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Cyberdevil

850 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

Doesn't seem like the highscore's working, and no mention on how much you need to achieve the medals either? Disregarding the a bit rushed graphics, you get thrown straight into the game without warning, with less than a second to realize you need to press space to keep flying (didn't even have time to notice the 'Press Spacebar' the first time. When you get to a certain point the game just freezes too.... is this really tested properly? Lotsa bugs to rinse! I love copter games though so hope for an improvement!

-cd-

allen43434343 responds:

Sorry idont know how to do newgrounds highscore can someone helpme with newgrouds api
!!

Fun game! The fact that it was made in such a short period of time is extra-impressive, though some things could definately be polished a bit, like: the hacky walljumping, the overly large hit areas for ex. traps, and save points or maybe checkpoints for the teleports, that'd be a great feature! I like the idea though, and the levels were cleverly designed. Some of the lab levels had really strong patterns though! Maybe dim out the ones in the background a bit so they don't contrast so much? Or add borders around the foreground ones? Anyway, it was a fun venture. You seem to be getting better at making games too, keep it going!

-cd-

DIWAKAR responds:

Thanx dude

Saving humanity's a pretty awesome task! I love the slick controls and graphics in this, the scenery reminds me of Metal Slug but the characters are a bit different, zombies, ninjas, dinosaurs? Hah, it's like the best of all words combined. :D Would've been cool with a more linear level layout, but it's a fun brawler, nice work!

-cd-

zzepgames responds:

The level layout is due to the time constraints we unfortunately had. We plan to revisit the game and add proper levels and progression. Thanks for the feedback!

I spot a few bugs, like how you can walk and shoot at the same time (not a bug per say, but there's no walk/shoot animation so it looks like you're just gliding, how if you boost between comic boxes the character sometimes runs up against the wall, and to improve: how about making transitions between boxes seamless, like you walk from one edge straight to the other, without the white space between? I mean there'd still be white space, but you wouldn't see the character walk through it. Would be good with trap doors you didn't have to wait for too, and maybe some effects on enemy hit, die, etc? I like the idea man, keep it up!

-cd-

DIWAKAR responds:

Woo Thanx

lol how he keeps saying 'Ooops' every time he jumps! The graphics are OK, but the controls are pretty stiff. When you land you pretty much stop, it's hard to gain speed, the obstacles are placed out in a way they're almost impossible to jump over sometimes. Not bad learning programming so early though. Any sequel planned?

-cd-

DIWAKAR responds:

Part 2 i haven't thught someone would ask me to make one

Haha, pretty cool. Looks like a lot's been improved before the other version, the hit areas and loopholes in this one are so many, and the sloping areas sometimes require jumping to get up. Fun prototype tho!

-cd-

DIWAKAR responds:

So was it better Than part 2

So this is the same thing as the other game? Why the new submission? It's strange now since you got the award with this one, but all the medals with the old one. So this is the one people will notice, but they have to go to the other one to play it as it's meant to be played. :P Great game though.

-cd-

tedgaming responds:

Newgrounds just so happened to be making changes to their system which for some reason doesn't let me update the game file. This happened right when the game came out and there was a fatal bug that needed fixing - just bad timing overall. Because I couldn't change the file and people were getting frustrated with the bug, I created a "temp" version for people to play. Since I have an import/export feature, they can carry their data back over to the main version for the game. I still can't update the files yet, but I've gotten Tom to manually go in and replace the files for me.

I will be getting rid of this version eventually so you can bring the data over to the main version of the game.

This was pretty cool! There aren't many levels, but each one is a real challenge. The more you play though, the easier it seems. First time through I didn't think Id actually be able to complete each level, and an hour later I'm able to do it without a single death. They must be well-made. :D I like the weather effects, the physics, the variation with each one, and the final boss was awesome. Would've been cool with a story though, or maybe just the boss crumbling down at the end, some "Victory" text or something? Anyway, thanks for a great game!

-cd-

Etherblood responds:

I fully agree with your feedback. This game was kinda rushed because I wanted to finish it before my upcoming exams. It's made in less than a month and it was my first time using flash pro, so I didn't have much time left to spend on content.
I'll try to invest more time into my next game though.
Thank you for your awesome feedback.

This was a fun quiz! And it's not just the questions that are great, there's so much great art too. And medals for each one! I appreciate the 3D glasses view, took a while before I tried one out to see what it did, and it turns out they're great hints, not to mention fun comparisons to the parodies. The puns are always present when you get a glimpse at the past. Great graphics, sound, controls, great game!

-cd-

Munguia responds:

Thanks Cyberdevil, Im glad you like the Game, :)

This was actually pretty fun, not so much the questions as the variation, the one upgrade of choice, the bombs ticking down. For teh lulz it was teh all right! :P Btw, the moar button doesn't do anything? Keep it going!

-cd-

JuandacAnimation responds:

The moar button was a spoof :B
It doesn't do anythings for y' all.

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