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Cyberdevil

847 Game Reviews w/ Response

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I like the idea for this game, yet the physics don't feel very realistic at all. The ball doesn't roll far even on flat surfaces, it doesn't bounce that well off walls (so you can't use them to your advantage), if you bounce against the wall and it bounces down on the ground, it rolls backwards, etc. Also didn't like that choppy scrolling preview of longer levels, but then I found the option screen and realized that could be turned off, fortunately.

The level layouts, the types of ground, etc, all of that is great, I just wish the physics were a bit more dynamic, more bounce, longer rolls (seems possible for the ball to stop even on rounded edges btw, if you time it right), more possibility to interact with all facets of the level, bounce it off edges; walls; bounce across water, etcetc. Love the idea and level design overall, so if there's any chance for a sequel/improvement, I'll be awaiting it eagerly! Also, would be nice with faster transitions between menu items, and a camera that follows the action (ex lets you hit the ball higher instead of going out of bounds, and zooms out to capture the entire level as you do). Keep up the great work!

-cd-

kasehaussoftware responds:

Thank you very much for your feedback. We are a very small development team and we're all still learning and trying to improve our games. Feedback like this is very valuable and important to us and we greatly appreciate you taking the time to give such in-depth and detailed feedback.
I think we could address many of the things you brought up in a future update. We would like to have you help us beta test a new version. If you are interested, just PM me.

An interesting venture that starts out at the bottom of the ocean, moves onto a plane, and two people, and a series of stories and imaginative segments of not just dialog but of how the dialog manifests in the characters; in what they think. I was a bit lost on the first screen (of the sea), clicking everywhere, wondering what to do, but apparently I didn't have to do a thing, soon I stopped doing anything the story progressed, the words were made clear; everything started up!

I like the mixture of actual graphics and interactivity, and it all tells an intriguing tale as well, imaginative and believable at the same time. Very nice work!

-cd-

MSRafiyenko responds:

We tried to achieve the effect of "intuitive interaction" to the recipient, but maybe not everywhere it is successfully) In the following projects we will implement unobtrusive training! Thank U, Cyberdevil!

A masterfully crafted venture into a world of RPG! Especially that initial stage of customizability. :D Nice work!

-cd-

ShadowWhoWalks responds:

have you attempted a venture to the capital?
Your assets really liquidify from there.

Stylishly done! Especially the intro, and the menu, great choice of music for all parts, even if the subtitles don't always sync perfectly with the dialog. When the action starts the comedy jumps into play too, turned out to be a both fun and violent game with plenty of different alternatives to explore, and requires some fast reactions too in addition to just choosing an alternative. Some issues with audio though, if you skip the intro when the character dialog has started he keeps talking a while, a certain part of the intro music almost overshadows the dialog, when you climb out of the vent while 'fleeing' there's a moment where two audio tracks play at the same time. Audio quality overall is great though, just some collisions. Loved the game!

-cd-

Alucard responds:

Thank you for your review!

A pretty addicting little game, with smooth toggle of control, slick visuals and a catchy custom melody playing in the background, acting as much as entertainment as instructions. Sheep go to heaven a goats go to hell hmm, bit unorthodox, but I can dig it! Good fun.

-cd-

BoMToons responds:

it's in the bible!

Could really use a restart button! Or better yet, a way to dive back to the last conversation you had and try different choices. Interesting concept overall, with nice graphics and music. Nice work!

-cd-

CanibalRabbit responds:

Thanks for your review! A restart button will appear soon!

I thought the controls would change more for each level (as in the 'mechanic'), but looks like the objective is the one that's usually different! Nevertheless it was a pretty creative game, thanks to the titles the objectives are relatively easy to understand, at least for the first batch, but the levels aren't any less challenging because of it. Some ideas felt pretty original, like getting an exact amount of coins or coloring the world, others I've seen sued before (like moving off screen to get to the other side, or move the character), but overall it was a fun game! Music feels a bit messy, but it's not bad IMO, has the perfect chptune style for this type of game. Nice work!

-cd-

JoarezSantini responds:

Thanks for your review!

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