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Cyberdevil

850 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

Well that was simple fun. :) The topics of conversation give pretty obvious hints at how it's going to turn out, like watching the paint dry lol... there aren't too many choices to not explore all possibilities either, though that 'Sweet Kisses' medal had me confused a bit... any hints on how you unlock that? I'm almost starting to think that one may be impossible, only managed to get it by use of right-clicking after getting to one of the possible endings.

The artistry is nice and happy, the elevator music smooth and ambient, the dialog easy to click through and entertaining to read. Nice work!

-cd-

waffrus responds:

Thanks for playing and your kind words! I'm glad you enjoyed it! :D

For the "Sweet Kisses" medal, you have to focus on the "crazy about kissing" dialogue options, but only after you go for at least two of the good dialogue options (so that you don't scare off the love interest with a kissing craze as a first impression).

This was a more elaborate strategy game than I'd expected, the idea of bubbles was interesting, and I like how there's a story and characters as well as the strategic battles, all with names and settings. Steering the bubbles isn't so difficult when you can drag and select many at the same time, but how the different sizes move at different speed; how the enemy seems to move with different patters requires some strategical thinking. Simple idea; great execution. That Bubble Command logo is hella cool too.

-cd-

josh-tamugaia responds:

Glad you like it!! Thanks for the review!

So I read a couple of stories, voted, left, came back to read more... and my voting power is reset to 100%! The number of votes and the 'You' box on the option(s) I voted on still remain, so why is the voting power brought down? Is that a bug? Wonder how this information is saved? Does it use the NG passport or API to keep track of users? If that's the case it'd be neat with a notice about it, some 'You are logged in as ___' message maybe.

As for the game itself (if it is a game), it's awesome. I love the interface as much as the idea that the community submit; contribute to where each story leads. Only feature I'm missing is some ability to leave miniature reviews/comments on the individual writings, maybe at each point of choice... one more question btw, when a story is completed (they aren't endless are they?), are they still listed in the same interface? Is it going to split into active/archive as this grows? I'd love to contribute with some writing of my own if possible, and as such I also wonder: do authors/artists continually write their stories, or is the story already mapped out with alternate continuations from the start?

Awesome work.

-cd-

Evil-Dog responds:

That seems like a bug, tell me in a PM if you were logged in Newgrounds when you played. The voting power is saved on the server. So maybe you played logged out and created an account and then played logged in and it used your NG account. Is that possible? Let me know.

Yeah comments are coming in an update. The stories aren't endless. We',ll see how to classify them once they're done :D

The writers write as the decisions are made, the story and paths are not prewritten.

PM me if you wanna be a writer for it, I'll check your credentials and stuff

Woo, probably your best game so far! :D And not just because I'm listed as Inspiration (wonder if you happened to stumble upon my old Tomatoo VS Caroot contest entry?), compared to previous ones the overall flow of gaming feels very polished and fast-paced, the levels aren't too hard, but if you want to get everything right it's a bit more challenging, and shooting the vegetables is a pretty rewarding task. I like how after the first boss you need to aim at a certain length too, it's a nice twist. At the second boss though (the hand) I fire a stream of bullets, the hand disappears and... that's it. I'm stuck on the level! :/ Bug?

A few suggestions: you could make the 'Next' text clickable as well as the icon, I clicked the text first so maybe other people do too. For the introduction, how about letting a user click past each cutscene rather than wait for the timer to run out? Especially useful if you've already played the game before and just want to get started. Anyway, nice work! Keep it going!

-cd-

DIWAKAR responds:

Woooot

Man I love ping pong, this was a fun game, simple and addictive! What would be cool is a leaderboard that's integrated with the site (with the NG API), but apart from that - it's flawless. Keep it going!

-cd-

TreSensa responds:

Thank you, Cyberdevil! Appreciate the kudos. Yes, we're considering a leaderboard for the game.

Pretty clever word game this was. Nice work!

-cd-

shajby responds:

thank you :)

This was a fun game. I love how you can shoot up even the Level texts. :D The graphics are slick and detailed, backgrounds as well as interfaces, love the chunky ground, the swirly universal atmosphere and gritty textures for buttons and bars and typography. Only the blue light behind the Paused text looks a bit off. But back to the game, apart from being graphically unflawable, the controls are simple, there's plenty of variation and the defense concept is like a mixture of missile commander and RED, a favorite game the latter so this looks like great fun. All I'm missing are medels, keep it going!

-cd-

zinkins responds:

thanks a lot! Glad to bring you joy and fun :)

This was an awesome idea, like a portable version of Minecraft. Building was a lot of fun, though it would be great if you could rotate the world yourself, and view it from any angle you like. When you can only see it from diagonal angles it gets easy to misalign tiles between layers. It'd also be awesome with the option to save levels as shared creations, through the NG API so they're all stored online and viewable. Apart from that this was good fun. Plenty of potential to expand with new features/grid sizes/etc. Nice work!

-cd-

josh-tamugaia responds:

Noted. Thanks Cyberdevil!

Pretty cool game! I love the slick controls, incredibly smooth and easy to use. The graphics are neat and simple, the sceneries varied, the narrative adds a humane aspect to the game, a real story. Music's ambient and catchy too, great work!

-cd-

Chaz responds:

Thanks CyberDevil!

Awesome game, in all aspects. The creative storyline, the cute set of character and foes (that somewhat reminds me of Rayman's Rabid Rabbits) , the story, the music, the slick controls, incredibly smooth graphics that all amounts to a really sublime experience. The closest thing I can compare this too would be Adventure Time, in the graphical style and control, but of course there are differences. Anyway, twas a lot of fun to play. Nice work!

-cd-

SeethingSwarm responds:

Thanks for the compliments and I'm really glad you enjoyed the game! It feels great that one of my games has been compared to Adventure Time! :P

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