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Cyberdevil

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Feels like the red/yellow hover-over colors on the main menu doesn't clearly tell you which is the hover-over and which isn't, especially when one is already selected from the beginning, and pressing both left and right can select both left and right. I kept starting a level instead of getting to the manual at the start. Anyway, that minor detail disconsidered, this really was a batter of oldskool fun! Simple idea, working mechanics and AI smart enough to give you a challenge but not smart enough to really be a problem. Level variation adds to the challenge too, though it'd be cool with a local multiplayer option as well, maybe a tournament mode where you battle through all four levels, or a quicker mode with level selection. Probably not the most replayable mode considering how limited your attack strategies would be, but it'd be nice to have! Overall, good fun.

-cd-

friedfishcomics responds:

Thanks for your input Cyberdevil. your critique on the menu options is noted. Will keep an eye on this in my future games ;-) I am thinking of adding multiplayer option in future as well a level selecter. Thanks for your review.

A real nice mixture between arcade and adventure! The fact that you have two other guys following you makes it seem all the more intense than if you'd be alone, both of them coming with non-helpful comments at moments when things seem bleak and despairful (more random dialog material would be nice - and a script). The music and sound effects (like the bird cry) remind me of Serious Sam, in which I did love the music, so that's a plus. Graphics are slick and awesome and levels varied, and the only thing that bugs me a bit is the waaaay too dynamic intro screen. Gets me dizzy if I don't click Enter fast enough. Overall, great game! Hope there'll be medals in the finished thing! Oh, and I also throught of that rapping dog first thing, title may be a bit misleading. :P

-cd-

Guy-Unger responds:

thanks cd!
some story element in general is probably cool.
i didn't play serious sam, i'll get that out :)
lol, yeah, the intro is a bit much
you make some good points!

I can't believe I didn't know about the Pico SIMs of the past! And I thought I was oldskool!! This is awesome, not just in that it's a batch of nostalgia by the fact that it's a SIM (they seem to have a reputation on NG for being more than just visual novels but actually novel pieces of sometimes creatively twisted entertainment - not the same as on other sites), but because of the humor, just all those RPG-like gains in the introductory diary scene. Would be cool if there are more cutscenes like that within the game itself, though maybe there are, I haven't played too far yet.

One thing I'd really like to see is an Options panel, available via your phone maybe, where you can modify certain aspects of the game, like: turning off that 'camera movement' when you move the mouse around. Might be just something you get used to after a while, but I feel like it'd be easier/feel better to co-ordinate clicks and move around was the world always in the same place. Could throw in some options for Quality too, maybe add in some unlockable features, like cellphone skins, alternative background landscapes, something with which you can change the 'game' itself with continued play. Also, save feature, of course.

Love the slick interface and graphics overall, the dynamism which reverberates through this Portal Landscape! Real nice work.

-cd-

Moosh responds:

Wow, interesting suggestions!

I was afraid that the camera movement might either get annoying or actually make people sick, but I guess it wouldn't matter if there was just an option to turn it off lol. Thanks for the ideas!

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