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Cyberdevil

4,839 Game Reviews

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It's like tho old Moon Commander games, but with graphics fit for modern day, not to mention much swifter controls and planetary defence system. Great graphics, great interface; great gameplay. Though the invaders quickly get close, they're not too hard to shoot down. You get a sense of being trapped even though you're not, which is a good feat. Keep it going!

-cd-

Haha, man... kicking a cute character to get the cake... and other stuff. :P Love the idea. The physics are a bit limited in how you can't really kick the critter too far away, but apart from that... it's great fun to play. Keep it going!

-cd-

Well this was fun! Not sure why the tutorial tip for picking coincs pops up when you actually pick a coin instead of giving you the advance advice, but the option to close down tips is useful, since this game feels so intuitive you don't really need them. The idea's not that new, it's a traditional platformer, but with great graphics! Each coin's a real reward to pick up, nice work!

-cd-

Man those keys were difficult to get a hold of! How about using the WASD for left arms, and the arroe keys for the right? The idea's good, but... there's not much reward or motion on the screen. More moving backgrounds, sound effects, music, etc, would add a lot to it. Keep it going!

-cd-

I was thinking this was a piece of cake until the steps suddenly started going in zigzac from one side of the screen to the other. 522 points... is that good? Would be cool with a highscore tale! Also, the music really doesn't fit the increase in pace, but for what it is it was fun. Keep it going!

-cd-

Good idea for a shooter, but the graphics are a bit slow and buggy, there's a big contrast in size of weapons/characters/etc as well... and the suicide bombers... how do you shoot them before they blow up? Headshots don't seem to work. Would also be good with a hotkey to reload at any time, even before the current ammunition runs out, so you don't need to clear a clip to prepare yourself. Keep it going!

-cd-

Holy eggyolk, those terrorists closing in, floating around in disembodied form... assaulting my weapon of mass destruction. :P The graphics are oversized and in crappy quality, but the idea's a fun one. Keep it going!

-cd-

Hehe, well this was a different type of tutorial. If I was in school still I'd definitely try it out, remember playing around with balls of paper and bits of eraser, and rubber bands. Ah, good days. Nice initiative on this!

-cd-

Woot, another great Rock Out entry! I was a bit annoyed by all those interruptions on the tutorial level, feels like they just kept popping up all the time and I couldn't get any play time... why not simplify them a bit and have more info on each screen? Also thought the AS shifts were a bit odd at the start, but after a while you do get used to it. All in all it's yet another fun rythem-based game, with a a slightly new approach to it. Nice work!

-cd-

A refreshingly crazy game! I was wondering if it'd really become addicting after the tutorial, but it turns out there's plenty of variation to await, and challenge as you move forwards. Slicing up enemies is fun, though it seems they never actually die. I was wondering how points were collected at first, if you needed to catch the candy or just get people to drop it, maybe explain that in the tutorial? It's a fun game, with tons of levels (it appears, still in area 1), upgrades and entertainment. It's nice how the voice acting differs for different characters, and all the costumes are pretty elaborately made. Also, really cool title screen. Keep it going!

-cd-

Evil-Dog responds:

Thank you sir

Bamboo Shoots!

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