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Cyberdevil

844 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

The questions are pretty entertaining, but the interface could use an overhaul. The black text on the dark blue buttons is kind of hard to read, and the interface overall is really bland, just text and white background. Some graphical elements would spiff it up a lot. Also, clicking on a button and holding down without letting go allows you to see the 'Game Over' message before the button has been clicked, so you can easily avoid those. Maybe that's not intentional? Nice choice of music though, and a good idea, but the interface could use some tweaking. Keep it going!

-cd-

octopus58 responds:

1st thanks
2nd I am going to fix the visuals in part 2 :P
3rd I figured out that cheat but it was too late to fix it

(EDIT 2020-04-10: Music is a compilation of the following tracks - remix of Turrican main theme, Voxelbuffer, Ode to Megaman, Synthetic Nightmare. If you get a bump on this review, sorry! I just wanted to update some incorrect information I wrote in my response ^^;)

Well that was fun. :) I wasn't as suspicious over the possibility that I was playing against an AI as much from the game itself as from the fact that it seems unlikely so many different users, and to top of off users I've never heard of before, were playing online at the same time. The usernamed linked to game is a nice touch of realism though, and the game itself was fun, even against AIs. I didn't have much trouble winning, so either I'm just lucky or I somehow figured out the pattern/path to victyory without knowing it. No idea what the OMP or MVC models are or what that string of code means, but I didn't notice any bugs or inconsistencies while playing. Good idea; Happy Easter! :P

-cd-

FlyingColours responds:

Thanks for the review, happy easter and a late happy AFD! FYI, there is a possibility of 'meeting' somebody you've already met on NG... a very, very slim probability of 1 in 16900. There is no path to victory for the first few rounds except to be lucky, but when you get to the end, the scissors-paper hybrid can only be beaten by scissors.

P.S. OOP stands for object-oriented programming (which is really a paradigm and not a model, I know) and MVC for model-view-controller. Ignoring them doesn't directly result in bugs or inconsistencies, but it is not a good practice and increases the chance of having bugs or inconsistencies.

Nice.

This was a fluid point and click adventure, easy to control the character, easy to move around, an obvious inventory and the best interface for looking/taking/etc that I've seen, where all commands pop up per object rather than get tied down to an interface you need to get used to. The music is catchy, and builds up the atmosphere at the same time. Nice work!

-cd-

inkagames responds:

Thank you very much!

Glad to see the bugs finally fixed, and surprised to see the boss attack patterns changed in the progress! Even normal mode is more difficult now (that was the only one I had a medal remaining on), but it was a tolerable difficulty addition and still a lot of fun to play. I did feel the game was a bit easy the first time around, once you understood the pattern, but took a while before I realized I could only hit the bagel when he sat down, and how to easily avoid the rolling bagels.

All in all this was a fun game, short and simple yet with great replayability value. The graphics are smooth, the music is really catchy, especially the fight tune, and the interface/controls are all dead simple. All of that combined with such a both random and friendly concept is just... perfect. It was a pleasure to play, hope for more creative creations like this! And congrats on the front page, it was definitely deserved.

-cd-

rhys510 responds:

thanks for your time taken to write this i love long reviews and hope i get more like this :D
<3

I like those blocky monsters, but honestly the gameplay just felt dull. You earn money, sure, but there's really nothing else than a randomly occuring sequence of blocks, rewards and losses. Props for the concepts, but there needs to be some finality to keep me caged, maybe a goal you have to reach, something conclusive? Keep it going!

-cd-

mrdragon87 responds:

coming soon.

Well that was insanely difficult and aggravating, not to mention monotone, but the controls are easy and the concept is just eh... random. Good thing there's some strategy involved in the battle too, keep it going!

-cd-

PoisonHeart responds:

wow! thank you, the sequel is uh....*koff*.....

The idea of the apple and the arrow taken to new levels, with a bit less deadly projectiles. The controls are easy as pie, but the levels do get harder and harder. It's a nice idea, and a lot of fun playability in the game. Keep it going!

-cd-

istvan89 responds:

Thanks!:)

This is a really addicting game, in classic SMB style. The fact that the main character, along with the foes and the level designs are completely different is nice, while it still maintains the original platformer feeling from the SMB franchise. Only thing I was a bit annoyed at is the fact that jumping on the goomba-like critters actually kills you. Why not let them be stompable like the originals? It's a good game though, keep it going!

-cd-

omaromeir responds:

Thanks man, I appreciate the feedback :).

This was a fun adventure! The wirey structure of the layouts is pretty creative, though maybe you could make the lines that you can walk through a different gradient than the ones that are solid, a little grayer? The controls are simple though, and the gravity-modifying orbs are an interesting addition. It's not a rather long game, but the added secrets do add some re-playability. It reminds of Knytt, though I guess that's the one game I think of every time I play an exploration game like this. :) Nice work!

-cd-

forgotten-red responds:

Thank you for your full review. It was a pleasure to read it.
About gradient: unfortunately this is strongly monochrome game.

I see that you played well, you've found both secrets.

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