets me in a good mood if but for a short moment! Nice work.

-cd-

liquidcrow responds:

Thank you for the crit/ input =)

Good call with the message type thing. I will definitely work that in. Ultimately I am doing a series of these to bring light to the stuff toy project I am working on. I should indeed have a click-able item that ends up leading to that.

Thanks again for commenting!

Who doesn't love donuts. :D The way this game's built up entirely on small mini-games is pretty neat, and they're all fun, graphics stylish, a steady stream of donuts scrolling in the background... things I'm missing that'd no doubt bring this game to the next level: medals and/or highscores, and sound/music! Also, would be neat if the dragging was a bit smoother, if the canisters somehow 'sucked in' the donuts when you get close, for example, and maybe some feedback effects on the other stages, like a 'sparkle' thing when you ice a donut, something when you press that tube o cream, etc? Overall though, it's a great game! I like the simplicity of it all!

-cd-

CavernDave responds:

I'm glad you liked the game! I'll remember to add sounds next time. As for the medals, I tried adding them in my games but for some reason they wouldn't work.

Bit strange how the main motive in the game seems to get a highscore, and yet when you end your game the fate of the world is supposedly lost. Is there an ending if you keep playing? If it is a finite game, it feels a bit monotone. Even for highscoring purposes, it takes a long while before it starts getting difficult (when the asteroids kick in), and by then it really gets difficult at once. I like the gameplay overall, but not so much the monotony of the journey. At first I thought it'd be a bit like Space Invaders, with a new foe for each level, but it turns out the same foes repeat over and over, stage after stage, occasionally introducing one new combatant to cycle through in the different stages. I think I'd like either longer stages and more intense battle, or a finite number of fewer stages, each one with its own challenge. It just takes too long to get anywhere, even if it's fun at first, and doesn't feel like a game you'd want to try multiple times to beat your highscore. That's just too time-consuming a task. Anyway, graphics, music, etc were great, gameplay is the part I feel's a bit lacking. Keep it going!

-cd-

larrymcduck responds:

There are a total of 100 levels. Your ship upgrades after you defeat the miniboss on level 49. Getting the best score you can is one of the main objectives, but beating all 100 levels is as well. Thanks for the review!

Hmm... I wouldn't have minded a little rules to start things off! Or some feedback, so you know even if you do wrong that the game at least recognizes the action, and isn't maybe... frozen? It starts with a screen featuring a box with a triangle arrow pointing downwards, and a circle, and though I've tried dragging, clicking and pressing all keys... nothing seems to happen? Either I'm really missing some of that supposedly innovative core logic here... or it's not working for me. Seems interesting though.

-cd-

campugnatus responds:

I'm sorry, that's a bug :\ The square must be clickable. The easiest way around it is to try playing in another browser.

Number of people reported this problem already but I cannot pin it down. On all of my systems/browsers everything works fine. I'll add a note to the description.

A series of clever and nicely animated puzzles! Was almost puzzled enough to quit playing even on the second one, with the ice, but... in retrospect it was so easy at that point! The first 'Start' puzzle worked almost like a tutorial, getting you in the mood for the rest of the game. I like the simple graphics, I like the background game... I like it!

-cd-

seanjames responds:

Thanks for the feedback, I really appreciate it. And thanks for playing!

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