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Cyberdevil

844 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

This was a fun game! The jump key felt a bit jumpy at the start, but you get used to it. Levels are varied and fun, music catchy, the character movements crazily energetic. Feels like the coins almost fade too slowly (or am i expecting something more than just the fade effect?) but everything else is just great. Fun platformer!

-cd-

KlassicKelvin responds:

Hey thanks for the review, did the jump key might have felt jumpy because you do not need to hold down the key to jump higher. ( a common feature in other platformers megaman mario ect.) you just click and he jumps to the max.

Long time since I played one of these lander games! This one presents the idea with a little twist: the lander items, to be collected before you reach the pad, so it's a bit more of an obstacle course with time as the foe than one where you save on maneuvering to conserve fuel. Slick graphics and controls, a neat soundtrack... and a plot too! Nice work.

-cd-

Playdor responds:

Thank you, your comments mean a lot to me! :)

Wait a min... if you win in the future... how would you be able to go back in the past to use that money? O_o I mean, even if you could bring items with you, different times, different bills. Apart from this tiny detail this was a fun trip, and it turns out there was actually some plot too. Graphics are great, the music's catchy and comfortably 8bit. The controls however aren't perfect, walking from one screen to the next sometimes causes you to slow down right at the edge, sometimes you have to walk back and try again if you get too close without passing, but that's another minor thing. Nice work! Hope for more fun stuff like this! It wasn't unnecessarily long either, short enough to maybe even merit future plays.

-cd-

kokos0102 responds:

Yes, this timetravelling thing isn't that logical, I confess ;-) This game was made more or less as a little time waster, which was not supposed to answer such hard questions ;-) Anyway, I am glad you had a bit fun, thats what all its about...

The epic feud between NewGrounds and Kongregate, finally manifested in the form of a game! :D Love the idea, and the game itself - despite very simple graphics (or maybe thanks to) - was simply really fun to play, simple weapon system with limited ammo, medals and all. What a trip it was! It's thanks to crappy flash games like this that this place is still alive! :D

-cd-

squidly responds:

Are you kidding me? Didn't you see the rain effect? How bout dat' intro? The amazing desktop monitor backgrounds and uh, ahem, content?

Geeze louise I can never please you people.

A game with a message! The controls are a bit odd to get used to (why not have a regular menu/buttons in addition to keyboard shortcuts?), and the dolphin movement's a bit stiff, but the game itself isn't bad. The idea's unique and staying out of harms way is a balanced challenge. Guess it wouldn't be the same without the long time it takes to turn, you really need to plan a route. Keep it going!

-cd-

friedfishcomics responds:

Thanks for your review. I agree the control are a bit odd, but I kind of like it that way. The dolphin is indeed a bit stiff and i am not liking the rotating point.
I am working on improving these on the sequel, and for sure the dolphin would be less stiff then. I've got the animation ready for this. Hope to see you for the sequel.

Not bad! Twas a fun quest, though the levels don't really progress in difficulty. I actually felt the first and last were the most difficult, some of the others were almost too easy. The controls were smooth, but it's a bit annoying how you 'die' if you jump too high or go to the left at the start of the level. Also annoying that a page pops up every time you save, interupting the game play. How about autosaves for each new level instead? That'd be a lot easier.Tiles look good; music's good, and the story's OK. Looking forward to the sequel!

-cd-

BeminFire responds:

I can't really find a way to show a save success without smacking half an MB into the game that's already 19.5 MB. Thanks for the nice rating!

This was more fun than I thought it'd be. It's a simple concept but an addicting one too, and the lack of upgrades and all that jazz is pretty refreshing. Just fight and let the luck guide you. There's also some strategy to the battle, like in how you could save the magic till the end if you are both low on life and you need to deal some extra damage at once. Of course the ability to hit is based on luck too so as are all the attack or heal values up till that point so maybe there is no potential for strategy after all! :P Had dun with it though. But, as for the alpha in the credits... I just can't seem to find the credits! Could they have been baked into that turoail that I kinda just skimmed through? Nice game.

-cd-

HeroPower responds:

Yay someone finally gets it! Everything you said is what I was going for. Thank you so much for the thorough review. The credits are at the bottom of the title screen, btw :)

This was a pretty awesome game. I love the Inception-style music and the saturated clouds in the background. As for improvements, a more visual health system would definitely be useful, and maybe some glow around enemies and certain projectiles (like the enemy torpedos) that make them easier to spot. They don't all stand out as well from the background as they could. Controls are pretty good, though I don't think I'd mind a little faster movement. Looking forward to the final thing!

-cd-

Tryzna responds:

Hello Cyberdevil, i agree with you, hud ll be reworked a little so the shield status will be better visible and same aplies to some of the enemy bullets. Ship movement is question of priorities, as players ll be able to make it faster by purchasing better propulsion in dock of Leviathan mothership or would they buy rather bigger gun instead?I ll leave these decisions to players;-)
Thanks for review!

Tryzna

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