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Cyberdevil

846 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

This was a pretty fun game! Not sure I like the way the screen transitions only when you get to the edge of it (feels like it'd be easier if it moved along with the character), and it actually makes it a bit dizzying when you have to move around right at the edge of the two 'screen's and the screen keeps moving... but apart from that, it was a lotta fun, the controls remind me of Lode Runner a bit. Graphics are sharp in color sometimes but well-made, and the game itself is a lot of fun, plenty of variation, creative levels... nice work! Though I do wonder why the medals don't reach further than level 1? Keep up the good work!

-cd-

rgpaddler responds:

thank you - yes I need to continue the medals,I ran out of time in trying to get it completed for the jam so I'm intending to finish it properly at some point with lots more levels.I will try getting the camera to follow the player continously too,to see how it looks.I'm not sure whether its best to replace the file with the changes though,or upload as a new game.does anyone have any advice on this? Thank you for the positive,constructive feedback mr cyberdevil

Found a little bug on character switch screen, when you browse quickly enough sometimes a character occasionally disappears; even when stopped it doesn't show up- Same thing with levels. I'm also getting the same highscore table for all levels in the game... seems like the table for level 1. And, if you open the table before a level and click 'close' you click 'continue at the same time and automatically start the level, might want to fix that!

While browsing levels or characters, it'd be easy if you could click on the circles to navigate instead of having to go the whole way around if you want to get to one at say the bottom. Not that it's a huge difference, but it could speed up the process a bit. I feel the transitions between the choose character/level menus could be quicker too, especially if you play a lot. I also ran across some strange sound bug on level 6, where the shooting sound disappeared, and then on level 7 the music disappeared as well. And then suddenly there's no more music! Restarting the game brings it back though. I still heard the medal sound btw, so it's not everything.

The design is awesome, so smooth and friendly. Music is catchy and varied and the interface is a piece of cake to use. The speed arrows don't seem to have as large effect as I'd like though, and the characters are somehow designs enclosed in a white circle. Maybe vary the outer color a bit? Or don't have it as a circle? The first character's perfect, and for the second one the outline follows the form, but for all the rest (least the ones I've unlocked so far) the form is enclosed in the white circle regardless of shape.

Twas a lot of fun playing this game but it does get monotone after a while, with the same coin pattern for all levels, the same type of venture in each one, visual differences and increased challenge but still so much similarity. Great game overall though, keep it going!

-cd-

ShimoneShimone responds:

Thank you for your feedback!
I will look into those bugs as soon as possible, so maybe I will have an update ready for tomorrow. I will also consider some changes to the graphics and to the other things you mentioned!

The idea's simple (and fun), but what really sets this apart from other regular physics platformers is the atmosphere, how effectual and mystical it is. The menu gives a hint at how it's going to be, and the levels don't disappoint. Even the pause screen has a pretty neat textual effect. The gameplay's fun but the graphics really enforce the experience, nice work!

-cd-

paulp responds:

Thanks!! I'm glad :)

What an awesome game! :D Something about the title, or the main character... I don't know what it is exactly but I like it. The character or platform hit area still seems a bit too wide when you run against those walls, but apart from that it's great, easy to play but still challenging in new ways for each level. I like the choice of music, the laughter, the death scene details and everything. Keep up the great work!

-cd-

DIWAKAR responds:

Woot woot

Ah, an awesome candidate for the Stencyl Jam! I love the oldskool pixel graphics, and the play with colors, the all red character, all green trees etc, it's an effectual way to build up the atmosphere even with s imple palett. I like how no introduction is needed, no backstory, you just start playing and things are introduced along the way, through dialog (which btw it's great you don't even need to click past, the controls are all really simple). The tension builds up already as you start your journey, and from there on it just gets better. I was wondering how weaponry would work, but it seems to be all obstacle-based. Clever level designs; plenty of variation. Nice work!

-cd-

HunterStudios responds:

Thanks. I really glad you liked it. The simple color palette was an experiment to see how I could be able to make it 3-D. If you wear chromadepth 3D glasses while playing it then you get a Virtual Boy style 3-D effect and it makes the game look and feel entirely different. :)

That 10,000 points medal really is impossible! Would be fun with some more medals to celebrate smaller victories, like a thouisand or five thousand points? It's a bit odd how the one score-related medal has only been obtained by one person. :) Upgrades were fun and added some variation, but I was half-expecting them to be accompanied with features. Like, each upgraded ball would make them easier to maneuver; make that 10k score easier to obtain... that would've been fun! It's a simple game though, graphically and functionally well-made, but it gets a bit monotone in the long run. I played the game first when the gold was slower... glad I didn't collect all the upgrades then, this feels much more balanced. Nice work!

-cd-

ErLuiSS responds:

im working on a new version with effect on balls :)

Well that was simple fun. :) The topics of conversation give pretty obvious hints at how it's going to turn out, like watching the paint dry lol... there aren't too many choices to not explore all possibilities either, though that 'Sweet Kisses' medal had me confused a bit... any hints on how you unlock that? I'm almost starting to think that one may be impossible, only managed to get it by use of right-clicking after getting to one of the possible endings.

The artistry is nice and happy, the elevator music smooth and ambient, the dialog easy to click through and entertaining to read. Nice work!

-cd-

waffrus responds:

Thanks for playing and your kind words! I'm glad you enjoyed it! :D

For the "Sweet Kisses" medal, you have to focus on the "crazy about kissing" dialogue options, but only after you go for at least two of the good dialogue options (so that you don't scare off the love interest with a kissing craze as a first impression).

This was a more elaborate strategy game than I'd expected, the idea of bubbles was interesting, and I like how there's a story and characters as well as the strategic battles, all with names and settings. Steering the bubbles isn't so difficult when you can drag and select many at the same time, but how the different sizes move at different speed; how the enemy seems to move with different patters requires some strategical thinking. Simple idea; great execution. That Bubble Command logo is hella cool too.

-cd-

josh-tamugaia responds:

Glad you like it!! Thanks for the review!

So I read a couple of stories, voted, left, came back to read more... and my voting power is reset to 100%! The number of votes and the 'You' box on the option(s) I voted on still remain, so why is the voting power brought down? Is that a bug? Wonder how this information is saved? Does it use the NG passport or API to keep track of users? If that's the case it'd be neat with a notice about it, some 'You are logged in as ___' message maybe.

As for the game itself (if it is a game), it's awesome. I love the interface as much as the idea that the community submit; contribute to where each story leads. Only feature I'm missing is some ability to leave miniature reviews/comments on the individual writings, maybe at each point of choice... one more question btw, when a story is completed (they aren't endless are they?), are they still listed in the same interface? Is it going to split into active/archive as this grows? I'd love to contribute with some writing of my own if possible, and as such I also wonder: do authors/artists continually write their stories, or is the story already mapped out with alternate continuations from the start?

Awesome work.

-cd-

Evil-Dog responds:

That seems like a bug, tell me in a PM if you were logged in Newgrounds when you played. The voting power is saved on the server. So maybe you played logged out and created an account and then played logged in and it used your NG account. Is that possible? Let me know.

Yeah comments are coming in an update. The stories aren't endless. We',ll see how to classify them once they're done :D

The writers write as the decisions are made, the story and paths are not prewritten.

PM me if you wanna be a writer for it, I'll check your credentials and stuff

Woo, probably your best game so far! :D And not just because I'm listed as Inspiration (wonder if you happened to stumble upon my old Tomatoo VS Caroot contest entry?), compared to previous ones the overall flow of gaming feels very polished and fast-paced, the levels aren't too hard, but if you want to get everything right it's a bit more challenging, and shooting the vegetables is a pretty rewarding task. I like how after the first boss you need to aim at a certain length too, it's a nice twist. At the second boss though (the hand) I fire a stream of bullets, the hand disappears and... that's it. I'm stuck on the level! :/ Bug?

A few suggestions: you could make the 'Next' text clickable as well as the icon, I clicked the text first so maybe other people do too. For the introduction, how about letting a user click past each cutscene rather than wait for the timer to run out? Especially useful if you've already played the game before and just want to get started. Anyway, nice work! Keep it going!

-cd-

DIWAKAR responds:

Woooot

Bamboo Shoots!

Age 35, Male

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