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Cyberdevil

847 Game Reviews w/ Response

All 4,840 Reviews

19 reviews are hidden due to your filters.

Not bad! Twas a fun quest, though the levels don't really progress in difficulty. I actually felt the first and last were the most difficult, some of the others were almost too easy. The controls were smooth, but it's a bit annoying how you 'die' if you jump too high or go to the left at the start of the level. Also annoying that a page pops up every time you save, interupting the game play. How about autosaves for each new level instead? That'd be a lot easier.Tiles look good; music's good, and the story's OK. Looking forward to the sequel!

-cd-

BeminFire responds:

I can't really find a way to show a save success without smacking half an MB into the game that's already 19.5 MB. Thanks for the nice rating!

This was more fun than I thought it'd be. It's a simple concept but an addicting one too, and the lack of upgrades and all that jazz is pretty refreshing. Just fight and let the luck guide you. There's also some strategy to the battle, like in how you could save the magic till the end if you are both low on life and you need to deal some extra damage at once. Of course the ability to hit is based on luck too so as are all the attack or heal values up till that point so maybe there is no potential for strategy after all! :P Had dun with it though. But, as for the alpha in the credits... I just can't seem to find the credits! Could they have been baked into that turoail that I kinda just skimmed through? Nice game.

-cd-

HeroPower responds:

Yay someone finally gets it! Everything you said is what I was going for. Thank you so much for the thorough review. The credits are at the bottom of the title screen, btw :)

This was a pretty awesome game. I love the Inception-style music and the saturated clouds in the background. As for improvements, a more visual health system would definitely be useful, and maybe some glow around enemies and certain projectiles (like the enemy torpedos) that make them easier to spot. They don't all stand out as well from the background as they could. Controls are pretty good, though I don't think I'd mind a little faster movement. Looking forward to the final thing!

-cd-

Tryzna responds:

Hello Cyberdevil, i agree with you, hud ll be reworked a little so the shield status will be better visible and same aplies to some of the enemy bullets. Ship movement is question of priorities, as players ll be able to make it faster by purchasing better propulsion in dock of Leviathan mothership or would they buy rather bigger gun instead?I ll leave these decisions to players;-)
Thanks for review!

Tryzna

Graphically, this was awesome. The artwork in the cutscenes and the interfaces are both amazing, and I like the occasional entertaining details like the eyes that follow you on the level select menu. As for the game itself, I was somewhat disappointed at the open maps and eternal battles. Considering the cutscenes I was hoping for a more visually varied quest, in style with most regular RPGs. It's good fun but not as rewarding when the 'plot' takes place in an arena, Keep up the good work!

-cd-

WakefieldStudios responds:

Thanks for the review - you've made some great points...

Simple fun! For a first game it's not bad at all, though a progressive increase in coins, their values etc - maybe some upgrades along the way - would really increase the playability of it. Keep it going!

-cd-

Denisowator responds:

Thanks for the helpful review! :D

Noticed a bug in that if you click within one of the text fields, you can no longer move the character. It seems there's no way to switch focus back to the canvas once that text fields been clicked. Apart from that little bug this looks like a fun platformer. Smooth graphics, COntrolls and good level design. Nice work!

-cd-

KapitanKotwica responds:

thx!
text fields bug fixed :)

lol, a little bit of good fun! That media player one actually took the longest to find, wonder if the change was due to waiting on the boot screen or powering up a second time hmm... anyway nice work!

-cd-

TheMadWasp responds:

Hey Cyberdevil, thanks for the review, keep on being awesome!
-Madjasper1

Overall this was a fun game! I've been attempting the medals and ended up with an assortment of feedback, in no particular order: difficulty levels between different challenges seem a bit imbalanced. On arrow points for example, I'm having a possibly impossible time beating 22 points. It seems that's the score I always end up on no matter how focused I am, and in circle slicing getting even near 100 is considerably more difficult than say flipping the light switch 150 times (I'd hope the requirements on those two could be lowered). Also, in the ball thrower game, there seems to be a bug in that if you throw a ball, and then quickly move the cursor back and forth again right by the border another ball is thrown immediately. It's happened quite a few times, unintentionally, some times with good result with more often not.

One game that would be cool to have included is some type of balance game, which deals with precision rather than reaction (so far most of these games are reaction-based) and it'd be fun with a more varied reward after level completion. Something other than money? Maybe the chance to get a randomly spawned item instead? Another bug on the 'Time till bonus' counter: at times it seems to count down and then... it's up at ten again. Going back to main menu and then into the game again causes it to show a 'collect your bonus' instead (as it should). At one time the counter showed ten minutes, but after entering the 'Free Play' a 'collect your bonus' message popped up immediately.

Anyway, overall it's a creative and varied game with tons of variation! The interface is slick, and all I'm missing is an option to immediately try again on mini-games, without going back through the menu. It would also be cool with medals for all the different game types. And as for the 1337 Haxxor medal, I'm wondering if this medal is tied to one certain game? If it is... then I think I know where I should focus my efforts. :) If that's a subtle enough hint I hope it can be answered! Thanks for the entertainment!

-cd-

LlamaGames responds:

Those are some awesome ideas for making game more fun and easier to play. We will update game with new features soon. And about '1337 Haxxor' medal, you can send us a private message if you want to know what do you have to do to get it. Thanks for feedback, its really appreciated!

lmao, saving in on graphic design huh. :D Nice one. The idea's not bad, and it looks like it is actually playable... though a bit pointlessly challenging with all that darkness. Since the cutscenes are already made, how about making an alternate graphical version for another day? Nice work.

-cd-

Evil-Dog responds:

how would you be blind if you see?

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