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Cyberdevil

847 Game Reviews w/ Response

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This was a pretty neat pixel platformer! I like the oldskool style, though personally I do like the modern style of sprites even better, the smoother style, with less noticeable transitions with tiles, etc. But since you're going for emulating the style of old, it works well! Bit annoying how you jump higher when you speed up, since precision jumping is easier when you're standing still, but otherwise the game mechanics work well. And it's a wholesome adventure, with plenty of variation in sceneries and foes, nice work! Btw, also missing the music!

-cd-

Pipeweed responds:

Thank you! Let me know it the music is working now, i tried to fix the issue by adding the music in multiple formats. :)

Seems like tomorrow is the day everything will happen! A quest full of motive this time around, in gathering all those items necessary for the ride. The shooting part was a fun twist too, though it'd fel more intuitive if you could just click anywhere to fire, not just on the bar itself. Same thing while speaking to the lady, feels like you should be able to click her to give the chickens just as well as putting them all in the pen. But overall, good game! Onto the next part...

-cd-

selfdefiant responds:

It's always tomorrow! Thanks!!

A pretty interesting venture though the mind of a person. I like the pixel art style, the motive that changes as you play (from taking your life to making things right), the creative layout of the game, the puzzle... took me a while to get that flashlight figured out though! It's a story with a message/moral/inspiring brightening. Nice work!

-cd-

Nastyfox responds:

Nice feeling to know, that some people notice the real meaning of the game :) not just the interface. Thanks

A fun way to practice typing speed! Levels do get pretty challenging the further you get, but they're easy to retry; fun to type through. One thing that's a bit messy is how you can start typing on different words when you start with one letter, or move onto a certain word after the previous, even if they're not in a certain order. A more linear style of blocks falling, or line of words; something that made the writing a bit more consistent would be better IMO: Good game overall, keep it up!

-cd-

MrSuicideFish responds:

Thanks for the great feedback! I agree that the system could use some tightening up. We're definitely going to improve it.

Yess I made it! Feels like the most difficult part was right before the tenth level, I guess I got into the pattern of movement after that, even if my mouse hand certainly feels pretty tired after all this precise maneuvering. 15 feels like a good amount of levels, not so challenging you give up, but just enough to feel rewarding. Controls are smooth, levels are smooth (though not much variation in obstacles) and I appreciate the hotkeys, especially the one to force restart! That really comes in handy. Also, when cursor is supposed to be hidden, it seems to appear everytime you come to a halt, which gives it a bit of a flickering effect if you - as I do - navigate the levels slowly. Using FireFox if that matters. Good game!

-cd-

spartan2744 responds:

Thanks for the great review! I'm glad you enjoyed it!

I like how you can both walk on the ground and fly, feels like usually these type of games don't let you tough the edges of the screen before you crash. The pixel graphics look good, and I especially like the background sceneries scrolling in multiple layers. Gameplay itself how ever feels somewhat stiff, which I guess is to make it work with touch screens... if you could control via keyboard or mouse (as in: move mouse to maneuver character) it could be much more fast-paced! Overall though: good game.

-cd-

helgravis responds:

Hmm... I made some tweaks so the waves generate faster, and Cyberkat flies faster now. Cyberfish drops more coins now too. I think I can add some keyboard controls for some actions, like the super rockets attack, but I don't think I can change the mouse maneuver (it kinda changes the core mechanic too much). Might be a good idea for my next runner game tho, heh.

No loading screen problem on this one! :) I like the idea, the introductory cutscene, stylish isometric design and basic gameplay... but personally I'd have preferred a strategy over a puzzle. If you know what you need to do to attain victory you'd be more compelled to try it. Anyway, interesting idea, and as with the other one it's a game that deals with the future; the world; conflict! All too seldomlyu used themes in games.

-cd-

HoytHoyGames responds:

We made this game at Global game Jam, 48 hours.
We try make a simple game with a strong plot.

Thanks for playing!
:D

I'm also getting an error on loading screen... tried refreshing the game, but it still sticks on the Loading phase every time. I'm digging the logotype and interface so far, subtlle scrolling texture in the background... but that's as far as I get. Story seems compelling too, a game with a message, hope you can get it fixed!

-cd-

HoytHoyGames responds:

Thanks!
Our programmer is fixing this problem.

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