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Cyberdevil

844 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

What an awesome mixture of mini-games! I was expecting the games to be looped, but after the first fifteen... not a single repeat. O_o I guess they will eventually, and I shall no doubt get further with future attempts, but I wasn't expecting so much! There's a lot of variation in styles and objectives, and the occasional one where the controls aren't immediately as obvious as the rest of them (like the gliding one, waiting for an opening, shooting the target). It's a fun; fast-paced party game, as fun to play alone as taking turns with other people. Nice work!

-cd-

WarmanSteve responds:

There are 27 microgames and 2 boss games (All with 3 tiers of difficulty), so there's a decent bit of stuff before you start seeing repeats :P Conveying what the player needs to do in a matter of seconds was a bit tricky, so I can see how some of the games were a bit unclear (The laser game in particular seemed to be problematic, I might patch it or take it out). Thanks for the review, and glad you liked it!

Simple fun! The concept's definitely original, simple yet varied in the spontaneity of each encounter. The way the screen shifts around according to movement is pretty neat, makes the whole canvas feel alive. Nice work!

-cd-

Guy-Unger responds:

thanks Cyberdevil!

I usually love dirtbike games like this, but this was one was... hard! Also seems to lag a bit on my computer. I refreshed the game after the first session, and six levels in the music hasn't started playing at all. Guess that's a bug? The 'rotation' controls are a bit hard, at times it seems they have no effect, and when you spin upside down the directional keys seem to have a reverse order all of a sudden, makes doing a flip pretty confusing. I got to level 6 though, despite the challenges (guess it was a moderate dosage of challenge) but at this point I just can't get further. No matter how much I try to grip that initial wall, I cannot jump far enough. Not sure if it's lag or lack of technique, but that's where my venture ends! :/ Also, bit weird seeing the bike without drivers, and latter levels without backgrounds. It looks good initially, but I can't help feel like it's somewhat incomplete; could be a lot more fun to play. Keep it going!

-cd-

larrynachos responds:

Ah, The music bug is because construct 2's audio preload behaviour sucks, and it returns a success prematurely. I haven't experienced this problem, and I don't think others have either (it might be a problem with your computer, because you also said that you couldn't play dead defense, correct?). This game was made super hard on purpose (it takes me roughly half an hour to complete). On level six, don't try to grip the wall. What you want to do is hold down the W key a split second after the level loads, which will make your bike do a wheelie. Just keep accelerating until you're off the ramp. If the bike begins to correct it's posture in midair, that means you did it right.

The physics were a bit wonky, because construct 2's physics system is pretty simple. The rotations invert because of the way the bike is spinning in midair. I'll fix it in any potential sequel I might make.

If you don't see the backgrounds, that means your computer is a butt and can't handle large images. The backgrounds were like 5000 pixels wide, so some systems can't handle it.

Thanks for the review, man!

Seems like there's a white border on the right side of the canvas, is that supposed to be there? The game itself is real nice, happy music (apart from the fights, suitable music there too); comfortably pixel world and a simple routine to get into. Work, rest, work, rest, buy weaponry, battle, eat, work, rest, eat work, rest... each opponent requires some upgrading and additional money. Haven't gotten far enough to know yet if it gets monotone in the long run, but so far so good. Small adventure-type SIMs like this are a bout of fun. Keep it going!

-cd-

feyninja responds:

Thanks for your compliment!

Oh, there's a special ending if you don't get killed huh... maybe I'll try it again later on! Played through it twice, kinda. First time, I didn't collect all the apples! Argh! Too much of a hassle to go back. Second time I got killed just once. Bummer. Never by that bad apple btw, but that was a fun detail. The controls are easy, though it'd have been nicer if you didn't have to continually press the keys and could hold them down to keep sliding in a specific direction. It's a bit of a time-consuming game considering the reward, though it's not so long you give up, and the challenge is just right if you play to survive unscathed. Graphics are a bit eh... on the simple side, though that final screen wasn't too bad eh. :P Twas a fun play!

-cd-

Knuckstrike responds:

Getting all the apples is kind of the easter egg in this game. You didn't think you'd beat the game by finding a tent did you? :]

I thought about implementing a feature where you could just hold the arrow keys and got through but since that's only really useful in about two places and it kind of ruins the long stroll towards the end I decided to leave it out.

Yeah, I worked really hard on the graphics of that final screen. Glad I got some recognition.
In my first two years of high school I made it through with an insufficient for both drawing and the claying lessons as my only insufficients so you could say drawing isn't a strong suit of mine...

Thanks for leaving a review Cyberdevil.

Well apart from the long wait in finding an opponent (I guess timezones aren't working to my advantage here) it was a fun game, simple, totally overpowering and impossible to win but still a short and intense play. Good luck with that bigger project!

-cd-

Evil-Dog responds:

well it's rock paper scissor :) it,s luck and a bit of psychology really

Starts getting harder after ten levels. It took me a while to realize that thing that you only need to press left or right to wall jump (took till I read the description in search for clues), but it actually makes the gameplay simpler, even if it's a bit a confusing configuration at first. I like the simple level design, even if I was expecting more simplicity even with the latter levels. For the yellow door, it looks like the character's moving in behind it rather than through it. The ambient soundscape in the background's real nice. Keep it going!

-cd-

almostnot responds:

Thanks for the feedback. If you have any ideas of how to make the "you only need to press left and right to wall jump" more obvious that would be awesome. Looking for a way to do it without breaking the forth wall.

All the visuals are pretty simple but maybe a shrink animation on the doors would work while still keeping it simple. Soundscape is all thanks to the great work of Kevin Bryce, look him up on that there google, he's great!

This was a good game! Only thing that bothers me a bit is how long the transitions take, with the black fade, though... might by lag. Anyway, visual novels seem to few and far between here, so this was a refreshing adventure. Dialog is pretty ordinary, but expressive and easy to read, the plot's easy to get into, the characters diverse, the sceneries detailed, and it leaves me wondering if there'll be a sequel? Seems like promise for one. Nice work!

-cd-

Dark06Star responds:

I am happy you liked the game ^^. And I am thinking of leaving the ending like that... It's more of a deep ending if you think about it, it raises a lot of questions, even the question of it being a "Happy Ending". but it all goes back to the players, and how they want to see it. ^^;

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