00:00
00:00
Cyberdevil

844 Game Reviews w/ Response

All 4,831 Reviews

19 reviews are hidden due to your filters.

A pretty fun; solid climber game! Bit confusing with the speed and strength power-ups, since I figured they'd both help you reach the top faster (as it turns out 'speed' only works on side-wise motions), but otherwise everything pretty much explains itself. Not too long time; some pretty sore fingers later... I've mastered the challenge. :) A satisfying; fun adventure; not too complicated!

-cd-

blit-blat responds:

Thanks for the review, glad you liked it! And yeah a few people mentioned the lack of info about the upgrades (sorry guys - our bad!). I've updated the game description to include an explanation. Bit late for you, but at least no one else with be confused now! :P

First time playing this game I just could not get any of those top medals, but second shot and it seems the first was a fluke; I do know how to spell after all! It's a game played best when you're not too tired, but when you're in the right mind it's fast-paced and easy to replay. You definitely chose some of the words that don't follow the customary laws of spelling at all, and I still often use spellcheck for "definitely", but when you see the words it's easier to see what's right. Nice ambient music and a slick interface to go with a good idea: good game!

-cd-

shajby responds:

thanks so much for your comment, glad you enjoyed the game!

A strangely addicting game this one, I've been playing it round after round for... waaay too long now! Characters are as fun to circle through as the scriptures are to read, but the game itself is both aggravating and catchy. Aggravating in how easy it is to die and lose your progress, but catchy in how quick it is to replay. I wonder if collecting cheeses adding to a health bar or lives would make it more rewarding, or destroy the arcade-style aspect a bit...

First ten rounds or so were hellish, but once you get used to the motion (and moving left and right to go up, rather than right up) it gets a bit easier.

Medal(s) I'd really like to see here: cheese-based totals. I've been collecting so much cheese whilst trying to get to the higher numbers, but it'd be nice with awards not only for high scores but also perseverance, as there are with replays and bricks (though to get those you can just make sure to die quickly - something the cheese-based medals would differ in). Overall twas an entertaining game! And as for saving those sinner souls, I still haven't really figured out that part. Do you just make them raise their hands (in which case I feel I should've managed more than three in a game, but maybe not)? Or do something more spectacular? Nice work; happy to see that initial bug fixed!

-cd-

DBuck-Eye responds:

Happy to hear that you liked it! I think cheese totals might be a good place to go for the next batch of medals, so don't mind if I take that suggestion!
There are two ways to save a sinner: lift them up to the top of the screen or fall onto the them while falling really fast. If a cross pops up behind the sinner, congratulations, you've saved them!

This was more fun than I'd expected, short, easy to explore all the potential twists, but each one with something new to deliver! I like a game that doesn't take that much time to complete, but this leaves me longing for a longer adventure, more places to explore, more dialog, more surprise encounters, more of everything! Very nicely presented venture though.

-cd-

Galbert responds:

Thank you so much! I'm so glad this has been getting so much positive feedback!

Dodging smiles as the world grows dark, embarking on a journey, though where is this place that I must go? A monotone stroll through the days of gray, fighting for control. Can't decide if it was more inspiring or depressing, this little gem, but it feels like a strong piece. The repetitive game play adds to the sense of monotony, but at the same time I thought it was kind of fun. I guess the world is what you make it; the days only as gray as they seem in your mind? Hope it's not an all too personal piece btw, but more of a message. There's also light at the end of the tunnel! Also, no boxrocket in this one? Are you phasing out those, or was this a somber exception? Good game.

-cd-

JackAstral responds:

Thank you :) This is just an exception- they'll be back in my next game!

Sure took a while to get to that 1T... but I made it! :O I liked the game overall; the variation in enemies especially (until you reach those hundred levels of Satanic Blobs, that parts hellish!), but the grind... it's so long! And bit imblanced stats considering none of the enemies after the DarkFire Blog give you the same amount of XP/Gold per damage dealt. You're better off staying there and just hoarding resources to get the medals, and running through the additional enemies just for sake of competition. I was expecting Super Norris to be on an entirely different level, but even the strongest villain wasn't so strong at that point. :) Good game though.

-cd-

Blobzone responds:

Dont you have better things to do than playing my games :3

Just kidding. Yeah, balancing idle games is kinda an issue of its own, or at least to me it is.
I am somehow looking for a good formula on that, but meh ~

Will see what the future brings. Thanx for the feedback and keep gaming!

Cheers!

Another grand day at Sneaky Bay! Island sure is being exploited, shellfish, starfish, pearls, trees cut down, buildings popping up all over the place. :P Guess this is what happens when you give humans a select set of tools and let them run rampant! Another good segment; onto the next one.

-cd-

selfdefiant responds:

Thanks! I appreciate your reviews!

Can't seem to even get past 100m. :/ Doesn't seem like timing the angle's so difficult, but no matter how good the angle, it just doesn't get very far. Confused at to how the 'Rocket' works as well. If you throw short, you can see how the character jumps aboard and starts moving forward, but it seems like the javelin flies waaaay past the character no matter how much you accelerate. Does the character even move from the starting point? No mention of the rocket in the demo, either. I'm starting to suspect I'm missing something vital... seems like a fun game otherwise, but either medal amounts are insane, or I'm really missing something here.

-cd-

JeffersonTD responds:

There are multiple demos. Some of them show you the player successfully using the rocket. If you throw the javelin very far at a low angle, you can't reach it with the rocket, but if you throw at a higher angle, you can reach it. The rocket accelerates as long as you press the button.

Thanks for the review!

So... difficult! :O And addicting. :P Thought I wouldn't make it past the miniature medal for a while, but it seems your game design is always such that all you need is a little practice to figure out the strategy, or get into the rhythm of things, though since there is a random factor (I assume?) that final medal might be reserved only for the truly skilled; in addition lucky. Glad there is mouse support too, seems I'm much more used to such control in games like this, though it would've been nice if you didn't have to keep it pressed down to navigate. Overall, great game! Smooth, simple; with endless alternations!

-cd-

Zanzlanz responds:

Hi Cyberdevil! Thanks for the awesome review! It does seem that randomness is a bit involved, although I tried to minimize this as much as possible by having it check itself for difficulty, resulting in easier sections after harder ones and vice versa. Nonetheless, heart boxes for example are quite unfair.

I like the mouse controls a lot more than the arrow keys, too. It doesn't fit the "two-button controls" theme, which is why I added it after the fact.

I now removed the requirement that the mouse button has to be down. I didn't like it either. :)

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,806 / 100,000
Exp Rank:
79
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
33,096
Saves:
243,382
B/P Bonus:
60%
Whistle:
Deity
Trophies:
43
Medals:
11,348
Supporter:
12y 1m 4d
Gear:
11