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Cyberdevil

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Finally a puzzle game of yours I can actually get through. ;) Clever, challenging; great on all levels but not impossible yeaaah! Impeccable design as always. Really feels rewarding when you get through it all. Level 21 had me stumped for an embarrassingly long time...

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Congrats to the winners! :)

This was fun. Fun idea to turn this into a nostalgic Win XP experience too, although it seems you can click through windows and open things you're not expecting to open, but maybe that's an intended quirk for all the more old OS-like nostalgia? :P

Nice work on this, and thanks for arranging yet another year!

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Little-Renastair responds:

I could fix the bug of clicking through, but I found it too amusing, just like most of the spelling errors I threw in!

Felt like the visual comedy was maybe the highest with the first, but still great here, and glad the interface went back to the one that worked the most. Good fun.

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Another fun one! And typing in letters instead of moving them around does save a lot of time, unless you happen to type one letter lowercase instead of uppercase, or vice versa, or miss a letter in writing... in the end not sure it really made things easier, but it feels a bit more high-tech somehow. Pretty good interface if you do things right but most of all: great art/fun.

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Didn't recognize all the references here, like the Crazy Glue, but the ones I did get were all great. :D Mister T hell yeah. Such an icon. And the comical twists towards the end... this one was really fantastic.

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Keeping this going for 31 levels, much less 1001... just seems crazy.

I like the design, but the level layout/enemy count feels a bit too compact for comfort. You're boxed in almost right from the start, new enemies keep popping up, and there's no margin of error at all if you want to survive... maybe it's a game you can master but first impression's difficulty is just way too high.

Thinking a few lives and/or power-up's to assist you might boost the concept, or just a larger canvas, so you can keep track of enemies more from afar. Or both.

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RowanFuture responds:

I appreciate the feedback, the game is meant to be chaotic and difficult
and also your gun improves as the levels get harder, so the game gets faster and faster
otherwise I agree it would be impossible to keep going haha
(also there are breaks every few levels where a wheel appears and the enemies stop spawning for a bit)
Its possible I need to include some sort of indicator that its going to get easier, so this info helps ^^

Took a while to get that 10k medal. :) Now just to find the secret one hmm...

Once again a fun game here! Simple but polished, though maybe a little increasing difficulty curve would make the highscores a bit more worthy? Feels like as long as you stay focused/get lucky you just might manage to keep going forever as is.

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Actually a few of these I recognized! And extra challenge in actually getting them all wrong if you haven't truly mastered the art of getting them right yet... good fun.

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Maybe the most creative one of the bundle. :) Loved this.

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Another great set of paintings, and parodies, and interface that binds them all together! Wish this series could've gone forever. Really great work; dedication; creative approach through all. It was always a fun time when a new one of these came out.

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Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

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Sweden

Joined on 1/17/04

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