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Cyberdevil

4,839 Game Reviews

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Seems like Fit Puzzle Blocks but improved. :) With a bigger assortment of levels too... not sure if it's just me getting used to this type of game, or if the levels really were simpler... but they felt simpler. Didn't get stuck on any one of them, though did have to think things through a bit more with the later ones. The empty spaces add variation, but I imagine they probably make things a bit easier at the same time - there aren't so many ways you can place the different pieces.

Feels like either the angle/ease of moving blocks around has improved too or I'm more used to it too now, since it definitely felt easier here. The mechanics are smooth, the sound's good, the visuals easy on the eye... puzzles maybe not all that elaborate but I really enjoyed this one too!

Nice work again.

-cd-

Thanks for keeping the tradition going @Little-Rena! Happy New Year!

And this turned out great. Collaborative creative additions seem to have amplified output in an appealing way too, good stuff y'all.

-cd-

Finally got the last medal! Been hunting the cheese for... way too long at this point. :D

Thanks y'all for another ADVENTure installment well done! So much content in this one, might indeed have been the best year yet.

-cd-

The legend, the icon, the one and only! :D

Good fun.

-cd-

TheMonkeyMan69 responds:

Thanks for the feedback!

Really liked this one too. Not so difficult - save for a rare few levels that somehow had the pieces arranged in ways that didn't seem to follow the same pattern as the rest of them - but just very rewarding all the way through. Feels like this concept could be done more. Spin-off's with different shapes or level packs, a lot of extra fun to be had with this idea I feel...

One thing that did frustrate a bit unnecessarily I feel is the isometric viewpoint where the pieces float above the board, where you have to focus on their shadows to make sure they fit in correctly. It'd feel much more seamless with less space between board and puzzle pieces IMO. A flat board might not look as cool but it'd be easier to play and control that way.

-cd-

Another great one! Getting aggravating for a while, but never too much, and then come the suicidal levels where you sacrifice some people for others... interesting contract compared to the beginning.

Love the visuals as always; the sound; the mechanics. Very balanced and innovative as always. Great game.

-cd-

This was a fun one! Frustrating at times but with a good balance all the way, and it's nice how even at the higher levels you sometimes get a break and recoup a bit before the ongoing aggravation. Great game; great mechanics and smooth visuals/sound.

-cd-

Another fun concept for a game, but mechanically... just not the most addicting one. Feels like even when you figure out the pattern there's no way to swing in a satisfyingly fluent way, you more so have to time the new grapple at a certain time in each swing, it's circular more than seamless... would be fun if it was more like how you grapple in Worms/Liero. Where you can use gravity to your advantage and really fly sometimes.

But cool game! Satisfying to get through after all.

-cd-

Super addictive game.

I love the mechanics, the precision strategy, the visuals... everything's just about perfect. Easy to play again and again too. Feels like it's a little too easy to get hit though, even when you're right at the edge of a falling rock it somehow gets you right on the head.

Minor thing bit a little irritating to lose by such close calls. Awesome game overall.

-cd-

Cyranek responds:

thanks for the feedback!

This was going so well up until the arrows... can't seem to get a hang of how those work. Seems you interact with some but not with others.

As always a solid and complex puzzle concept! Truly challenging design.

-cd-

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