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Cyberdevil

847 Game Reviews w/ Response

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Didn't think I'd need to play the former, but after this I'll definitely be following this series. It's a world that's easy to immerse yourself, with likable characters and so many questions left to be answered, a creative realm too where zombies and humans can co-exist, and where even zombies have a little humanism in them. Makes for an intriguing plot; has potential for so much much side-story! I like the different choices too, though choosing the best ones first leaves you having to play again to get medals for the lesser ones... and then one more time to go back to the right choices in preparation for the third. :) Nicely done though, and I'm off to the prequel before the next is out. Looking forward to it!

-cd-

Muja responds:

Wow, thank you very much for your nice review, from all the team!
If you' ve read the first episode by now, you know the deads and the livings don't really co-exist... The latter are actually raised as food in farms!
(One-Eye is an exception, as his brain has such an awful smell no zombie would dare to eat him)

I'm very glad you liked the setting, and hope you'll like even more the final episode!
Thanks again!

Apparently I know a bit about Minecraft. :) Quiz is OK, though the graphics could really use a facelift! For starters: a custom font, maybe larger size, maybe centered, maybe with more variation in color, or background. And a canvas size that matches the game. And, graphics that take some time to make. It's a demo, so, plenty to improve!

-cd-

aidannibbles responds:

sorry, that was just my second game

A pretty fun; solid climber game! Bit confusing with the speed and strength power-ups, since I figured they'd both help you reach the top faster (as it turns out 'speed' only works on side-wise motions), but otherwise everything pretty much explains itself. Not too long time; some pretty sore fingers later... I've mastered the challenge. :) A satisfying; fun adventure; not too complicated!

-cd-

blit-blat responds:

Thanks for the review, glad you liked it! And yeah a few people mentioned the lack of info about the upgrades (sorry guys - our bad!). I've updated the game description to include an explanation. Bit late for you, but at least no one else with be confused now! :P

First time playing this game I just could not get any of those top medals, but second shot and it seems the first was a fluke; I do know how to spell after all! It's a game played best when you're not too tired, but when you're in the right mind it's fast-paced and easy to replay. You definitely chose some of the words that don't follow the customary laws of spelling at all, and I still often use spellcheck for "definitely", but when you see the words it's easier to see what's right. Nice ambient music and a slick interface to go with a good idea: good game!

-cd-

shajby responds:

thanks so much for your comment, glad you enjoyed the game!

A strangely addicting game this one, I've been playing it round after round for... waaay too long now! Characters are as fun to circle through as the scriptures are to read, but the game itself is both aggravating and catchy. Aggravating in how easy it is to die and lose your progress, but catchy in how quick it is to replay. I wonder if collecting cheeses adding to a health bar or lives would make it more rewarding, or destroy the arcade-style aspect a bit...

First ten rounds or so were hellish, but once you get used to the motion (and moving left and right to go up, rather than right up) it gets a bit easier.

Medal(s) I'd really like to see here: cheese-based totals. I've been collecting so much cheese whilst trying to get to the higher numbers, but it'd be nice with awards not only for high scores but also perseverance, as there are with replays and bricks (though to get those you can just make sure to die quickly - something the cheese-based medals would differ in). Overall twas an entertaining game! And as for saving those sinner souls, I still haven't really figured out that part. Do you just make them raise their hands (in which case I feel I should've managed more than three in a game, but maybe not)? Or do something more spectacular? Nice work; happy to see that initial bug fixed!

-cd-

DBuck-Eye responds:

Happy to hear that you liked it! I think cheese totals might be a good place to go for the next batch of medals, so don't mind if I take that suggestion!
There are two ways to save a sinner: lift them up to the top of the screen or fall onto the them while falling really fast. If a cross pops up behind the sinner, congratulations, you've saved them!

This was more fun than I'd expected, short, easy to explore all the potential twists, but each one with something new to deliver! I like a game that doesn't take that much time to complete, but this leaves me longing for a longer adventure, more places to explore, more dialog, more surprise encounters, more of everything! Very nicely presented venture though.

-cd-

Galbert responds:

Thank you so much! I'm so glad this has been getting so much positive feedback!

Dodging smiles as the world grows dark, embarking on a journey, though where is this place that I must go? A monotone stroll through the days of gray, fighting for control. Can't decide if it was more inspiring or depressing, this little gem, but it feels like a strong piece. The repetitive game play adds to the sense of monotony, but at the same time I thought it was kind of fun. I guess the world is what you make it; the days only as gray as they seem in your mind? Hope it's not an all too personal piece btw, but more of a message. There's also light at the end of the tunnel! Also, no boxrocket in this one? Are you phasing out those, or was this a somber exception? Good game.

-cd-

JackAstral responds:

Thank you :) This is just an exception- they'll be back in my next game!

Sure took a while to get to that 1T... but I made it! :O I liked the game overall; the variation in enemies especially (until you reach those hundred levels of Satanic Blobs, that parts hellish!), but the grind... it's so long! And bit imblanced stats considering none of the enemies after the DarkFire Blog give you the same amount of XP/Gold per damage dealt. You're better off staying there and just hoarding resources to get the medals, and running through the additional enemies just for sake of competition. I was expecting Super Norris to be on an entirely different level, but even the strongest villain wasn't so strong at that point. :) Good game though.

-cd-

Blobzone responds:

Dont you have better things to do than playing my games :3

Just kidding. Yeah, balancing idle games is kinda an issue of its own, or at least to me it is.
I am somehow looking for a good formula on that, but meh ~

Will see what the future brings. Thanx for the feedback and keep gaming!

Cheers!

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