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Cyberdevil

847 Game Reviews w/ Response

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Starts off easy, gets hard pretty quick when even the controls don't work the way you expect them too! Idea's nice, and the audio's working fine for me (on FF) though that's the sounds, if there is background music I might be missing something. Would be cool with a list of highscores here, or medals, keep it going!

-cd-

IndoorOrnithology responds:

Yeah, the sound problems might just be on my PC. Thanks for the review!

That talking skull Yendor is just full of answers! :D I like the mood in this game. Dark, ambient, uncertain... but still humorous. You start out not knowing who you are or what to do, slowly enter the world; slowly get somewhere, faster than you'd expect after the slow introduction, the slow walking animation... but there's always some dialog or scenery to savor, even if some of it's veiled by darkness. The controls are dead simple, and the story hooks you in soon enough. It's just full of Why's, and you want to know the answers... and the less you get to know, the more you want to figure out. :) It's a great game!

-cd-

Pizzamakesgames responds:

I won't tell but there might be some answers in the sequel. maybe. or just more questions. ;) Thank you very much for the comment!

Well this was different! I get an initial impression of clean crispy pixel graphics and an evolved type of chiptune music, but once the game kicks in I get much more than. There's a subtle humor in things like the giant monster colliding with the ship while the little spaceman's enjoy the morning newspaper (in space... a newspaper...) and the little chimp Chip moving from his in-level prison to the on-screen interface to help out with controls.

Overall it's just a superbly creative voyage through a space station where all is not as it seems, and interesting things keep occurring. The level designs are both clever and nice to look at, the transitions remind me a bit of Metroid, the controls feel flawless, not too fast and not too hard to control... hard to find flaws, but easy to be entertained with a game like this. Nice work!

-cd-

whileworking responds:

I got nothing else to say but Thanks man! ... And Merry Xmas :)

Ten rooms of progressive puzzle picking difficulty! I like how it starts out with just the one dial, and steps up with each room, though it's never an impossible puzzle. And when it's like a room escape game within a game all the random puzzle elements fit in too. Nice work!

-cd-

selfdefiant responds:

Thanks!

Feels like the pace has really sped up with this one! I like how the mini-games now have time limits and aren't quite as easy to complete as the last round, but still not too challenging. Not so sure I like the frequent '15 minute later...' transitions though, or how the teacher's bitten so fast you haven't really had a chance to gain sympathy for her yet, mom on the phone and then, it's done. Plot's not bad but the pace feels jumpy somehow, whereas the last-edition jumps were usually for the fun/random. Anyway, looking forward to part 3!

-cd-

JackAstral responds:

Thanks! Very good points- I'll try avoid time jumps more in the next episode. I didn't really notice that I used them so much until now :b

Simple and addicting! Appreciate the hotkeys and ease of control too. Nice work!

-cd-

iBenGAMEn responds:

Thank you!

Bamboo Shoots!

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