00:00
00:00
Cyberdevil

844 Game Reviews w/ Response

All 4,831 Reviews

19 reviews are hidden due to your filters.

Not bad for a 48 hour game! Always impressive to see what creative pieces Ludum Dae sparks. Though I do wonder,why Marshmallows? How did this particular idea come to fruition? :P Game both works and looks good, even if it's pretty basic. Fun for a while, but not that much re-playability IMO. Any more Ludum Dares you've been in?

-cd-

jejkobb responds:

idk, I just drew something and it became a marshmallow ^^

Nice effects with the Christmas lights at the end! Would've been cool with more atmospheric lighting in the game, maybe some opacity on snowflakes, etc. The very zoomed-in level layout makes it feel like you don't really know where you're going as well, and controls are pretty wonky, especially climbing surfaces, where you can't walk but rather have to jump in lots of tiny steps to get somewhere. Sliding down is no easier! It was a fun; simple adventure overall, but with smoother controls it'd be so much better. Keep it going; Merry Christmas!

-cd-

Ctnumber responds:

Thank you so much! Happy holidays!

Simple fun. :) Not the most fluent or challenging control, but it's pretty easy and addicting. Good touch with the highscores too.

-cd-

jejkobb responds:

haha, thank you for reviewing pretty much all of my newgrounds content, I got really suprised when I saw 11 new interactions. But as you might have seen most of my content was made a long time ago, so I (try to) make better content nowadays ^^

Bit funky control when dragging the card from/to the drawer (it was easier with the book), and misleading labels on the machine, where 'deposit' works to enter card, and 'widthdraw' to take out money... but maybe confusion is part of the plot? Interesting game mechanics, though I'm not sure I understand the goal. Is this a game you can win? Is it meant to symbolize something? Is there a message? Also, on the intro screen it took a while to figure out I had to click the checkbox rather than the flag to change language, maybe not entirely clear for everyone.

-cd-

Kainante responds:

I started this game from a tutorial pixel (the book), I imagine after a Paper Please + clismon (Inspiration), did not think the mechanical well and this is because aren't polished, I traduced myself, and my english is ineffable.

The meaning of the game is that no matter who give you the junk bonds, you will be dismissed by the bird because symbolizes capitalism in a bizarre state

Thanks for playing

I think I totally missed the shooting option last time I played this game, revisiting it now it's... addicting! And not all too challenging either, I mean not challenging to the point where you give up, just to the point where it makes you have to focus to keep going. After 10 minutes is when it really starts getting difficult though. Balanced, simple and fun game idea. Nice work!

-cd-

playgb responds:

Thanks for the feedback =)

Glad you like it.

Not a bad clicker overall: the interface is niec and pixel, the music cheerful, and there's great variety in upgrades and tasks, even a random factor. The main downside would be how loooong time to become nice! Bit too much grind IMO. Also, there seems to be a karma cap on 2,147,483,647? All highscores are tied on this number. Good game overall!

-cd-

applessmillion responds:

Variable limitation in ActionScript (variable is Number, and this is the max)

Made it! Finally! :D Took a while, but it was all worth it. First impressions almost made me give up and quit the game, but I'm glad I persevered; glad to find out it's one of those games where - once you figure out the patterns and overall flow of control, it's not so difficult after all. Levels are simple but clever, obstacles varied and balanced, and the soundtrack pretty empowering. Not too many levels either. Good game!

-cd-

Blobzone responds:

Thanks for playing.

I am glad that there are at least some people out there who do not complain about the difficulty to much and get the whole pattern stuff.

Cheers.

So... it didn't end with the Chaos Girl series after all! :D Though the scene of the city might've just been a re-used graphic at first (was going to point that out :P), but as it turns out I guess that might've been an early clue? Graphically, parts of the scenery feel a bit chunky, with thick outlines, blocky shapes (like the door), etc... but overall the visuals seem to be evolving! And the story's good, looking forward to where this new visual novel leads! It seems a bit brighter than the last one too. :)

-cd-

JackAstral responds:

Thanks! I'll make sure to improve the art a little more in the next ep :)

Well that was... random. XD Is there a message here? Something deep and profound and morally enlightening? Well, it was an interesting thing... whatever it is. :P Thanks for that medal!

-cd-

O2Designs responds:

Thanks, it's a meme or inspiration to just doing things lol, thanks for the feedback

Simple fun! Not too difficult, but not too easy either, feels like one of few puzzles you can run through with just a small amount of trial and error; taking your time, thinking a little, and feeling each level's an accomplishment when it's finished. As the levels progress the difficulty adapts nicely; new obstacles keep getting added so it never grows dull. I love that stretching animation too! Visually great; cleverly designed little puzzle game with just the right time taken to complete. Nice work!

-cd-

imperiousinteractive responds:

Thank you! Glad you enjoyed the game!

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,806 / 100,000
Exp Rank:
79
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
33,096
Saves:
243,382
B/P Bonus:
60%
Whistle:
Deity
Trophies:
43
Medals:
11,348
Supporter:
12y 1m 4d
Gear:
11