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Cyberdevil

844 Game Reviews w/ Response

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A catchy title, an unusual main character, crisp pixel graphics and incredibly happy euphorically awesome bliss-inducing music. Love it! Interface is as stylishly drawn as any of the game elements too, and highscores are great but... any chance you could add medals as well? Thanks for the entertainment!

-cd-

MyPocketGames responds:

Thank you a lot! Medals in development.

Love the idea, though you might want to mention in the game that you can (apart from move using A/D keys) also rotate the world. I went with arrow keys automatically, and thought rotation was the same as movement, which of course made the first passage an impassable puzzle... game's great if you don't get stuck on the controls or lost though, challenging, puzzling; fun. It even has a story! :D

-cd-

chrishughes2d responds:

Currently the first screen tells you how to move left and right (all that's needed to escape the first screen), then the second screen tells you how to rotate left and right (which is required to solve that screen). And finally, the third screen tells you that you can drop and spin in mid-air.

Did you see those other prompts, or did only the first prompt appear when you played?

Cheers.

Pretty interesting idea, but the idling part had me confused. Not sure what I'm doing or exactly how to achieve the goal... feels the weak point with this game is some in-game guidance at what's actually going on. Definitely a unique idea though!

-cd-

ceosol responds:

Thank you for the feedback. There were definitely limitations with creating this game, one definitely being the time and the other having it all on one screen. The original concept was more of an open world idle game... once the theme was announced, I came up with the game board idea.

Apart from the fact that this game never seems to end, it was fun! I avoided the space mines best I could expecting an increasing challenge aaand suddenly I'm past 10k and nowhere near running out of time (more than 50 remaining), continued play seems somewhat monotone at this point. Unless control via regular mouse is easier, the difficulty balance seems a bit off here. Keep it going!

-cd-

MinorAtrocityGames responds:

It shouldn't go on forever. Even if you hit every ghost possible you should still run out of time. I'll have to look and see if there is some sort of bug that's giving you extra time.

Was expecting an explosive finale, but it looks like you grow up the lab. :P Nice work!

-cd-

selfdefiant responds:

Thanks!

Got stuck in the advanced tutorial. On the part where you're supposed to drag from all three planets to defeat the enemy, nothing happens. Clicking and dragging does nothing, the line and sounds appear, but no action happens, and there seems to be no way to move onward. Tried right clicking play to no avail... unless I am totally missing something it seems like a pretty major bug! Game overall looks great though.

-cd-

flashyfrazer responds:

Hmm I'm sorry for this.. are you sure you are clicking and highlighting all your planets? Sorry for any confusion :)

This desert's turning into a pretty big place! Nother nice segment of the saga.

-cd-

selfdefiant responds:

Thanks!

Woo, burgers in the wild west! A nice twist to this classy restaurant establishment series. Still just as fun as the prequels, but with some appreciated variation in nutrition and ambient dusty Western background music. Great weather-worn West-style interface too. Nice work!

-cd-

DeqafStudio responds:

Thanks!

Bamboo Shoots!

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