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Cyberdevil

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Man this was a huuuge maze! I walked a thousand steps, all the while expecting to run around in circles, get lost or not find any new ways to walk... but I never did, it stretched on endlessly! Wondering a bit about that Connected Worlds medal, if it's an easter egg, an insane feat... something else? Would be good knowing if it's worth getting or if maybe it's an incredibly time-consuming task like... viewing all 2539 games. O_o Hard to believe they're actually all included in this maze! It's huge! I felt the navigation was a bit blocky, would be nice if you could walk through the maze as you would a regular FPS game, or at least use the mouse more to turn. Seems you can zoom in on any block too, not just the 'used' ones (for videos, games), so it's easy to zoom in on the wrong block, have to go back, zoom in again... anyway, nice work making this! Looks like an intense project! How long did it take?

-cd-

jacklehamster responds:

Yah that medal is kinda hard to reach. You actually need to meet another player, but it's getting pretty rare now.
The engine was taken for a project that took 3 years but was never finished. Now I'm trying to make good use of old code. Maybe I'll try to make an RPG with it. Thanks for checking it out!

Fun little timewaster! I don't think I've played a shoot-down-as-many-planes-as-you-can-with-one-shot game before, pretty neat and innovative idea, though there's potential for plenty of other varied upgrades, like how about: different ammunition types (magma, lasers, rapid-fire), additional ammo, size of projectile, maybe some kind of atmosphere interference (magnetism? EMP?), could have some combo scores too... it could be a bigger game! Also stumbled upon two bugs: sound dies down after a few minutes of gameplay, first sound effects, then music, and the 'Complete Overhaul' medal isn't unlocking. :/ Second one's pretty major, hope it can be fixed!

-cd-

Galdon responds:

Yeah, I discovered the medal wasn't working literally moments after submitting the game when I saw that it hadn't been tested, and tested it out. I fixed it already, though if you loaded the game before I made the correction you might need to refresh.

I'll have to investigate what is causing the sound to fail. It didn't seem to do that to me before, so I'll have to do some testing to figure it out.

Those are good suggestions, I'll keep them in mind next time I make a game similar to this; or a sequel.

Haha, that intro screen! :D Nice changes! And art, as always, a bit more provocative than usual. I like the way it's going! And with this... I've finally caught up with this series! I'll probably forget mosts of the moundless artworks contained herein, but it's been a fun; educational trip... looking forward to the next! Or whatever spin-offs may pop up along the way!

-cd-

Munguia responds:

THanks Cyberdevil for review and comment my game, very kind

The series just keeps going! Again at least a couple (probably more) that have been in previous games already, but all new takes at least. Wonder if you forget which ones you've included earlier or maybe intentionally add the real classics in many of these so they really get imprinted in our heads? :P Also, would be neat with some original ending screens, like they used to be in the originals. This megamind is the same as last one and the one before... I think. Keep it going though!

-cd-

Munguia responds:

Thanks for revierwing Cyberdevil, Mona Lisa and The Scream are on all but not anymore on FPP 6, besides other classics they will be over and over as easy part on levels, repetition is a good clue on learning, the endings will be change, thats fair, for 6 episode, no more Monalisas at test, but are on Endings. The Series comes with "Movie Stars Parodies" and "Famous Sculptures Parodies", coming soon "Famous Photos Parodies"

Man I wish I'd had time to make something for this! It turned out pretty good. Plenty of stuff to browse through, though seems like you made most of them. :) Always fun with medals too. Interface, easter eggs etc are nice details, and as for the art: Beef Boy must be the most elaborate one in the mix. Nice work!

-cd-

DIWAKAR responds:

Yup I made most of the Artwork and The submission was very very Less

This was a bit different a platformer, combination of the wild west and jump/avoid as it is. I like the minimalistic and varied pixel scenery, the aspect of having to reload, the ambient music, the laid-back pace and atmosphere of it all, it's good fun! Didn't realize the gaps where gaps at the start though, to me they looked like raised land rather than ducts you could fall into. Maybe because the 'frame' at the top is the same as the normal ground, that it doesn't melt into the actual background? Anyway, once I figured that out, it's all fun! Keep it going!

-cd-

duckbridge responds:

Thanks! Yes we're aware of the hole-issue :) and we've already taken notes of it:)

Well this was a fun little gadget. Not that many actual pieces of attire, but plenty of other small easter eggs and options - music, backgrounds, etc. Nice work!

-cd-

TastyPotion responds:

Thanks! I made it in just a few hours for fun. Nothing too serious. I'll be making some better games soon though.

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