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Cyberdevil

847 Game Reviews w/ Response

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Doesn't seem like the highscores or medals are working? It would be nice with some kind of message or transition when you start over too, but otherwise this is good, the challenge progresses quickly so it doesn't take long to play, or replay, and the graphics look good. Controls feel a bit basic, but it is easy to jump. Good; simple, just hope you get the API thing work!

-cd-

AlanAlsoKnownAsCrow responds:

Thanks for playing.

Medals don't seem to be working? As for the game, I like the graphics and idea, an dthe controls are easy to get used to, but that rythem is hard, especially when you're limited to a per-defined pattern, and there are no indicators other than the smile on the coach's face. If you try to double-time it, or follow the notes differently you get no reward, you have to stick to the slow second-based beat, like a background kickdrum (that doesn't even exist in this melody). I wish you could into the music a bit more. It's basic, but looks good!

-cd-

Galbert responds:

Medals should be working now. Yeah I wanted to make it more complicated.
Thanks for the feedback!

A pretty simple idea, but an entertaining game! Though basic racing games aren't that unusual this actually feels really different somehow, a fresh concept, and the funky Daft-Punk-like soundtrack fits in perfectly. It sets the mood for the race, fast-paced and futuristic, yet ambient all the same. I like the pace. It gets challenging when you get around 3, 400, but it's not challenging to the point it feels frustrating, and unlike many similar arcade-like games it's more fun than obligation to replay and try for a better score. The control's are just smooth enough, and the AI mechanics feel balanced. No need for superflous grind-based upgrades and what-not, it's arcade gaming like it should be, simply,rewarding; addicting! One thing that could make it cooler though would be more special effects, when someone crashes, when you bump into someone, etc. Some kind of additional background visuals could be neat too, like a falling star, a UFO passing by... maybe occasional shifts of scenery? Anyway, overall great game. Nice work.

-cd-

NathanSizemore responds:

Thanks for all the feedback!

lol, nice selection of sequences, and the credit ones in a particular totally misleading; fitting, it feels like a reward just that it keeps going after. Nice touch with the tower and hidden beta too (though would be good with a way to escape the endless beta loop). Overall a simple; fun game!

-cd-

Megacharlie responds:

Thanks dude! :D

Just had to check out the original after the other, and man, the progress the game went through between this and that one is pretty incredible! It's an entirely different thing. Ideas aren't bad, but nor presentation or graphics really do the best work delivering those jokes. Plenty of ideas though. Props for initiative; fun to see how this started out!

-cd-

Graeme responds:

This is a little hard for me to watch nowadays, but I will never take it down. It can still be a lot of fun to see where it all started! But those homemade sound effects are reeeeally cringeworthy.

The funny thing is that this was originally made because I learned how to make buttons. So as a test, I had a start screen that let you choose 2 different options - and it grew from there.
I can't remember for sure, but I think Cliff was the first one I made, and either Giant Rock or Butter Knives was the second.

Plenty of scenes to watch here! :D Brings me back to the old days when games like this were commonplace, and usually incredibly brutal - I like how the focus here is more on comedy, and there's not tons of gore and blood. Even with death the main topic, it's a harmless and humorous kind of showcase. Good fun!

-cd-

Graeme responds:

My focus was definitely on being unexpected rather than a big gore fest.

I've always thought it would be fun to return to this series. Since the concept is so simple, it would be a lot of fun to revisit with an updated style and some higher production value.

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