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Cyberdevil

847 Game Reviews w/ Response

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Hah, that overused anime trope, and a masterball on a Magikarp! XD Fun stuff. Looks like the transitions are getting much smoother again with this one, not at all as jumpy... maybe not incredibly suspenseful either, didn't get as much sense of 'threat' with this as the first or second, but it does keep you looking forward to the sequel! Nice work!

-cd-

JackAstral responds:

Thanks! I'll try make episode 4 a little more suspenseful :)

Overall this is a fun game! Bit annoying how the intro pops up every time you return to the menu, bit confusing how you're not told what's a power-up and what's an enemy, or what the power'ups do. The heart (extra life) and red power-up (kills all enemies for certain area) weren't difficult to figure out, but what about that last one? Nothing seems to happen when I pick up those. Also not much difference between the different modes, Easy took a while to complete, but once you've done that the other two seem to be the same thing with just fewer lives. Challenging, but not very varying! Ironically the boss is the easiest part, too, getting to him is the hard part. I like the pixel graphics, good game overall, but some things could be improved! Btw, can't seem to figure out how to get that 'I see you' medal... how about a hint? :P Keep up the great work!

-cd-

rhys510 responds:

when you pick up the other 2 things you get more points
I might add in instructions but i thought they were fairly obvious but i guess not lol
go the ship that is blue with the white x on it and look for the secret ;)
- thanks :)

lmao, what a bizarre concept for a game, a tiny part disturbing, most parts entertaining! Fo shitzle. Graphics are really the only thing that could be potentially improved, fancier/more consistent typography for some of interface text, stuff like that. Also bit difficult dialog to hear in that introduction, so much echo. In terms of gameplay and entertainment value it's mile high though, nice work!

-cd-

Choga responds:

I'm glad you enjoyed the game! Thanks for the feedback :). For my next game I am going to improve on the graphics and sound design. Thanks again for the review!

Nice cars! Oldskool sceneries! Trails of grass and elements rather than the regular road dust! Love vehicle physic games like this, and this one definitely had a new take on it. Now if there only were some (NG API) medals to merit completion I wouldn't be missing a thing. ;) Great work!

-cd-

ImpishMouse responds:

Thank you! Medals appear in a short time.

A fun finale to this adventurous saga! Bet that guy's going to look differently at insects and animals from now on. :P Good game.

-cd-

selfdefiant responds:

Thanks, Glad you liked it!

Too addicting... but also too time-consuming! A few gameplays and entertaining experiences (First Aid Kit! U had no idea what to do with the things inside - so U ate the gauze. lmao) later I'm still no closer to winning when I started. Discovering that you could distribute the Power Ups! as stat points was a neat revelation though, and once attack increases it gets much easier to beat the bad guys, even if they have this unfair advantage that even if you don't even tough them - you still suffer damage! I love the idea, but I wish it didn't take so long to... get nowhere. With a smaller board or fewer 'items' to grab I'm thinking it could be more fun. Nice work though! Also, nice idea with that sound check gadget with links to all downloadable samples, fun little detail!

-cd-

Surn responds:

Glad you enjoyed the game, despite it's unfairness. I know it's frustrating when games make you spend relatively - large amounts of time only to flip the table.

Haha, gotta love that booming voice in the background! It's a pretty basic fight, but good fun, intro cutscene and everything. Though could there be some... reference here I'm missing? Keep it going!

-cd-

Aprime responds:

Haha great! Always nice to get a comment from CD :)

Not a bad runner game! I like that you can toggle your speed too, good to slow down before certain uncertain obstacles, or speed up for a high-score. Music feels a bit ambient for a runner game though, where you run, you know? :P Feels like music for a stroll/RPG type game. Anyway, the part of the game I like less is how your progress seems to be determined entirely by luck. Eventually a ghost and a creeper, or two, all appear in a group where it's just not possible to jump over them.... so getting to 10k feels pretty difficult. I do like that it's not one of those endless runners though, doesn't take so long to get a high score that you're not motivated enough to try again, at least a few times. Nice work!

-cd-

Kandonian responds:

The music is just Minecraft music but in the future I'd love to get some music made for the game. As for the luck factor, I am looking into making it so that it wont do that if possible. The 10k Medal is going to change to 5k soon which is more possible once I add in the less luck based system.

Thanks for the feedback though!

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