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Cyberdevil

844 Game Reviews w/ Response

All 4,831 Reviews

19 reviews are hidden due to your filters.

Graphically, this was awesome. The artwork in the cutscenes and the interfaces are both amazing, and I like the occasional entertaining details like the eyes that follow you on the level select menu. As for the game itself, I was somewhat disappointed at the open maps and eternal battles. Considering the cutscenes I was hoping for a more visually varied quest, in style with most regular RPGs. It's good fun but not as rewarding when the 'plot' takes place in an arena, Keep up the good work!

-cd-

WakefieldStudios responds:

Thanks for the review - you've made some great points...

Simple fun! For a first game it's not bad at all, though a progressive increase in coins, their values etc - maybe some upgrades along the way - would really increase the playability of it. Keep it going!

-cd-

Denisowator responds:

Thanks for the helpful review! :D

Noticed a bug in that if you click within one of the text fields, you can no longer move the character. It seems there's no way to switch focus back to the canvas once that text fields been clicked. Apart from that little bug this looks like a fun platformer. Smooth graphics, COntrolls and good level design. Nice work!

-cd-

KapitanKotwica responds:

thx!
text fields bug fixed :)

lol, a little bit of good fun! That media player one actually took the longest to find, wonder if the change was due to waiting on the boot screen or powering up a second time hmm... anyway nice work!

-cd-

TheMadWasp responds:

Hey Cyberdevil, thanks for the review, keep on being awesome!
-Madjasper1

Overall this was a fun game! I've been attempting the medals and ended up with an assortment of feedback, in no particular order: difficulty levels between different challenges seem a bit imbalanced. On arrow points for example, I'm having a possibly impossible time beating 22 points. It seems that's the score I always end up on no matter how focused I am, and in circle slicing getting even near 100 is considerably more difficult than say flipping the light switch 150 times (I'd hope the requirements on those two could be lowered). Also, in the ball thrower game, there seems to be a bug in that if you throw a ball, and then quickly move the cursor back and forth again right by the border another ball is thrown immediately. It's happened quite a few times, unintentionally, some times with good result with more often not.

One game that would be cool to have included is some type of balance game, which deals with precision rather than reaction (so far most of these games are reaction-based) and it'd be fun with a more varied reward after level completion. Something other than money? Maybe the chance to get a randomly spawned item instead? Another bug on the 'Time till bonus' counter: at times it seems to count down and then... it's up at ten again. Going back to main menu and then into the game again causes it to show a 'collect your bonus' instead (as it should). At one time the counter showed ten minutes, but after entering the 'Free Play' a 'collect your bonus' message popped up immediately.

Anyway, overall it's a creative and varied game with tons of variation! The interface is slick, and all I'm missing is an option to immediately try again on mini-games, without going back through the menu. It would also be cool with medals for all the different game types. And as for the 1337 Haxxor medal, I'm wondering if this medal is tied to one certain game? If it is... then I think I know where I should focus my efforts. :) If that's a subtle enough hint I hope it can be answered! Thanks for the entertainment!

-cd-

LlamaGames responds:

Those are some awesome ideas for making game more fun and easier to play. We will update game with new features soon. And about '1337 Haxxor' medal, you can send us a private message if you want to know what do you have to do to get it. Thanks for feedback, its really appreciated!

lmao, saving in on graphic design huh. :D Nice one. The idea's not bad, and it looks like it is actually playable... though a bit pointlessly challenging with all that darkness. Since the cutscenes are already made, how about making an alternate graphical version for another day? Nice work.

-cd-

Evil-Dog responds:

how would you be blind if you see?

A pretty addicting game! The first time that background popped up I was thinking there'd it was some kind of three-dimensional special... but turns out it was the oldskool type. I'm thinking a more consistent background would look better, something symmetrical for each field, but anyway, twas a fun play! Controls are smooth and simple.

-cd-

technomantics responds:

It is definitely old school, made for a gamejam :) Thank you for checking it out !

This was a pretty fun game! Not sure I like the way the screen transitions only when you get to the edge of it (feels like it'd be easier if it moved along with the character), and it actually makes it a bit dizzying when you have to move around right at the edge of the two 'screen's and the screen keeps moving... but apart from that, it was a lotta fun, the controls remind me of Lode Runner a bit. Graphics are sharp in color sometimes but well-made, and the game itself is a lot of fun, plenty of variation, creative levels... nice work! Though I do wonder why the medals don't reach further than level 1? Keep up the good work!

-cd-

rgpaddler responds:

thank you - yes I need to continue the medals,I ran out of time in trying to get it completed for the jam so I'm intending to finish it properly at some point with lots more levels.I will try getting the camera to follow the player continously too,to see how it looks.I'm not sure whether its best to replace the file with the changes though,or upload as a new game.does anyone have any advice on this? Thank you for the positive,constructive feedback mr cyberdevil

Found a little bug on character switch screen, when you browse quickly enough sometimes a character occasionally disappears; even when stopped it doesn't show up- Same thing with levels. I'm also getting the same highscore table for all levels in the game... seems like the table for level 1. And, if you open the table before a level and click 'close' you click 'continue at the same time and automatically start the level, might want to fix that!

While browsing levels or characters, it'd be easy if you could click on the circles to navigate instead of having to go the whole way around if you want to get to one at say the bottom. Not that it's a huge difference, but it could speed up the process a bit. I feel the transitions between the choose character/level menus could be quicker too, especially if you play a lot. I also ran across some strange sound bug on level 6, where the shooting sound disappeared, and then on level 7 the music disappeared as well. And then suddenly there's no more music! Restarting the game brings it back though. I still heard the medal sound btw, so it's not everything.

The design is awesome, so smooth and friendly. Music is catchy and varied and the interface is a piece of cake to use. The speed arrows don't seem to have as large effect as I'd like though, and the characters are somehow designs enclosed in a white circle. Maybe vary the outer color a bit? Or don't have it as a circle? The first character's perfect, and for the second one the outline follows the form, but for all the rest (least the ones I've unlocked so far) the form is enclosed in the white circle regardless of shape.

Twas a lot of fun playing this game but it does get monotone after a while, with the same coin pattern for all levels, the same type of venture in each one, visual differences and increased challenge but still so much similarity. Great game overall though, keep it going!

-cd-

ShimoneShimone responds:

Thank you for your feedback!
I will look into those bugs as soon as possible, so maybe I will have an update ready for tomorrow. I will also consider some changes to the graphics and to the other things you mentioned!

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