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Cyberdevil

844 Game Reviews w/ Response

All 4,831 Reviews

19 reviews are hidden due to your filters.

A fun way to practice typing speed! Levels do get pretty challenging the further you get, but they're easy to retry; fun to type through. One thing that's a bit messy is how you can start typing on different words when you start with one letter, or move onto a certain word after the previous, even if they're not in a certain order. A more linear style of blocks falling, or line of words; something that made the writing a bit more consistent would be better IMO: Good game overall, keep it up!

-cd-

MrSuicideFish responds:

Thanks for the great feedback! I agree that the system could use some tightening up. We're definitely going to improve it.

Yess I made it! Feels like the most difficult part was right before the tenth level, I guess I got into the pattern of movement after that, even if my mouse hand certainly feels pretty tired after all this precise maneuvering. 15 feels like a good amount of levels, not so challenging you give up, but just enough to feel rewarding. Controls are smooth, levels are smooth (though not much variation in obstacles) and I appreciate the hotkeys, especially the one to force restart! That really comes in handy. Also, when cursor is supposed to be hidden, it seems to appear everytime you come to a halt, which gives it a bit of a flickering effect if you - as I do - navigate the levels slowly. Using FireFox if that matters. Good game!

-cd-

spartan2744 responds:

Thanks for the great review! I'm glad you enjoyed it!

I like how you can both walk on the ground and fly, feels like usually these type of games don't let you tough the edges of the screen before you crash. The pixel graphics look good, and I especially like the background sceneries scrolling in multiple layers. Gameplay itself how ever feels somewhat stiff, which I guess is to make it work with touch screens... if you could control via keyboard or mouse (as in: move mouse to maneuver character) it could be much more fast-paced! Overall though: good game.

-cd-

helgravis responds:

Hmm... I made some tweaks so the waves generate faster, and Cyberkat flies faster now. Cyberfish drops more coins now too. I think I can add some keyboard controls for some actions, like the super rockets attack, but I don't think I can change the mouse maneuver (it kinda changes the core mechanic too much). Might be a good idea for my next runner game tho, heh.

No loading screen problem on this one! :) I like the idea, the introductory cutscene, stylish isometric design and basic gameplay... but personally I'd have preferred a strategy over a puzzle. If you know what you need to do to attain victory you'd be more compelled to try it. Anyway, interesting idea, and as with the other one it's a game that deals with the future; the world; conflict! All too seldomlyu used themes in games.

-cd-

HoytHoyGames responds:

We made this game at Global game Jam, 48 hours.
We try make a simple game with a strong plot.

Thanks for playing!
:D

I'm also getting an error on loading screen... tried refreshing the game, but it still sticks on the Loading phase every time. I'm digging the logotype and interface so far, subtlle scrolling texture in the background... but that's as far as I get. Story seems compelling too, a game with a message, hope you can get it fixed!

-cd-

HoytHoyGames responds:

Thanks!
Our programmer is fixing this problem.

A fun game, but without the medals it feels there wouldn't be much incentive to run for this long. The level stays the same, the upgrades are a bit limited, the coins don't feel particularly rewarding to pick up (no refreshing sound when you hit them, no sparkling transition, etc), and they're spaced out in such a way that you easily jump past them, or have to choose either one on ground or in the air, it's not a pattern where you can maneuver to catch them all and get that extra sense of accomplishment you would if you were able to. It's fun for a while, but the lack of variation and one-sided reward brings down re-playability a bit... once you get a score, that's it. Power-ups, scenery changes, unlockable characters, etc... there's a lot that could be added to keep users playing a while longer. Keep it going!

-cd-

Kandonian responds:

I'm looking into adding characters and unlockables as well as skills and such into the shop for a patch!

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