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Cyberdevil

847 Game Reviews w/ Response

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A fun game, but without the medals it feels there wouldn't be much incentive to run for this long. The level stays the same, the upgrades are a bit limited, the coins don't feel particularly rewarding to pick up (no refreshing sound when you hit them, no sparkling transition, etc), and they're spaced out in such a way that you easily jump past them, or have to choose either one on ground or in the air, it's not a pattern where you can maneuver to catch them all and get that extra sense of accomplishment you would if you were able to. It's fun for a while, but the lack of variation and one-sided reward brings down re-playability a bit... once you get a score, that's it. Power-ups, scenery changes, unlockable characters, etc... there's a lot that could be added to keep users playing a while longer. Keep it going!

-cd-

Kandonian responds:

I'm looking into adding characters and unlockables as well as skills and such into the shop for a patch!

Controls are easy, visuals are great, the sceneries are stylish and diverse (the broken frame effect is pretty neat)... but it is indeed easy to wind up roaming around wrongly, aimlessly circulating the fragments of different screens! I like the music, the voices... what I don't like is the lag. Though I'm not sure what causes it, I imagine being able to toggle quality could solve the issue, but there's no option for it, nor am I able to right click and toggle myself. Could be a useful feature for those with computers that can't keep it up! Nice work otherwise.

-cd-

GroZZleR responds:

My apologies for the performance issue - I'm not sure what's causing it for certain people. I think it's related to a specific browser or OS implementation of Flash. Thanks for taking the time to play and critique despite your performance issues.

A fun little RPG! Though it's mostly text-based, it was still surprisingly addicting. Plenty of generic battle/buy/upgrade features that get you hooked a while, all of them without too much clicking or waiting required to get through, and some entertaining events along with the generics, like dumpster diving, turning into a mermaid etc. I like how you can change color by clicking the Penguin too, small unmentioned features like that makes it all the more interesting to click around and see what happens.

Only feature I'm missing is: how much money you currently have being displayed in the places where you can pay to do certain things (Armory, Weaponry, Alchemist, Gym, etc). Would be nice with some feedback when you save too, like a message telling you: the game has been saved. Nifty little game overall, and new features might add some continued playability!

-cd-

JackAstral responds:

Thanks for the suggestions- I've added them in now!

Hmm, the magician does look like a magician... but that warrior looks a bit like a tree! Feels like there'd be space for some backstory there. What is this mystical word in which we doth battle? What people do exist here? What's the motive of this quest and carnage?

Gameplay itself is great though. Intuitive interfaces and fun gameplay. Nice work!

-cd-

J0x responds:

Backstory was not. I had to come up with a story very quickly.

A simple, fun; classically classy Whack-a-Mole game! I like how it's divided up in levels too, so it's not completely endless. One thing though: even if you whack-a-Mole multiple times (which you can do easily) it doesn't seem to give any increase in score. :/ Feels that all that extra bashing should give some reward! Good game though.

-cd-

RazvanIS responds:

Thanks for the suggestions, I'm working to add other characters and objects at the same time I want to add and lives.

Hah, a pretty creative sports game! Not the typical sport-sport, but good caricature comedy! Gameplay's smooth and simple, idea's a lot of fun. Nice work!

-cd-

Yoypo responds:

Thanks Cyberdevil

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