00:00
00:00
Cyberdevil

847 Game Reviews w/ Response

All 4,840 Reviews

19 reviews are hidden due to your filters.

I got em all! :D Didn't think I ever would since last time it seemed like an impossible task, reached a dead end with one of the latter levels and there it stopped... but all of a sudden I can SEE the patterns, I can find the paths even before I navigate them, I can avoid the treacherous loops and water pools with just a little forethought!! Or maybe I just got an easier set of levels, who knows. I assume the levels aren't actually random btw, but selected randomly from a set? If they really are random it'd be an incredible AI! Great game.

-cd-

Zanzlanz responds:

Haha no they are completely randomly generated :) They're always different each time anyone plays. It generates later levels while you play so you never see a loading screen. <3

But hey man, amazing job beating the game! You rock! And yes, eventually you start being able to visualize all the routes and it almost becomes a strategic endeavor! :D

One medal for minutes... seems excessive! :O Though dodging isn't as difficult as it seems at first, it's still so easy to make a mistake in such a large span of time, wish there was a longer ladder of easier rewards before that final hellish win. As a game it was good fun, simple and challenging but... pretty monotone! The bullets vary, but the room stays the same. No transitions. No upgrades. No secondary motive like: power-ups or points to collect... feels there could be more here!

-cd-

Unkn0wnOrigin responds:

The reason why I didn't implement upgrades or power-ups is because I wanted this game to be a simple one. One where the player has to rely on his/her skill alone. I see what you said about the medal and I'm definetly going to sort that problem out! Thanks for the feedback!

Another quest to a remote monster in the miniature world! Felt a bit more straight-forward this time, also the 'Top of the Mountain' medal unlocked at the start of the game... I suppose it's not supposed to unlock at that point? (though I did climb to the top eventually, so it was well-merited! ;) Looking forward to the next segment!

-cd-

selfdefiant responds:

Thanks a bunch, the medal has been fixed. :)

This was a pretty atmospheric place!! Feels like I've seen some of these sceneries before... maybe one of your former games? Or maybe they just seem similar. I love the way each room is angled in a way that seem to make it seem all the more dystopian. The clues are all cleverly hidden, and the ghost was a nice touch at the end. Very nice!

-cd-

selfdefiant responds:

Thanks!

Simple; fun game! I'm thinking an upgrade option to let the candy stay on the ground longer would've been neat, and maybe some power-ups to enhance the free-play mode, like items to slow down time, double your score for a short while, extra lives, etc. It is fun but it's also pretty basic, not much variation in what you collect or how you do it. Anyway, thanks for the medals; Merry Christmas!

-cd-

Optimos responds:

I'm thinking about making a sequel (not Christmas related though) with a lot more features to make the game more entertaining. This was very basic, I know, but it was like some kind of "test" to see if people liked it and thus make a "2.0" version of this game. Thanks for the ideas to improve the replay value :)
And merry Christmas!

29/66 collected! Would be cool with an automatic high score table. Was pretty hard keeping up with the trash in the latter levels, specially when you move so slow. Also wish there was a way to move that poster around, usually I placed it in one place and suddenly the people all move in new ways. And there's that 'bug' (intended feature? :P) where people get stuck in bushes. Interface text feels a bit inconsistent - different colors, contrasting fonts etc, overall it feels like a game that could use some polishing, to make both gameplay work better, look better and feel more rewarding, but I like the idea! And it was a reasonable selection of levels too so didn't take too long to get through. Simple fun, albeit a bit messy, keep it going!

-cd-

Mastergamez responds:

yeah that guy going in the bush is a correctable bug but it makes the game even slower so we did not remove the bug. sorry but thanks for helping

So I reached the 'jump your brain out' level, and I jumped to the left and right out of the picture, down and down and off the screen, and nothing happened. :/ Up till that point it was an interesting venture though, a collage of imagery and at fir4st inspiring words that overtime seemed to turn monotone and meaningless. I liked the score level, the high jumps, the places that felt like progress, the explosions and the gongggg sound effects (what impact!), not so much the slow walks and falls. But it was an interesting voyage till the end I reached! And if you somehow do fall of the screen it seems you can at least right click, get something in the middle, go back a few levels and right click your way back to the final fall. Interesting work!

-cd-

heliopod responds:

Yeah....sadly that glitch seems to be catching heaps of other players. It is certainly something I need to fix. And I agree with you about the score level, it really is my favorite. Glad you found the work interesting!

Finally found that final article of interest! :D Overall this turned out a pretty awesome collab, with plenty of inspiring artistry and some scrutinous searching for clues along with the views. Feels like I've memorized all the art by now. Controls; interface was great, music nice and Christmassy, and the easter egg's an appreciated reward when it's all. Merry Illuminatimas!

-cd-

TurkeyOnAStick responds:

Thanks CD. I think I can remember most of the references now from continuous play-testing (minus the ones that were originally overlooked! :( )

Sorry I dropped your double-X reference, btw. It was a last minute drop because I realised there was a few XX ones about, mostly accidental, so I removed it to keep things simple. But hopefully it all works out and I find your card has one of the most striking designs.

Have a merry Christmas!

This was a pretty cool game, short and sweet, each level a new stage and difficulty and boss at the end, just like the old days! :D Found the mountain climbing (where lower parts of the level disappear as you go) pretty hard at first, and thought I was stuck on the 3d boss for good, but it's all beatable with a little perseverance, and with just the right amount of aggravation it just becomes all the more rewarding when you beat it! Compared to the third boss the fourth seemed easy too, which feels like a rewarding finish. Credits end a bit abruptly after that, though. The graphics... are they the same as the full game, with a little bit of filtering to get that awesome GB effect? Great game!

-cd-

SinclairStrange responds:

Awesome review! I'm glad ye enjoyed playing it! Sorry about boss 3 being a bit of a pain, I wasn't sure to dumb him down a wee bit. They're edited, (or some are just totally new,) to fit the game boy screen. Like the sprites are all new, same with most of the tiles. Yeah, sorry about the ending, I was a little rushed for time, but I guess it's somewhat like the ol' days.

Again, glad ye liked the game!

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,486 / 100,000
Exp Rank:
80
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
32,977
Saves:
240,260
B/P Bonus:
60%
Whistle:
Deity
Trophies:
44
Medals:
11,323
Supporter:
12y 3d
Gear:
11