00:00
00:00
Cyberdevil

847 Game Reviews w/ Response

All 4,840 Reviews

19 reviews are hidden due to your filters.

Woo, probably your best game so far! :D And not just because I'm listed as Inspiration (wonder if you happened to stumble upon my old Tomatoo VS Caroot contest entry?), compared to previous ones the overall flow of gaming feels very polished and fast-paced, the levels aren't too hard, but if you want to get everything right it's a bit more challenging, and shooting the vegetables is a pretty rewarding task. I like how after the first boss you need to aim at a certain length too, it's a nice twist. At the second boss though (the hand) I fire a stream of bullets, the hand disappears and... that's it. I'm stuck on the level! :/ Bug?

A few suggestions: you could make the 'Next' text clickable as well as the icon, I clicked the text first so maybe other people do too. For the introduction, how about letting a user click past each cutscene rather than wait for the timer to run out? Especially useful if you've already played the game before and just want to get started. Anyway, nice work! Keep it going!

-cd-

DIWAKAR responds:

Woooot

Pretty clever word game this was. Nice work!

-cd-

shajby responds:

thank you :)

This was a fun game. I love how you can shoot up even the Level texts. :D The graphics are slick and detailed, backgrounds as well as interfaces, love the chunky ground, the swirly universal atmosphere and gritty textures for buttons and bars and typography. Only the blue light behind the Paused text looks a bit off. But back to the game, apart from being graphically unflawable, the controls are simple, there's plenty of variation and the defense concept is like a mixture of missile commander and RED, a favorite game the latter so this looks like great fun. All I'm missing are medels, keep it going!

-cd-

zinkins responds:

thanks a lot! Glad to bring you joy and fun :)

This was an awesome idea, like a portable version of Minecraft. Building was a lot of fun, though it would be great if you could rotate the world yourself, and view it from any angle you like. When you can only see it from diagonal angles it gets easy to misalign tiles between layers. It'd also be awesome with the option to save levels as shared creations, through the NG API so they're all stored online and viewable. Apart from that this was good fun. Plenty of potential to expand with new features/grid sizes/etc. Nice work!

-cd-

josh-tamugaia responds:

Noted. Thanks Cyberdevil!

Pretty cool game! I love the slick controls, incredibly smooth and easy to use. The graphics are neat and simple, the sceneries varied, the narrative adds a humane aspect to the game, a real story. Music's ambient and catchy too, great work!

-cd-

Chaz responds:

Thanks CyberDevil!

Awesome game, in all aspects. The creative storyline, the cute set of character and foes (that somewhat reminds me of Rayman's Rabid Rabbits) , the story, the music, the slick controls, incredibly smooth graphics that all amounts to a really sublime experience. The closest thing I can compare this too would be Adventure Time, in the graphical style and control, but of course there are differences. Anyway, twas a lot of fun to play. Nice work!

-cd-

SeethingSwarm responds:

Thanks for the compliments and I'm really glad you enjoyed the game! It feels great that one of my games has been compared to Adventure Time! :P

Doesn't seem like the highscore's working, and no mention on how much you need to achieve the medals either? Disregarding the a bit rushed graphics, you get thrown straight into the game without warning, with less than a second to realize you need to press space to keep flying (didn't even have time to notice the 'Press Spacebar' the first time. When you get to a certain point the game just freezes too.... is this really tested properly? Lotsa bugs to rinse! I love copter games though so hope for an improvement!

-cd-

allen43434343 responds:

Sorry idont know how to do newgrounds highscore can someone helpme with newgrouds api
!!

Fun game! The fact that it was made in such a short period of time is extra-impressive, though some things could definately be polished a bit, like: the hacky walljumping, the overly large hit areas for ex. traps, and save points or maybe checkpoints for the teleports, that'd be a great feature! I like the idea though, and the levels were cleverly designed. Some of the lab levels had really strong patterns though! Maybe dim out the ones in the background a bit so they don't contrast so much? Or add borders around the foreground ones? Anyway, it was a fun venture. You seem to be getting better at making games too, keep it going!

-cd-

DIWAKAR responds:

Thanx dude

Saving humanity's a pretty awesome task! I love the slick controls and graphics in this, the scenery reminds me of Metal Slug but the characters are a bit different, zombies, ninjas, dinosaurs? Hah, it's like the best of all words combined. :D Would've been cool with a more linear level layout, but it's a fun brawler, nice work!

-cd-

zzepgames responds:

The level layout is due to the time constraints we unfortunately had. We plan to revisit the game and add proper levels and progression. Thanks for the feedback!

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,486 / 100,000
Exp Rank:
80
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
32,977
Saves:
240,235
B/P Bonus:
60%
Whistle:
Deity
Trophies:
44
Medals:
11,323
Supporter:
12y 3d
Gear:
11