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Cyberdevil

850 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

lol, a little bit of good fun! That media player one actually took the longest to find, wonder if the change was due to waiting on the boot screen or powering up a second time hmm... anyway nice work!

-cd-

TheMadWasp responds:

Hey Cyberdevil, thanks for the review, keep on being awesome!
-Madjasper1

Overall this was a fun game! I've been attempting the medals and ended up with an assortment of feedback, in no particular order: difficulty levels between different challenges seem a bit imbalanced. On arrow points for example, I'm having a possibly impossible time beating 22 points. It seems that's the score I always end up on no matter how focused I am, and in circle slicing getting even near 100 is considerably more difficult than say flipping the light switch 150 times (I'd hope the requirements on those two could be lowered). Also, in the ball thrower game, there seems to be a bug in that if you throw a ball, and then quickly move the cursor back and forth again right by the border another ball is thrown immediately. It's happened quite a few times, unintentionally, some times with good result with more often not.

One game that would be cool to have included is some type of balance game, which deals with precision rather than reaction (so far most of these games are reaction-based) and it'd be fun with a more varied reward after level completion. Something other than money? Maybe the chance to get a randomly spawned item instead? Another bug on the 'Time till bonus' counter: at times it seems to count down and then... it's up at ten again. Going back to main menu and then into the game again causes it to show a 'collect your bonus' instead (as it should). At one time the counter showed ten minutes, but after entering the 'Free Play' a 'collect your bonus' message popped up immediately.

Anyway, overall it's a creative and varied game with tons of variation! The interface is slick, and all I'm missing is an option to immediately try again on mini-games, without going back through the menu. It would also be cool with medals for all the different game types. And as for the 1337 Haxxor medal, I'm wondering if this medal is tied to one certain game? If it is... then I think I know where I should focus my efforts. :) If that's a subtle enough hint I hope it can be answered! Thanks for the entertainment!

-cd-

LlamaGames responds:

Those are some awesome ideas for making game more fun and easier to play. We will update game with new features soon. And about '1337 Haxxor' medal, you can send us a private message if you want to know what do you have to do to get it. Thanks for feedback, its really appreciated!

lmao, saving in on graphic design huh. :D Nice one. The idea's not bad, and it looks like it is actually playable... though a bit pointlessly challenging with all that darkness. Since the cutscenes are already made, how about making an alternate graphical version for another day? Nice work.

-cd-

Evil-Dog responds:

how would you be blind if you see?

A pretty addicting game! The first time that background popped up I was thinking there'd it was some kind of three-dimensional special... but turns out it was the oldskool type. I'm thinking a more consistent background would look better, something symmetrical for each field, but anyway, twas a fun play! Controls are smooth and simple.

-cd-

technomantics responds:

It is definitely old school, made for a gamejam :) Thank you for checking it out !

This was a pretty fun game! Not sure I like the way the screen transitions only when you get to the edge of it (feels like it'd be easier if it moved along with the character), and it actually makes it a bit dizzying when you have to move around right at the edge of the two 'screen's and the screen keeps moving... but apart from that, it was a lotta fun, the controls remind me of Lode Runner a bit. Graphics are sharp in color sometimes but well-made, and the game itself is a lot of fun, plenty of variation, creative levels... nice work! Though I do wonder why the medals don't reach further than level 1? Keep up the good work!

-cd-

rgpaddler responds:

thank you - yes I need to continue the medals,I ran out of time in trying to get it completed for the jam so I'm intending to finish it properly at some point with lots more levels.I will try getting the camera to follow the player continously too,to see how it looks.I'm not sure whether its best to replace the file with the changes though,or upload as a new game.does anyone have any advice on this? Thank you for the positive,constructive feedback mr cyberdevil

Found a little bug on character switch screen, when you browse quickly enough sometimes a character occasionally disappears; even when stopped it doesn't show up- Same thing with levels. I'm also getting the same highscore table for all levels in the game... seems like the table for level 1. And, if you open the table before a level and click 'close' you click 'continue at the same time and automatically start the level, might want to fix that!

While browsing levels or characters, it'd be easy if you could click on the circles to navigate instead of having to go the whole way around if you want to get to one at say the bottom. Not that it's a huge difference, but it could speed up the process a bit. I feel the transitions between the choose character/level menus could be quicker too, especially if you play a lot. I also ran across some strange sound bug on level 6, where the shooting sound disappeared, and then on level 7 the music disappeared as well. And then suddenly there's no more music! Restarting the game brings it back though. I still heard the medal sound btw, so it's not everything.

The design is awesome, so smooth and friendly. Music is catchy and varied and the interface is a piece of cake to use. The speed arrows don't seem to have as large effect as I'd like though, and the characters are somehow designs enclosed in a white circle. Maybe vary the outer color a bit? Or don't have it as a circle? The first character's perfect, and for the second one the outline follows the form, but for all the rest (least the ones I've unlocked so far) the form is enclosed in the white circle regardless of shape.

Twas a lot of fun playing this game but it does get monotone after a while, with the same coin pattern for all levels, the same type of venture in each one, visual differences and increased challenge but still so much similarity. Great game overall though, keep it going!

-cd-

ShimoneShimone responds:

Thank you for your feedback!
I will look into those bugs as soon as possible, so maybe I will have an update ready for tomorrow. I will also consider some changes to the graphics and to the other things you mentioned!

The idea's simple (and fun), but what really sets this apart from other regular physics platformers is the atmosphere, how effectual and mystical it is. The menu gives a hint at how it's going to be, and the levels don't disappoint. Even the pause screen has a pretty neat textual effect. The gameplay's fun but the graphics really enforce the experience, nice work!

-cd-

paulp responds:

Thanks!! I'm glad :)

What an awesome game! :D Something about the title, or the main character... I don't know what it is exactly but I like it. The character or platform hit area still seems a bit too wide when you run against those walls, but apart from that it's great, easy to play but still challenging in new ways for each level. I like the choice of music, the laughter, the death scene details and everything. Keep up the great work!

-cd-

DIWAKAR responds:

Woot woot

Ah, an awesome candidate for the Stencyl Jam! I love the oldskool pixel graphics, and the play with colors, the all red character, all green trees etc, it's an effectual way to build up the atmosphere even with s imple palett. I like how no introduction is needed, no backstory, you just start playing and things are introduced along the way, through dialog (which btw it's great you don't even need to click past, the controls are all really simple). The tension builds up already as you start your journey, and from there on it just gets better. I was wondering how weaponry would work, but it seems to be all obstacle-based. Clever level designs; plenty of variation. Nice work!

-cd-

HunterStudios responds:

Thanks. I really glad you liked it. The simple color palette was an experiment to see how I could be able to make it 3-D. If you wear chromadepth 3D glasses while playing it then you get a Virtual Boy style 3-D effect and it makes the game look and feel entirely different. :)

That 10,000 points medal really is impossible! Would be fun with some more medals to celebrate smaller victories, like a thouisand or five thousand points? It's a bit odd how the one score-related medal has only been obtained by one person. :) Upgrades were fun and added some variation, but I was half-expecting them to be accompanied with features. Like, each upgraded ball would make them easier to maneuver; make that 10k score easier to obtain... that would've been fun! It's a simple game though, graphically and functionally well-made, but it gets a bit monotone in the long run. I played the game first when the gold was slower... glad I didn't collect all the upgrades then, this feels much more balanced. Nice work!

-cd-

ErLuiSS responds:

im working on a new version with effect on balls :)

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