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Cyberdevil

844 Game Reviews w/ Response

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This was a fun game. I love how you can shoot up even the Level texts. :D The graphics are slick and detailed, backgrounds as well as interfaces, love the chunky ground, the swirly universal atmosphere and gritty textures for buttons and bars and typography. Only the blue light behind the Paused text looks a bit off. But back to the game, apart from being graphically unflawable, the controls are simple, there's plenty of variation and the defense concept is like a mixture of missile commander and RED, a favorite game the latter so this looks like great fun. All I'm missing are medels, keep it going!

-cd-

zinkins responds:

thanks a lot! Glad to bring you joy and fun :)

This was an awesome idea, like a portable version of Minecraft. Building was a lot of fun, though it would be great if you could rotate the world yourself, and view it from any angle you like. When you can only see it from diagonal angles it gets easy to misalign tiles between layers. It'd also be awesome with the option to save levels as shared creations, through the NG API so they're all stored online and viewable. Apart from that this was good fun. Plenty of potential to expand with new features/grid sizes/etc. Nice work!

-cd-

josh-tamugaia responds:

Noted. Thanks Cyberdevil!

Pretty cool game! I love the slick controls, incredibly smooth and easy to use. The graphics are neat and simple, the sceneries varied, the narrative adds a humane aspect to the game, a real story. Music's ambient and catchy too, great work!

-cd-

Chaz responds:

Thanks CyberDevil!

Awesome game, in all aspects. The creative storyline, the cute set of character and foes (that somewhat reminds me of Rayman's Rabid Rabbits) , the story, the music, the slick controls, incredibly smooth graphics that all amounts to a really sublime experience. The closest thing I can compare this too would be Adventure Time, in the graphical style and control, but of course there are differences. Anyway, twas a lot of fun to play. Nice work!

-cd-

SeethingSwarm responds:

Thanks for the compliments and I'm really glad you enjoyed the game! It feels great that one of my games has been compared to Adventure Time! :P

Doesn't seem like the highscore's working, and no mention on how much you need to achieve the medals either? Disregarding the a bit rushed graphics, you get thrown straight into the game without warning, with less than a second to realize you need to press space to keep flying (didn't even have time to notice the 'Press Spacebar' the first time. When you get to a certain point the game just freezes too.... is this really tested properly? Lotsa bugs to rinse! I love copter games though so hope for an improvement!

-cd-

allen43434343 responds:

Sorry idont know how to do newgrounds highscore can someone helpme with newgrouds api
!!

Fun game! The fact that it was made in such a short period of time is extra-impressive, though some things could definately be polished a bit, like: the hacky walljumping, the overly large hit areas for ex. traps, and save points or maybe checkpoints for the teleports, that'd be a great feature! I like the idea though, and the levels were cleverly designed. Some of the lab levels had really strong patterns though! Maybe dim out the ones in the background a bit so they don't contrast so much? Or add borders around the foreground ones? Anyway, it was a fun venture. You seem to be getting better at making games too, keep it going!

-cd-

DIWAKAR responds:

Thanx dude

Saving humanity's a pretty awesome task! I love the slick controls and graphics in this, the scenery reminds me of Metal Slug but the characters are a bit different, zombies, ninjas, dinosaurs? Hah, it's like the best of all words combined. :D Would've been cool with a more linear level layout, but it's a fun brawler, nice work!

-cd-

zzepgames responds:

The level layout is due to the time constraints we unfortunately had. We plan to revisit the game and add proper levels and progression. Thanks for the feedback!

I spot a few bugs, like how you can walk and shoot at the same time (not a bug per say, but there's no walk/shoot animation so it looks like you're just gliding, how if you boost between comic boxes the character sometimes runs up against the wall, and to improve: how about making transitions between boxes seamless, like you walk from one edge straight to the other, without the white space between? I mean there'd still be white space, but you wouldn't see the character walk through it. Would be good with trap doors you didn't have to wait for too, and maybe some effects on enemy hit, die, etc? I like the idea man, keep it up!

-cd-

DIWAKAR responds:

Woo Thanx

lol how he keeps saying 'Ooops' every time he jumps! The graphics are OK, but the controls are pretty stiff. When you land you pretty much stop, it's hard to gain speed, the obstacles are placed out in a way they're almost impossible to jump over sometimes. Not bad learning programming so early though. Any sequel planned?

-cd-

DIWAKAR responds:

Part 2 i haven't thught someone would ask me to make one

Haha, pretty cool. Looks like a lot's been improved before the other version, the hit areas and loopholes in this one are so many, and the sloping areas sometimes require jumping to get up. Fun prototype tho!

-cd-

DIWAKAR responds:

So was it better Than part 2

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