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Cyberdevil

844 Game Reviews w/ Response

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19 reviews are hidden due to your filters.

Now this is the kind of game NG was made for. :D I love the idea, simple and addicting, and the graphics are appealing too... though as for gameplay it does feel a bit imbalanced. The speed picks up crazy fast yet sometimes slows to a crawl... and stops before you manage to run into anymore monsters/girls. It also feels like it jumps a bit, but may be that's simple lag, otherwise the controls are smooth; gameplay easy to get into. And play again, and again, and again... wish you had a total score table too for those that really put in the time here; show the accumulated effort spent on traversing those murky swamps and dungeons. ;) Good fun.

-cd-

ninjamuffin99 responds:

ay thanks for the review! That accumulated score is def gon be something we'll add since personally i'd like those stats myself lol

It's like Mario but with a whole new world of physics, and so many entertaining details along the way. :) That everything can be moved about really adds a lot to the experience, though the main character movement seemed almost excessively fast at first, so responsive... takes some getting used to. I like the world, the levels, the small details like that guy getting consumed by darkness AAARGH, and the music has an uplifting comical tone, too. All in all seems like a thoroughly fun game, the only thing missing: medals. :) Would be a pleasure to play through it with a few of those to mark the process... great game.

-cd-

EggysGames responds:

The clouds having physics is definitely a personal fav of mine :) Thank you I'm glad you liked all the little details I added along the way to try bring the game to life.

The darkness consumes meeee arghhhhhhhhhhhhhhhh

An interesting and working combination! Graphics, game play and all is pretty impressive. Small details like being able to just slightly move the camera around a bit, and character being separated from the background as to give it a three-dimensional look in the cutscenes... really gives it a good first impression, but once you jump into the game it's not all as obvious as you'd like. Tutorial could definitely elaborate a bit, but overall seems great. I like the hybrid concept.

-cd-

Inateno responds:

Hi Cyberdevil,
Thanks for the positive feedback.

I'm glad you noticed all these small details ^^

I will indeed improve the tutorial, it's actually my biggest problem lol (even the online is easier to resolve).

Not sure how well a members-only app will fare here, considering users would expect being able to access content uploaded here. You're uploading this to NG, after all, if it's members only wouldn't it be better on a members-only site? No information regarding how user registration or information is handled either, so it really is closed entirely. Login screen looks good but... that's about it.

-cd-

JakubOkraska responds:

Well, I wanted it to be avaiable only to members of my facebook RP group.
Soon i'll make an open version for everyone.
It will look the same except there will be "OPEN" instead of "APP".

Think this might be the first Serious Sam game I see here. :) I like the functionality overall, though feels a bit limited. Would be cool if you could start a chain-reaction like in the real game if you blow up one bomber guy with others right beside, and if you actually had some visual aim when you shot, if Serious Sam moved, and most of all: if the screen was centered. Seems to be embedded at the wrong size? A highscore table would be neat, too! Good start but could use some polish.

Otherwise lots of props on the tribute! For a quick time waster it's pretty fun.

-cd-

proff1 responds:

Thank you for your tips! If i update the game i will keep on my eyes on your comment! ;)

Not a bad start but... you could really use some more items! It does embed.

-cd-

LoftyAu responds:

:D yusyus I am pleased. Now comes the part where I start cramming in other goodies.

A pretty clever and unique twist to the puzzle genre, with so many alternatives to keep you hooked, too! Daily quests and all. Any chance you might add medals to the game too? Nice work!

-cd-

RealBeardroid responds:

Thanks for the review!
After discovering that I can use highscores (that are added), I discovered that I can use medals so I will definitevely add medals :)

Ted

To think I'd never played the original. :) Just as awesome as the newer ones, albeit a bit simpler... playing this now I'm reminded of how awesome an addition the medal feature was on new games *hint hint*, but other than that this was great. As entertaining and randomly consequential as always. Great work!

-cd-

PuffballsUnited responds:

I never expected it to get this big haha

Well this was a trip! :D Great music, first and foremost. As for the gameplay it was fun but at the same time somewhat aggravating, the free-aim mechanism clashing with the car controls, quick turning, that makes you want to try in a straight line and shoot out a window instead of really go crazy and aim all over. Or maybe it's the from-the-inside-of-the-car perspective that gets in the way a bit... it just felt too flimsy and free IMO. Also missing car sounds on abrupt turns and such, feels like the driving aspect's a bit downplayed there.

The arena's a bit limited too, in appearance and dimension (all flat), but for a quick time waster it was a good dose of fun. Do appreciate the oldskool early-FPS-style atmosphere it brings in. :) Fun game, though could be polished a bit!

-cd-

Mantis1 responds:

Thanks! I agree about the jankiness. I do plan to revisit this concept.

And indeed the music is great and inspired the game's concept. Wish I met who composed it *wink* *wink*

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