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Cyberdevil

844 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

Man my math skulls aren't what they used to be! Though I've passed all these grades (even the ones that weren't apparently there) long ago, any of the higher ones were a real challenge. Like dividing decimals, ugh, can't remember the last time I did that... easier tasks were a lot more fun, and good practice as I definitely sped up after a while. Seems like a game with something for all ages!

-cd-

Bills-hp responds:

Thanks CD that's impressive! Things can get pretty tough when it comes to higher grades.

**What did you mean about skill that were not there?**

Usually these idling games don't have much going on, but this one was pretty intense. The top-down TD style works well, and I like how you're actually able to help those turrents by doing some clicking yourself. Upgrade system works well, and since there is game progress it seems there's a goal to, not just an endless parade of clicking. Also interested in those medals. :) Nice game!

-cd-

pGema responds:

Thank you very much for your feedback!
I would like to create the next part of the game.
And this feedback very important for me!

Can't say the layout of the game is the most visually appealing I've seen, but it was quick fun! Good track choices and plenty of random sound effects to toggle. How about a ten year anniversary edition of this in 2016? :O Nice work.

-cd-

MegaGold responds:

It was something a made last minute for clock day. I just found out how to add sounds to buttons and wanted to test it out. Thanks for the review :)

A clever, challenging and addicting game! The interface, sounds, functionality... it's all flawless, cept maybe how you can't type with your keyboard to enter your name? I get that it's mainly for touch screens, but keyboard support would be a nice addition for those who have it!

-cd-

shajby responds:

Hi, thank you for your nice feedback. Honestly we forgot to add a keyboard functionality for leaderboard screen (as you said the game was originally made for touch screens only) But you can still use the on screen buttons to enter your name :)

That aim feels kinda difficult with such a big pointer! If it was smaller it'd be easier to see how you center the center, I'd think. Though maybe it's the fact that it seems to offer a bigger hit area than it really does that makes it easier to miss. The game itself's good fun though, simple fun!

-cd-

DessIntress responds:

I'm glad that you enjoy it ;)

A small late "tip" for the crosshair:
Concentrate your aiming only on the small red dot in the middle. The white rings around that are just standard helplines from crosshairs.
I've used 3 smaller crosshairs before, but all guys in the beta was happier with this big one, because they can calculate better when it's time to click if the enemies are running fast.

My old idea was 4 different sized crosshairs, for different aim-difficulties...

So humans really can fly! :D It was a fun game, though IMO it'd be much more addicting if there was some bigger reward than the highscore, maybe upgrades and a goal to reach? The aspect of endless doesn't feel like much to fight for somehow, though it was fun for a while. Keep it going!

-cd-

DessIntress responds:

The game was orginally a small test project for the mobile market (~9 months ago) and should be expanded later. Unfortunately it did not work for various reasons. Perhaps I create an extensive sequel in the future, if I've time for sequels. I've many upgrades and changes in my mind, but I'm to busy atm.

Haven't played so far yet, but it looks like a surprisingly stylistic textual adventure, all in HTML! I'm not sure what the 'Bookmark' link does (?), but apart from that somewhat vague feature, it's easy to navigate, and fun to read/play. Been thinking about making a Twine game myself, so this is good motivation too, good to see how simple it seems to be to make and play. Wish you didn't have to get a dialog confirmation window every time you restart, but maybe that can't be avoided? Anyway, looks good, all I'm missing in some atmospheric music playing in the background and it'd be perfect! Keep it going!

-cd-

IndieRetroWolf responds:

Twine is one of those easy to use harder to master things. It is fully customisable, I hadn't fully looked into the more advanced features when I made Space Twine. If you're already familiar with html or css you're at an advantage.

Thanks for reviewing!

A heroic finale to the series! :D Plenty of varied obstacles in this one, a puzzling venture through the creepy castles with corners candid with keys and memorabilia. Nice work!

-cd-

selfdefiant responds:

Thanks!

It's a new one! :D I didn't think the 'Horror' paintings would turn into a series, but I'm glad it did. I like the added details, like the crackling thunder and darkness, new backgrounds etc, and there's plenty of pretty interesting paintings in the mix! One thing though: would be good if the 'Art Saver' medal unlocked immediately when all ghosts are found. I missed one, went through the game again finding it, and did, and closed it down expecting it had been saved but... it appears it's registered only at the end of all three scenes, and the medal not unlocked until you visit that screen through the main menu. Just a small detail, but it could save some time. Also, I realize that it takes longer to get to the next image if you answer correctly rather than if you answer wrong, all that time adds up if you're playing many rounds. Doesn't apply to just this one game, but I don't think I mentioned that with any of the former. Otherwise, great game, looking forward to the next one!

-cd-

Munguia responds:

Thanks for your comment Cyberdevil, good idea, i just upload new version with your suggestion, now is autosaved when you find a soul painting, i´ll think about how to make the game quik for replay game.
:)

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