An intriguing and creative story/concept! Resolutions a few pixels too wide for my screen (speaking of that 'Entire game on one screen thing...), but otherwise it's all good. Nice work!
-cd-
An intriguing and creative story/concept! Resolutions a few pixels too wide for my screen (speaking of that 'Entire game on one screen thing...), but otherwise it's all good. Nice work!
-cd-
Thanks for pointing out the resolution issue and for the nice words ;). Glad you liked the game.
Woo, all-time highscore with more than a thousand to spare! :) First attempt didn't go so well, second went MUCH better. Overall it's a fun and addicting game, though after getting one record it feels like that's all one arm can take, gets more tiresome than you'd think trying to quickly flick all squares in the right direction. Anyway, it's simple, fun and plenty rewarding! Nice game.
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Congrats on your highscore and thanks for your kind comment!
That export feature is something I haven't seen in a game in a long time, pretty useful! I appreciate all the options in this game especially, even if the game itself isn't that advanced (also didn't know about that Unity bug - good knowing).
The graphics are nice and crisp, and the gameplay easy to get the hang off, though it still feels somewhat monotone. Maybe it's the lack of response, how each UFO just fades - no aswesome explosion, confetti flying on level up, etcetc, not such a 'visible' reward. Visuals on the spaceships you click crashing are good though! There are plenty of upgrades, and I haven't had the opportunity to explore them all yet, but in the initial phases I'm not really getting addicted, apart from visual reward I'm not sure what's missing, but I guess it's something. Keep up the good work though!
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Thanks for the feedback! We are working on a new game right now, but as soon as it's finished we plan on doing an update to this one. We will try to get more visual feedback and revamp the gameplay a bit.
Another fun; simple physics game! Levels are varied, and it's always nice with a story to back up the gameplay. Nice work!
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Thank you!
A catchy title, an unusual main character, crisp pixel graphics and incredibly happy euphorically awesome bliss-inducing music. Love it! Interface is as stylishly drawn as any of the game elements too, and highscores are great but... any chance you could add medals as well? Thanks for the entertainment!
-cd-
Thank you a lot! Medals in development.
Love the idea, though you might want to mention in the game that you can (apart from move using A/D keys) also rotate the world. I went with arrow keys automatically, and thought rotation was the same as movement, which of course made the first passage an impassable puzzle... game's great if you don't get stuck on the controls or lost though, challenging, puzzling; fun. It even has a story! :D
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Currently the first screen tells you how to move left and right (all that's needed to escape the first screen), then the second screen tells you how to rotate left and right (which is required to solve that screen). And finally, the third screen tells you that you can drop and spin in mid-air.
Did you see those other prompts, or did only the first prompt appear when you played?
Cheers.
One of those games you can't win! :P Would be nice with some highscores here, or medals (I got 56, for the record) as the current Game Over screen doesn't feel the most rewarding. I like the idea, the controls, the progressive difficulty, the neat graphics and music though. IOW: good game!
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Thanks for the feedback! I totally agree. I'm considering doing an updated version of this in the future since people have been leaving all sorts of fantastic feedback with good ideas to make it more enjoyable. I'm glad you enjoyed what is there though!
Pretty interesting idea, but the idling part had me confused. Not sure what I'm doing or exactly how to achieve the goal... feels the weak point with this game is some in-game guidance at what's actually going on. Definitely a unique idea though!
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Thank you for the feedback. There were definitely limitations with creating this game, one definitely being the time and the other having it all on one screen. The original concept was more of an open world idle game... once the theme was announced, I came up with the game board idea.
Apart from the fact that this game never seems to end, it was fun! I avoided the space mines best I could expecting an increasing challenge aaand suddenly I'm past 10k and nowhere near running out of time (more than 50 remaining), continued play seems somewhat monotone at this point. Unless control via regular mouse is easier, the difficulty balance seems a bit off here. Keep it going!
-cd-
It shouldn't go on forever. Even if you hit every ghost possible you should still run out of time. I'll have to look and see if there is some sort of bug that's giving you extra time.
Was expecting an explosive finale, but it looks like you grow up the lab. :P Nice work!
-cd-
Thanks!
Bamboo Shoots!
Age 34, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04