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Cyberdevil

847 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

This was a pretty fun game, though I'm glad you put the limit around 30k because around that point it was getting hard to focus.. you never get a break. :P Would be fun with a more level-style build-up, where you buy upgrades between levels and it gets progressively harder without all at once. The enemy variation is nice, though they all look pretty much the same (how about different colors/armor/etc?), and the power-ups were a much appreciated addition. One thing that bugs me a bit is the background though, feels like you could've put some more work into that part, otherwise it's nice and simple. Keep it going!

-cd-

Daggietainment responds:

Your review makes a lot of sense, thanks for playing!

Woo, looks like this might be the first Unity game to win an award. If that's the case, congrats! It's a special occasion! Unfortunately the game just won't start for me, I have the player installed but I'm still getting a 'Install Unity Player' notice. Though earlier I'd get the NewGrounds notice and no voting panel, now it seems the message is displayed within the file. So... not much to comment on. Maybe it's an issue for me specifically, maybe with the game. Hope it gets fixed/fixes itself somehow.

-cd-

TenebrousP responds:

Try now!

Well this was a different approach to the classic shooter game. I'd probably have liked it more if I was the one riding in the sky shooting things, rather than just attacking from a fixed position in the ground... but the graphics are awesome. Neat, detailed and pixely. Great work!

-cd-

sushistory responds:

thanks !

This was a pretty fun game, simple; classic... and with the best Snake game music I've ever heard. :) The controls aren't as smooth as they could be though, it seems you freeze up a bit when moving over the edge of the screen, you can't change directions, and the snake overall just doesn't feel as responsive as it could be. Also, would be good with some better feedback when you eat an apple, not just the apple disappearing but maybe blinking/fading, something more rewarding. At times, one of the body parts seem to freeze up for a while when you eat an apple. Ni bug, just an aesthetic thing, but it was a fun game overall - keep it going!

-cd-

Tenebrys responds:

thank you for this review ! it's a great help for make better games.
in the next days I will try to upgrade this game with your advices and I will keep that in mind for my futur creations ^^

Gotta love the super mario sound effects when you die! Amongst other things. The controls are easy to grasp, and the combination of games worked way better than I expected, just wandering around and seeing how the SMB universe will surprise Goku makes the adventure a rewarding process. It's a fun venture, with a good plot to back it up (though the cutscene dialogs are probably the only thing that doesn't look very professional, odd color combo). Haven't played this to the end, but I will; will keep an eye out for the next one! One thing I'd love to see in this game are medals though, at least just the one for completing the whole thing. It'd be irrefutable evidence of success. :) Keep it going!

-cd-

SuperPottara responds:

Thank you,

And I'd love to add medals to the game, but I don't really know how to do that. I have read some of it in the information tab of Newgrounds, but I could not understand it. If anyone has any ideas how to add medals, send me a private message and maybe it will be in the next episode.

I will gladly appreciate it.

I'd be surprised if anyone ever does make it onto that list! Though with an HTML5 game it shouldn't be impossible for users to fabricate such an image... hope no one goes to such extent though. :P As you say this is probably definitely the hardest Asteroids game out there. With the increase of screen size and asteroids few and far between, I was thinking you might have simplified it a bit... but shooting around a bit certainly changed that perception! I wonder how the new greed system works, could it be that it generates a larger amount of debris the more you shoot? If so, there might be some strategy to this after all. I gave up pretty quickly, but the idea is good, and I like the Pause screen on this one. Keep it going!

-cd-

B1KMusic responds:

That's why I requested a full screenshot in the footnote. You can't cheat on the newgrounds page, as the game is put in a sandbox (a frame), so you have to go into the devtools and open the standalone game, which has a white background, and would obviously lead to suspicion. Furthermore, with the taskbar visible, they wouldn't be able to hide programs like Cheat Engine. There's only one way to cheat, and that's something that an intermediate/expert linux user would know, so I'm probably going to auto-disqualify Screenshots in linux, and require that a screen recording is made of the game being beaten.

The greed system works the same as it did since I made the initial jsfiddle demo: shoot rapidly without discretion -> you risk shooting the large asteroid multiple times -> it breaks into a million pieces -> you're boned

I just used "greed system" as a word to explain how I balanced the rapid fire. So basically the strategy is to slowly and methodically take out one asteroid at a time, which will take forever.

Anyways, thanks for the feedback, Cyberd. You're always honest :)

Great game! I love the idea, the interface, the way you interact... it's all really slick and graphical. The fact that I'm not a native speaker and somehow grouping certain themes of words was a more challenging event than I thought it'd be is just good, great practice and fun; most of them were simple enough. It seems like the themes I don't know enough about are plants and edibles, but either way, great work! All this is missing are medals! :)

-cd-

IgorStepanov responds:

Medals have been added!

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