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Cyberdevil

850 Game Reviews w/ Response

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Well this was... different. :D The controls are great, the fighting system overall is great, the characters are varied, the background is alive... is just takes too damn long to finish a match! Seems like you just keep going forever. I like the special attacks/abilities, but it gets a bit monotone too. Maybe more attacks? Jumping attacks? Flying kicks? Combos? Keep it going!

-cd-

lorik responds:

hmm, thanks for the words. i will keep it in mind if i make a sequel!

This was a fun game, not just your typical memory game in how the level physics work and how the pieces occasionally move around. It gets pretty tough in the final levels, and completing the first ten levels with all hearts remaining... that was an even bigger challenge, but I made it! Woo! Finally! I like the fact that the level layouts are randomized within a certain selection too, so you don't get the same ones each time you play. Some are easier, some are tougher (the one where they all roll down on two sides, through warp holes, is especially hard considering it's such an early level). It's a fun challenge though, and should be good memory training too. Nice work!

-cd-

xmorpher responds:

Thanks for playing and for your review! :) we're glad you enjoyed the game and noticed the little details as the random backgrounds and the game difficulty curve... we invite you to try "Meme-mory" (the previous version too) Regards, and thanks again

This turned out to be one of the more addicting projectile-style physics games I've played in a while, ran through all 36 levels in a go, aiming for three stars on each one (seems to be a bug on the final medal though, it won't unlock!) and the way there was both fun and rewarding... except for level 33 which really started bugging me after countless attempts. :) That was definately the hardest level.

Anyway, as far as gameplay goes it's just perfect, just the right variation in obstacles and level designs for it to be addicting all the way through the 36 levels without getting tiring to learn. Controls are easy, and I'm glad there's no drag and drop involved but rather just click to play. Very simple and intuitive. The idea is good fun too, nice work!

-cd-

istvan89 responds:

Thank you very much for the comment, I'm glad you liked the game!:) I'm into the last medal unlock thing..

This was a pretty fun game, though I'm glad you put the limit around 30k because around that point it was getting hard to focus.. you never get a break. :P Would be fun with a more level-style build-up, where you buy upgrades between levels and it gets progressively harder without all at once. The enemy variation is nice, though they all look pretty much the same (how about different colors/armor/etc?), and the power-ups were a much appreciated addition. One thing that bugs me a bit is the background though, feels like you could've put some more work into that part, otherwise it's nice and simple. Keep it going!

-cd-

Daggietainment responds:

Your review makes a lot of sense, thanks for playing!

Woo, looks like this might be the first Unity game to win an award. If that's the case, congrats! It's a special occasion! Unfortunately the game just won't start for me, I have the player installed but I'm still getting a 'Install Unity Player' notice. Though earlier I'd get the NewGrounds notice and no voting panel, now it seems the message is displayed within the file. So... not much to comment on. Maybe it's an issue for me specifically, maybe with the game. Hope it gets fixed/fixes itself somehow.

-cd-

TenebrousP responds:

Try now!

So eh... how do you jump?! A tab with controls would've been a useful addition this game. :) Or at least under the submission description. Looks like it has potential though! Maybe a bigger stretch to start with before the boxes appear out of nowhere? And then progressive difficulty.

-cd-

cass12 responds:

im addins that jump with arrow up

Well this was a different approach to the classic shooter game. I'd probably have liked it more if I was the one riding in the sky shooting things, rather than just attacking from a fixed position in the ground... but the graphics are awesome. Neat, detailed and pixely. Great work!

-cd-

sushistory responds:

thanks !

Well it looks like I'm seeing everybody's test saves... or least almost a page more than my own. It's not so that this component is meant to show shared creations? Anyway, hope you get it sorted out!

-cd-

teejay-number13 responds:

Hmm... That may be a possibility. It does say "For loading user-created data, stages, content, etc." It may be that I'll have to create my own save buttons, sorta of like with the shard object method.

Oh man, feels like I've been clicking eights for hours! And yet according to my calculations (there's been plenty of opportunity for those :P) you should be able to click a hundred eights in just a bit more than 5 minutes, so somewhere between 30-45 minutes if you keep the pace. It is a bit annoyi9ng that the pace at which you click is limited though, and more particularly so that it seems to be just a bit more than one second so it's difficult to time... or I'm just getting impatient. Better l8 than never though, it was worth the w8, a medal like this is worth it's w8 in hold! If you want to spark some interest for the demo though, this is a rather monotone way of sparking it. ;) At least it's creative!

-cd-

thinking-man responds:

Thanks, m8

This was a pretty fun game, simple; classic... and with the best Snake game music I've ever heard. :) The controls aren't as smooth as they could be though, it seems you freeze up a bit when moving over the edge of the screen, you can't change directions, and the snake overall just doesn't feel as responsive as it could be. Also, would be good with some better feedback when you eat an apple, not just the apple disappearing but maybe blinking/fading, something more rewarding. At times, one of the body parts seem to freeze up for a while when you eat an apple. Ni bug, just an aesthetic thing, but it was a fun game overall - keep it going!

-cd-

Tenebrys responds:

thank you for this review ! it's a great help for make better games.
in the next days I will try to upgrade this game with your advices and I will keep that in mind for my futur creations ^^

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