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847 Game Reviews w/ Response

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Anothe rfun Snail Bob adventure! I like how automatic it is, sometimes it's a benefit not having to move the character around, at other times a real challenge. The wintery backgrounds and level design looks great, there's plenty of variation and challenge and the music is mysteriously Merry. All it's missing are a set of medals. Keep it going!

-cd-

PITon32 responds:

Thank you for wonderful review! Hope you had great Christmas and I wish you Happy New Year!

This was a fun game, an avoider unlike the rest! I appreciate the fact that the levels are all unlocked from the start so you don't need to play any you don't want to play, but I feel no need to skip, though the complexity increases with each level they're still mostly straight forward. Only thing that bugged me a bit was the darkness at the beginning, hard to see the introductory text or navigate the interface before you start playing it. The game's awesome though, and the dialog an appreciated addition. Keep it going!

-cd-

ItsTheAshtray responds:

Awesome! Thanks, and sorry about the darkness. I tested it out on a couple different desktop and laptop monitors and yes, sometimes it is very difficult to see.

This was a fun game, I remember playing something similar where you drew paths from different numbers, but it's definitely more interesting when the paths are drawn for characters, with a more three-dimensional view. Starts off simple, gets complicated. Good game!

-cd-

ploska4 responds:

Thanks a lot.

This was a a pretty elaborate SIM! Love the upgrades, the entertaining dialog, the pixel style graphics, the sound... it's a both simple and extensive overall. Medals would definitely be awesome to have, keep up the great work!

-cd-

DarkTimmy responds:

Thanks for the reply and taking the time to play. Really nice to hear you were entertained! The game was really a huge labor of love and when I was done I thought IMMEDIATELY about how I could make a bigger and better sequel. It'll happen sooner than later! Appreciate you taking the time for a nice comment too! Best, -Tim

This was awesome. I love the detail that's put into pretty much all aspects of the game, the interfaces, the cutscenes, backgrounds, the splatter and other effects on the player screen, sprites and motions, that you start running on certain surfaces; slow down on others, navigate the map by dragging, seeing your character as compensation for the drop-down view, the sounds, the effects. It's a really gritty atmospheric experience, can't find any bugs or flaws. One feature that would be cool to have though: ability to change cursor size/appearance/opacity. Keep up the great work!

-cd-

Squize responds:

Thanks man.
Oh, and there are bugs in there, I think you've just had a lucky play through ;)

Well this was a different form of mining, shooting down the reward rather than collecting it. : Nice Christmassy feel and simple rewarding gameplay. Good work!

-cd-

stian7 responds:

Yeah, it might not be the smartest thing to do in a cave, hehe. Thanks!

Really cool idea for a game, being able to create your own personal dungeon like this! Only potential flaw I can spot is how the props don't automatically sync with the background tiles, I'd like to follow the perfect grid layout but this way everything doesn't align perfectly by default, maybe an option to snap onto grid could be included? Also, how about an option to save levels/games through the NG API, and load them again at a later time? That'd be pretty neat. Keep up the great work!

-cd-

mwmdragon responds:

I included a grid to help you align the props.. but snapping as an option is something I will add in the future.

Well this was... different. :D The controls are great, the fighting system overall is great, the characters are varied, the background is alive... is just takes too damn long to finish a match! Seems like you just keep going forever. I like the special attacks/abilities, but it gets a bit monotone too. Maybe more attacks? Jumping attacks? Flying kicks? Combos? Keep it going!

-cd-

lorik responds:

hmm, thanks for the words. i will keep it in mind if i make a sequel!

This was a fun game, not just your typical memory game in how the level physics work and how the pieces occasionally move around. It gets pretty tough in the final levels, and completing the first ten levels with all hearts remaining... that was an even bigger challenge, but I made it! Woo! Finally! I like the fact that the level layouts are randomized within a certain selection too, so you don't get the same ones each time you play. Some are easier, some are tougher (the one where they all roll down on two sides, through warp holes, is especially hard considering it's such an early level). It's a fun challenge though, and should be good memory training too. Nice work!

-cd-

xmorpher responds:

Thanks for playing and for your review! :) we're glad you enjoyed the game and noticed the little details as the random backgrounds and the game difficulty curve... we invite you to try "Meme-mory" (the previous version too) Regards, and thanks again

This turned out to be one of the more addicting projectile-style physics games I've played in a while, ran through all 36 levels in a go, aiming for three stars on each one (seems to be a bug on the final medal though, it won't unlock!) and the way there was both fun and rewarding... except for level 33 which really started bugging me after countless attempts. :) That was definately the hardest level.

Anyway, as far as gameplay goes it's just perfect, just the right variation in obstacles and level designs for it to be addicting all the way through the 36 levels without getting tiring to learn. Controls are easy, and I'm glad there's no drag and drop involved but rather just click to play. Very simple and intuitive. The idea is good fun too, nice work!

-cd-

istvan89 responds:

Thank you very much for the comment, I'm glad you liked the game!:) I'm into the last medal unlock thing..

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