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Cyberdevil

847 Game Reviews w/ Response

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Got stuck in the advanced tutorial. On the part where you're supposed to drag from all three planets to defeat the enemy, nothing happens. Clicking and dragging does nothing, the line and sounds appear, but no action happens, and there seems to be no way to move onward. Tried right clicking play to no avail... unless I am totally missing something it seems like a pretty major bug! Game overall looks great though.

-cd-

flashyfrazer responds:

Hmm I'm sorry for this.. are you sure you are clicking and highlighting all your planets? Sorry for any confusion :)

This desert's turning into a pretty big place! Nother nice segment of the saga.

-cd-

selfdefiant responds:

Thanks!

Woo, burgers in the wild west! A nice twist to this classy restaurant establishment series. Still just as fun as the prequels, but with some appreciated variation in nutrition and ambient dusty Western background music. Great weather-worn West-style interface too. Nice work!

-cd-

DeqafStudio responds:

Thanks!

Man my math skulls aren't what they used to be! Though I've passed all these grades (even the ones that weren't apparently there) long ago, any of the higher ones were a real challenge. Like dividing decimals, ugh, can't remember the last time I did that... easier tasks were a lot more fun, and good practice as I definitely sped up after a while. Seems like a game with something for all ages!

-cd-

Bills-hp responds:

Thanks CD that's impressive! Things can get pretty tough when it comes to higher grades.

**What did you mean about skill that were not there?**

Usually these idling games don't have much going on, but this one was pretty intense. The top-down TD style works well, and I like how you're actually able to help those turrents by doing some clicking yourself. Upgrade system works well, and since there is game progress it seems there's a goal to, not just an endless parade of clicking. Also interested in those medals. :) Nice game!

-cd-

pGema responds:

Thank you very much for your feedback!
I would like to create the next part of the game.
And this feedback very important for me!

Can't say the layout of the game is the most visually appealing I've seen, but it was quick fun! Good track choices and plenty of random sound effects to toggle. How about a ten year anniversary edition of this in 2016? :O Nice work.

-cd-

MegaGold responds:

It was something a made last minute for clock day. I just found out how to add sounds to buttons and wanted to test it out. Thanks for the review :)

A clever, challenging and addicting game! The interface, sounds, functionality... it's all flawless, cept maybe how you can't type with your keyboard to enter your name? I get that it's mainly for touch screens, but keyboard support would be a nice addition for those who have it!

-cd-

shajby responds:

Hi, thank you for your nice feedback. Honestly we forgot to add a keyboard functionality for leaderboard screen (as you said the game was originally made for touch screens only) But you can still use the on screen buttons to enter your name :)

That aim feels kinda difficult with such a big pointer! If it was smaller it'd be easier to see how you center the center, I'd think. Though maybe it's the fact that it seems to offer a bigger hit area than it really does that makes it easier to miss. The game itself's good fun though, simple fun!

-cd-

DessIntress responds:

I'm glad that you enjoy it ;)

A small late "tip" for the crosshair:
Concentrate your aiming only on the small red dot in the middle. The white rings around that are just standard helplines from crosshairs.
I've used 3 smaller crosshairs before, but all guys in the beta was happier with this big one, because they can calculate better when it's time to click if the enemies are running fast.

My old idea was 4 different sized crosshairs, for different aim-difficulties...

So humans really can fly! :D It was a fun game, though IMO it'd be much more addicting if there was some bigger reward than the highscore, maybe upgrades and a goal to reach? The aspect of endless doesn't feel like much to fight for somehow, though it was fun for a while. Keep it going!

-cd-

DessIntress responds:

The game was orginally a small test project for the mobile market (~9 months ago) and should be expanded later. Unfortunately it did not work for various reasons. Perhaps I create an extensive sequel in the future, if I've time for sequels. I've many upgrades and changes in my mind, but I'm to busy atm.

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