Well this was different. :D Creative, little fun!
I love the concept. One of those things you'd think had been done before but no, nobody has yet!!! Good stuff.
-cd-
Well this was different. :D Creative, little fun!
I love the concept. One of those things you'd think had been done before but no, nobody has yet!!! Good stuff.
-cd-
Another innovative puzzle game! Familiar concept in a new way... some of the final levels were pretty frustrating for a while, 35 in particular, but in the end the difficulty curve seems just right after all. Appreciable ratio of reward/challenge when you're finally through it.
A little annoying how if you lift a block by clicking somewhere off center sometimes it jumps into a spike/wall as you lift it, though you get more careful/used to that mechanic.
Good fun; good aesthetics; good idea! Enjoyable game overall.
-cd-
This was fun, but oh so frustrating initially!!! With that boomerang especially - some of the final levels on the first world were grueling, after that it actually seems to get easier, the third world definitely wasn't as challenging as the first two...
Appreciate the visual variation that come with the different worlds though, and that difficulty eases off a bit towards the end as to quell that ongoing sense of frustration.
Reasonable challenge level, good mechanics; good fun.
-cd-
Catching the Pokemon similarities from the getgo in this one, and it introduces you to the noble sport of Pickleball just as easily as that other game introduced you to pocket-size monsters. :D
So good... the mechanics are perfect, the intro, the pacing, the way you head off on your adventure... I really really really wish this one had some medals too! Optimal incentive to complete here.
So good.
-cd-
Fun little game, simple to get into, entertaining for a while... now if only there was some incentive to go further I imagine I'd go for that million too *hint*medals*hint*
Background's a little... white and all, but considering the B it's just as it should be after all!
Good stuff.
-cd-
This was a good one! Different, creative, with a little odd doors and all that move in increments as you click them, but appreciatively unconventional puzzles overall.
Had a fun time with this. Good stuff.
-cd-
I love this type of game! :D And the visuals. So aesthetically pleasing, entire landscapes panning out with the maps, in a variation of not just locations but also types of light, and seasons. It looks great, it feels great, it's fun...
The controls seem suitably slow considering it's a truck you're driving, and makes it the right amount of challenging, but I wish the road could be a bit more rounded, with more gradual inclines, as it is you sometimes lose boxes even when you drive carefully, at the lowest speed, without even swerving or avoiding an obstacle, just running over those inclines in the road. Maybe the dynamic with the boxes could be tweaked too, maybe a little more weight in them...
Apart from that this was a thoroughly fun time. I hope you make more vehicle-based games, like this or something differently entirely, could play for a way longer stretch of time!
-cd-
Spent a pretty long time on this one, and it seems I'm stuck on one remaining alien, or possibly a remaining shard, if you need all portals to be active to get out of here...
It's good to see you're back to making these games again, with medals no less, though unfortunately they don't seem to work. None has unlocked thus far and the game's almost over - which gives little incentive to complete.
Also unfortunately don't feel the group dynamic makes this better.
The intent's good, it's nice with multiple characters and story, but it makes it more so tiresome to get through this than it makes it fun IMHO. It doesn't make the puzzles more difficult, it just makes it more time-consuming to go through them all, having to switch characters when you reach different ones.
In addition to that the group dynamic doesn't always make sense, like how Sonya is able to pick the weight, even though you need one of the guys to use the crowbar.
It also seems unrealistic you'd have to find clues to try combinations - , for example, and not just go for a gamble if that's what you'd prefer to do. Freedoms both with character and order of events would make this not just more realistic but less frustrating. Alternatively: a character selection menu you can access directly via the menu - not a room you have to retrace your steps to each time. The alien's a nice touch though, he does add something special to it all, even if the portals don't speed up movement all that much.
I did like the game, and the amount of effort that went into it, definitely seems more than usual, but not sure multiple characters is a good direction to take it all. Feels frustrating not being able to focus entirely on the experience itself, and the puzzles.
Hope you can get those medals working too.
-cd-
Thanks for the feedback. I was trying something new and I thought it turned out pretty good. I got the medals working after a little research!
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04