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Cyberdevil

847 Game Reviews w/ Response

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Man I wish I'd had time to make something for this! It turned out pretty good. Plenty of stuff to browse through, though seems like you made most of them. :) Always fun with medals too. Interface, easter eggs etc are nice details, and as for the art: Beef Boy must be the most elaborate one in the mix. Nice work!

-cd-

DIWAKAR responds:

Yup I made most of the Artwork and The submission was very very Less

This was a bit different a platformer, combination of the wild west and jump/avoid as it is. I like the minimalistic and varied pixel scenery, the aspect of having to reload, the ambient music, the laid-back pace and atmosphere of it all, it's good fun! Didn't realize the gaps where gaps at the start though, to me they looked like raised land rather than ducts you could fall into. Maybe because the 'frame' at the top is the same as the normal ground, that it doesn't melt into the actual background? Anyway, once I figured that out, it's all fun! Keep it going!

-cd-

duckbridge responds:

Thanks! Yes we're aware of the hole-issue :) and we've already taken notes of it:)

Well this was a fun little gadget. Not that many actual pieces of attire, but plenty of other small easter eggs and options - music, backgrounds, etc. Nice work!

-cd-

TastyPotion responds:

Thanks! I made it in just a few hours for fun. Nothing too serious. I'll be making some better games soon though.

What an awesome mixture of mini-games! I was expecting the games to be looped, but after the first fifteen... not a single repeat. O_o I guess they will eventually, and I shall no doubt get further with future attempts, but I wasn't expecting so much! There's a lot of variation in styles and objectives, and the occasional one where the controls aren't immediately as obvious as the rest of them (like the gliding one, waiting for an opening, shooting the target). It's a fun; fast-paced party game, as fun to play alone as taking turns with other people. Nice work!

-cd-

WarmanSteve responds:

There are 27 microgames and 2 boss games (All with 3 tiers of difficulty), so there's a decent bit of stuff before you start seeing repeats :P Conveying what the player needs to do in a matter of seconds was a bit tricky, so I can see how some of the games were a bit unclear (The laser game in particular seemed to be problematic, I might patch it or take it out). Thanks for the review, and glad you liked it!

Simple fun! The concept's definitely original, simple yet varied in the spontaneity of each encounter. The way the screen shifts around according to movement is pretty neat, makes the whole canvas feel alive. Nice work!

-cd-

Guy-Unger responds:

thanks Cyberdevil!

I usually love dirtbike games like this, but this was one was... hard! Also seems to lag a bit on my computer. I refreshed the game after the first session, and six levels in the music hasn't started playing at all. Guess that's a bug? The 'rotation' controls are a bit hard, at times it seems they have no effect, and when you spin upside down the directional keys seem to have a reverse order all of a sudden, makes doing a flip pretty confusing. I got to level 6 though, despite the challenges (guess it was a moderate dosage of challenge) but at this point I just can't get further. No matter how much I try to grip that initial wall, I cannot jump far enough. Not sure if it's lag or lack of technique, but that's where my venture ends! :/ Also, bit weird seeing the bike without drivers, and latter levels without backgrounds. It looks good initially, but I can't help feel like it's somewhat incomplete; could be a lot more fun to play. Keep it going!

-cd-

larrynachos responds:

Ah, The music bug is because construct 2's audio preload behaviour sucks, and it returns a success prematurely. I haven't experienced this problem, and I don't think others have either (it might be a problem with your computer, because you also said that you couldn't play dead defense, correct?). This game was made super hard on purpose (it takes me roughly half an hour to complete). On level six, don't try to grip the wall. What you want to do is hold down the W key a split second after the level loads, which will make your bike do a wheelie. Just keep accelerating until you're off the ramp. If the bike begins to correct it's posture in midair, that means you did it right.

The physics were a bit wonky, because construct 2's physics system is pretty simple. The rotations invert because of the way the bike is spinning in midair. I'll fix it in any potential sequel I might make.

If you don't see the backgrounds, that means your computer is a butt and can't handle large images. The backgrounds were like 5000 pixels wide, so some systems can't handle it.

Thanks for the review, man!

Seems like there's a white border on the right side of the canvas, is that supposed to be there? The game itself is real nice, happy music (apart from the fights, suitable music there too); comfortably pixel world and a simple routine to get into. Work, rest, work, rest, buy weaponry, battle, eat, work, rest, eat work, rest... each opponent requires some upgrading and additional money. Haven't gotten far enough to know yet if it gets monotone in the long run, but so far so good. Small adventure-type SIMs like this are a bout of fun. Keep it going!

-cd-

feyninja responds:

Thanks for your compliment!

Oh, there's a special ending if you don't get killed huh... maybe I'll try it again later on! Played through it twice, kinda. First time, I didn't collect all the apples! Argh! Too much of a hassle to go back. Second time I got killed just once. Bummer. Never by that bad apple btw, but that was a fun detail. The controls are easy, though it'd have been nicer if you didn't have to continually press the keys and could hold them down to keep sliding in a specific direction. It's a bit of a time-consuming game considering the reward, though it's not so long you give up, and the challenge is just right if you play to survive unscathed. Graphics are a bit eh... on the simple side, though that final screen wasn't too bad eh. :P Twas a fun play!

-cd-

Knuckstrike responds:

Getting all the apples is kind of the easter egg in this game. You didn't think you'd beat the game by finding a tent did you? :]

I thought about implementing a feature where you could just hold the arrow keys and got through but since that's only really useful in about two places and it kind of ruins the long stroll towards the end I decided to leave it out.

Yeah, I worked really hard on the graphics of that final screen. Glad I got some recognition.
In my first two years of high school I made it through with an insufficient for both drawing and the claying lessons as my only insufficients so you could say drawing isn't a strong suit of mine...

Thanks for leaving a review Cyberdevil.

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