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Cyberdevil

847 Game Reviews w/ Response

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Got stuck entirely on the staircase scene where you first meet Bushly, ran past it, then ran back when the Princess ran away, and jumped down to the abyss thinking there'd be another level there (alas, all that awaited was fatal death!) and after that... seems I can't go back or forth from this one room. Also bit buggy transition in how when you move to a new room you have to let go of the movement keys and press again to start going... but controls otherwise are smooth, the story's enough to keep you intrigued, and the biggest strength lies in the visuals! Great characters, backgrounds; everything. With all control bugs fixed it feels like a flawless adventure platformer!

-cd-

xcmn responds:

Thank you, kindly. I would have polished it more but I ran out of time. I learned a lot making this game. I'm looking forward to my next work without a contest deadline to meet.

Not sure if it's an issue with Flash in general or this game specifically, but playing this I ran into a pretty severe memory leak, past 25,000 points the game started freezing up, and I had to start shutting down all excess processes to keep playing - noting that the browser was using about 3GB RAM. I was up at 33,000 points and I think on the verge of getting the final medal, when it crashed! Argh! Which brings me to what I feel is a pretty large flaw in the game: that highscores aren't continually saved as you play. I consider this a flaw since it might've taken me about an hour to reach that point, and yet all progress (thankfully not the medals!) can just be canceled out like that. No save points or anything. Might not be an issue for an arcade game in general, but it feels like one with any game that consumes an excessive amount of time to reach a certain point. It could really use some failsafe there. Otherwise, I like the idea, gameplay, pretty much everything about it apart from maybe how long time it takes to get somewhere, and how you can literally keep playing forever if you just stay alert enough... and have enough RAM. I'm using FF btw, if that makes a difference.

-cd-

8rlx0apps responds:

I'll make it so that it submits your score every few minute (So if it crashes, your last score should still get on the leaderboard). Hopefully it won't cause it to lag even more.

Now about the lag, I'm not sure why it would lag so much. I made sure that not too many asteroids and ships spawn in a certain amount of time and all ships/fragments are removed once they leave the screen. I'll try to do something about the lag.

Pretty inspiring point and click adventure short! Nice work.

-cd-

cobcris responds:

thanks , you are very kind :D

Feels like the red/yellow hover-over colors on the main menu doesn't clearly tell you which is the hover-over and which isn't, especially when one is already selected from the beginning, and pressing both left and right can select both left and right. I kept starting a level instead of getting to the manual at the start. Anyway, that minor detail disconsidered, this really was a batter of oldskool fun! Simple idea, working mechanics and AI smart enough to give you a challenge but not smart enough to really be a problem. Level variation adds to the challenge too, though it'd be cool with a local multiplayer option as well, maybe a tournament mode where you battle through all four levels, or a quicker mode with level selection. Probably not the most replayable mode considering how limited your attack strategies would be, but it'd be nice to have! Overall, good fun.

-cd-

friedfishcomics responds:

Thanks for your input Cyberdevil. your critique on the menu options is noted. Will keep an eye on this in my future games ;-) I am thinking of adding multiplayer option in future as well a level selecter. Thanks for your review.

A real nice mixture between arcade and adventure! The fact that you have two other guys following you makes it seem all the more intense than if you'd be alone, both of them coming with non-helpful comments at moments when things seem bleak and despairful (more random dialog material would be nice - and a script). The music and sound effects (like the bird cry) remind me of Serious Sam, in which I did love the music, so that's a plus. Graphics are slick and awesome and levels varied, and the only thing that bugs me a bit is the waaaay too dynamic intro screen. Gets me dizzy if I don't click Enter fast enough. Overall, great game! Hope there'll be medals in the finished thing! Oh, and I also throught of that rapping dog first thing, title may be a bit misleading. :P

-cd-

Guy-Unger responds:

thanks cd!
some story element in general is probably cool.
i didn't play serious sam, i'll get that out :)
lol, yeah, the intro is a bit much
you make some good points!

I can't believe I didn't know about the Pico SIMs of the past! And I thought I was oldskool!! This is awesome, not just in that it's a batch of nostalgia by the fact that it's a SIM (they seem to have a reputation on NG for being more than just visual novels but actually novel pieces of sometimes creatively twisted entertainment - not the same as on other sites), but because of the humor, just all those RPG-like gains in the introductory diary scene. Would be cool if there are more cutscenes like that within the game itself, though maybe there are, I haven't played too far yet.

One thing I'd really like to see is an Options panel, available via your phone maybe, where you can modify certain aspects of the game, like: turning off that 'camera movement' when you move the mouse around. Might be just something you get used to after a while, but I feel like it'd be easier/feel better to co-ordinate clicks and move around was the world always in the same place. Could throw in some options for Quality too, maybe add in some unlockable features, like cellphone skins, alternative background landscapes, something with which you can change the 'game' itself with continued play. Also, save feature, of course.

Love the slick interface and graphics overall, the dynamism which reverberates through this Portal Landscape! Real nice work.

-cd-

Moosh responds:

Wow, interesting suggestions!

I was afraid that the camera movement might either get annoying or actually make people sick, but I guess it wouldn't matter if there was just an option to turn it off lol. Thanks for the ideas!

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