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Cyberdevil

847 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

This was a really unique idea for a game. Actually it's more like an infomercial on souls than a game, a venture through a world where each room just just a lesson in the human being. There are comedic elements but at the same time it's kind of a tragic concept, but still interesting to go through. There's actually a movie called '21 Grams' dealing with life and death issues, wonder if that inspired this one? I don't remember what it was about exactly but I do recall it being pretty emotional. So anyway, nice idea for an interactive conquest. The medals add a reward to the venture, too. Keep it up!

-cd-

t4upl responds:

i watched 21 grams. its about how perspective of death changes the way we think and act. it's great movie but the original myth of 21 grams comes from some academic teacher who constructed a special scales attached to hospital bed. he then put people in terminal state on that bed-scale and waited for them to die. on average people loss 21 grams at the moment of death. you can probably read more about this on wikipedia.

thank you for your review. it really did lift my spirit as i had mixed feelings about the outcome.

Though this was more challenging than I'd like to admit, it was great fun! I like the idea, and the added dimensions really add a lot to the original game concept. The blocks are still the original shapes though, which brings some nostalgia into the gameplay, and it's a lot of fun. Great music, great controls, great everything. One thing I'm missing that would definately add to the game are shadows on the blocks. When you rotate the blocks, it's not always very noticeable and sometimes it's hard to know which way the block will rotate next. With shadows on the blocks I feel you'd always know which way it's facing, if you understand what I mean? Other than that this is just the perfect time waster, and I appreciate the medals especially, those are a great factor of reward. Nice work!

-cd-

Zanzlanz responds:

Thanks for your review, Cyberdevil :)

I'm really glad you appreciate the nostalgia of it too! While I'm probably not old enough to remember the first TETRIS rave, I still loved the game as a child. It has a certain spark to it that no other game has.

I'm trying to figure out what you mean by shadows. There's the ghost-piece which shows you were it's going to land, and that's pretty helpful. I think you're talking about something different though.

The medals were the only thing that was holding the game up for so long. Finally added them! :D

Thanks again :D

Well that was fun, both simple and challenging. Cutting the vegatbles seemed like a piece of cake at the beginning, but from the third level and upwards it wasn't so easy after all... and I still have a long way to go till level 8. The graphics are simple, controls smooth and both the medals and scoreboards are rewarding additions. Nice work!

-cd-

ooitoro responds:

Thank you cd for playing & comment~:-)
Try use dart from 3rd level, it helps alot & give higher score

The questions are pretty entertaining, but the interface could use an overhaul. The black text on the dark blue buttons is kind of hard to read, and the interface overall is really bland, just text and white background. Some graphical elements would spiff it up a lot. Also, clicking on a button and holding down without letting go allows you to see the 'Game Over' message before the button has been clicked, so you can easily avoid those. Maybe that's not intentional? Nice choice of music though, and a good idea, but the interface could use some tweaking. Keep it going!

-cd-

octopus58 responds:

1st thanks
2nd I am going to fix the visuals in part 2 :P
3rd I figured out that cheat but it was too late to fix it

(EDIT 2020-04-10: Music is a compilation of the following tracks - remix of Turrican main theme, Voxelbuffer, Ode to Megaman, Synthetic Nightmare. If you get a bump on this review, sorry! I just wanted to update some incorrect information I wrote in my response ^^;)

Well that was fun. :) I wasn't as suspicious over the possibility that I was playing against an AI as much from the game itself as from the fact that it seems unlikely so many different users, and to top of off users I've never heard of before, were playing online at the same time. The usernamed linked to game is a nice touch of realism though, and the game itself was fun, even against AIs. I didn't have much trouble winning, so either I'm just lucky or I somehow figured out the pattern/path to victyory without knowing it. No idea what the OMP or MVC models are or what that string of code means, but I didn't notice any bugs or inconsistencies while playing. Good idea; Happy Easter! :P

-cd-

FlyingColours responds:

Thanks for the review, happy easter and a late happy AFD! FYI, there is a possibility of 'meeting' somebody you've already met on NG... a very, very slim probability of 1 in 16900. There is no path to victory for the first few rounds except to be lucky, but when you get to the end, the scissors-paper hybrid can only be beaten by scissors.

P.S. OOP stands for object-oriented programming (which is really a paradigm and not a model, I know) and MVC for model-view-controller. Ignoring them doesn't directly result in bugs or inconsistencies, but it is not a good practice and increases the chance of having bugs or inconsistencies.

Nice.

This was a fluid point and click adventure, easy to control the character, easy to move around, an obvious inventory and the best interface for looking/taking/etc that I've seen, where all commands pop up per object rather than get tied down to an interface you need to get used to. The music is catchy, and builds up the atmosphere at the same time. Nice work!

-cd-

inkagames responds:

Thank you very much!

Glad to see the bugs finally fixed, and surprised to see the boss attack patterns changed in the progress! Even normal mode is more difficult now (that was the only one I had a medal remaining on), but it was a tolerable difficulty addition and still a lot of fun to play. I did feel the game was a bit easy the first time around, once you understood the pattern, but took a while before I realized I could only hit the bagel when he sat down, and how to easily avoid the rolling bagels.

All in all this was a fun game, short and simple yet with great replayability value. The graphics are smooth, the music is really catchy, especially the fight tune, and the interface/controls are all dead simple. All of that combined with such a both random and friendly concept is just... perfect. It was a pleasure to play, hope for more creative creations like this! And congrats on the front page, it was definitely deserved.

-cd-

rhys510 responds:

thanks for your time taken to write this i love long reviews and hope i get more like this :D
<3

I like those blocky monsters, but honestly the gameplay just felt dull. You earn money, sure, but there's really nothing else than a randomly occuring sequence of blocks, rewards and losses. Props for the concepts, but there needs to be some finality to keep me caged, maybe a goal you have to reach, something conclusive? Keep it going!

-cd-

mrdragon87 responds:

coming soon.

Well that was insanely difficult and aggravating, not to mention monotone, but the controls are easy and the concept is just eh... random. Good thing there's some strategy involved in the battle too, keep it going!

-cd-

PoisonHeart responds:

wow! thank you, the sequel is uh....*koff*.....

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