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Cyberdevil

844 Game Reviews w/ Response

All 4,831 Reviews

19 reviews are hidden due to your filters.

This is probably the most fun I've had with a game of yours so far! I like the way each level is like it's own little planet. The movement from side to side is far from the smoothest, but otherwise the design seems carefully measured, each enemy just the right length apart, with new foes at just the right intervals, everything getting progressively more difficult as it moves on. Level 12 was probably the only one I died more than once though, but maybe that was just a fluke, it feels like a ladder of progression otherwise. Nice music, nice graphics, nice interface and everything! And you have a definite goal too. Keep it going!

-cd-

JackAstral responds:

Thanks man!

This was pretty different from the usual dungeon games I've played. Rather than evade attacks, you need to stay out of range while attacking, and be careful not to get cornered. The upgrade screen between levels seemed a bit pointless at first, would've been nice with some system where you get loot/get to buy stuff/sell/upgrade/etc, current interface isn't the most rewarding. Levels however were good fun, varied foes and designs, easy control, good background music. Good game!

-cd-

holyguacamolee responds:

Thanks for your suggestions :o I probably should've explained this a bit more explicitly, but when you're changing between the two characters you are invulnerable.

This was a fun game! Feels like you slide down the walls waaay too fast, but course that's part of the challenge, obstacles can quickly cloud up the jumpway. Good selection of upgrades and obstacles, but it feels like this is missing one major feature: highscores! Keep it going!

-cd-

FriskyOwls responds:

Thank you, Cyberdevil.
Perhaps you're right, the highscores would be nice. We will try to add it.

Well this was a clever idea for a game, one where you observe for a change rather than get somewhere by taking action. The dialog is rich and riddled with information, the pixel graphics are nice; the ideas pretty innovative! Least I've never played anything like this before. I got to the end, chose my victim though and... nothing happens? Wrong 'victim' or is that the bug you speak of above? Guess I might need to clear my cache... enjoyed the game though, it bodes for replayability too if you don't get it right the first time... which I suppose I didn't. Fast forward feature was a useful addition! Nice work!

-cd-

Sonoshee responds:

Hahah thankiiiies for loving the game.
Well, all this interest even if you didn't get to see the ending ? I might wanna suggest to replay it if you have time later, I'm sure you're gonna love the ending ( the good one).
And I'm sorry about that bug, I don't know why is it still showing up >.<
Clearing the cache would probably solve it, so try it out some time later.

What an unexpected theme. :D I was thinking it'd be more of a runner rampage, just dodging obstacles, eating as many people as you can, that type of thing. Twas a refreshing idea! Story's a nice addition, levels clever, you get introduced quickly, and those gleaming glossy interface graphics are awesome! Nice work.

-cd-

ericmbernier responds:

Glad the theme surprised you :D

Woo, what am I gonna do with all that gold! :D The beginning wasn't as dramatic as I was hoping, you just wake up and... that's it? No explenation as to why you were gassed in the first place? It ends nicely though. A fun finale!

-cd-

selfdefiant responds:

Thanks! Good job!

Thins are getting interesting now! :O The ending was definately a twist to the series... will be interesting to see how/where you start the adventure next time around... another nice set in the saga. Keep it going!

-cd-

selfdefiant responds:

Great, glad you liked it!

Awesome game! The controls are flawless, the atmosphere eerie and detailed, the varied ways of which you make use of your weaponry awesome. What'd make it even more so: turning those achievements into actual medals via the NG API! That'd be a reward like no other. :) Keep up the great work!

-cd-

Dragosha responds:

Thanks )

Overall, this game was awesome! The graphics, the sound, the plot, the reward and upgrade system, all of it's awesome. I've had a blast playing it for pretty much two days straight, but after running through the Normal campaign and making my way to the trials, I realized one thing that's a bit disappointing: this game rewards skill over perseverance and hard work.

Once you reach level 50, that's it. There's only so many skill points you can accumulate. The shop doesn't have any better items to offer. The 'legendaries' aren't that incredible an upgrade. The levels get progressively more difficult, yet your evolution as a character has stopped completely. If you're not good enough, you won't make it, no matter how much you keep pushing. Of course, practice makes perfect, but it would be much more interesting with continuous reward, with additional levels to gain, the potential to through continuous practice actually get better in-game as well as outside it. I feel like I've wasted time trying to gain as much EXP as possible before meeting the big bad bosses, when I have to make it through the remaining levels anyway without a level I am comfortable playing as. And this is on the Normal campaign. I'd understand if 'Hard' had such limitations, but why punish players for their progress if they just want to play normally? I'd consider that this game's one big (and maybe only) flaw.

A few minor issues that could be improved: if you're moving between areas on a map when you open the inventory, you'll be back at where you started when you close it, not where you wanted to go. Could save some time if you can toggle the menu's while you're on the move, or at least not move backwards when you do! On the trials area, you have to 'drag' the screen to see the next level blip. As far as I remember, you never needed to do this earlier, so it doesn't feel entirely clear that you can actually look around like this. When you get five stars and they turn to a diamond, you can't click 'Continue' until the sequence is done, and when in cutscenes the characters talk, you can't speed up the sequence by holding down the mouse like with usual text, would be good if you could. Apart from these things, it was great fun! Hope you take this feedback into consideration (maybe even make some changes? :P Would spur me to really go through the game to 100%); thanks for a great game!

-cd-

BerzerkStudio responds:

Thanks for your feedbacks!

For the upgrade, we want to put it so you actually always get better items as long as you keep going. Should not be stuck with poor items all the way. We even spawn better loot from lvl 30+ to be sure you always have something new in your hands. Maybe if you put some point in the rarety skill, that might help?

You have very valid points in your "minor issues", and we'll check out what we can do.

In any case, thanks a lot for playing Sky Quest! Cheers!

Bamboo Shoots!

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