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Cyberdevil

4,833 Game Reviews

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96 reviews are hidden due to your filters.

Holy eggyolk, those terrorists closing in, floating around in disembodied form... assaulting my weapon of mass destruction. :P The graphics are oversized and in crappy quality, but the idea's a fun one. Keep it going!

-cd-

Hehe, well this was a different type of tutorial. If I was in school still I'd definitely try it out, remember playing around with balls of paper and bits of eraser, and rubber bands. Ah, good days. Nice initiative on this!

-cd-

Woot, another great Rock Out entry! I was a bit annoyed by all those interruptions on the tutorial level, feels like they just kept popping up all the time and I couldn't get any play time... why not simplify them a bit and have more info on each screen? Also thought the AS shifts were a bit odd at the start, but after a while you do get used to it. All in all it's yet another fun rythem-based game, with a a slightly new approach to it. Nice work!

-cd-

A refreshingly crazy game! I was wondering if it'd really become addicting after the tutorial, but it turns out there's plenty of variation to await, and challenge as you move forwards. Slicing up enemies is fun, though it seems they never actually die. I was wondering how points were collected at first, if you needed to catch the candy or just get people to drop it, maybe explain that in the tutorial? It's a fun game, with tons of levels (it appears, still in area 1), upgrades and entertainment. It's nice how the voice acting differs for different characters, and all the costumes are pretty elaborately made. Also, really cool title screen. Keep it going!

-cd-

Evil-Dog responds:

Thank you sir

Well this was a different type of physics game! Gotta love the contrast between bright happy backgrounds and nuked zombies. Each level's a challenge, progressively more difficult, and there's plenty of variation in the devices used for killing. Nice work!

-cd-

Ah, gotta love pixel games like this! I love the atmosphere, simple and captivating; fun to explore. The main character's language is easy to understand too, in graphical form. :) It's a fun introduction; a creative tale from that point on. Reminds me a bit of Knytt. Only thing the game is missing IMO is: medals! That'd make it a bigger reward to play. Keep it going!

-cd-

This has got to be the most fun I've had with a 50 point medal. I was expecting a short story, but it turns out it was a fullblown adventure, with a quick intro and a boss at the end, not a plot that's distracting, but still one that is there and enforces the gameplay.

I love the physics. Double jumping and wall jumping has never felt this swift, but it was still a challenge getting through all the chambers. I appreciate the variation, the checkpoints, the grid layout that makes it easy to systematically go through all points instead of getting completely lost in the maze (I did miss in the middle though, and had to return for that after the boss fight). The layout's both clever and atmospheric, the graphics perfectly pixel... all in all it's just a really fun game to run. There's certainly re playability value too. Keep it up!

-cd-

Pretty good. The title reminded me a bit of Silent Hill, with the gloom and fallen particles, and thus my expectations soared. When the first interface button popped up I must admit they dwindled a bit, the scroll style buttons didn't seem to fit in with the otherwise dark, sleek and minimalistic one. In the game however they were perfect, and that turned out quite different from what I'd expected.

I like the ancient atmosphere, the animated explosions, the simple power-ups, and the controls. It's all simple and captivating, though it felt like it took a looong time before things really started taking off. Also, restarting from where you left off would be nice, since it seems checkpoints don't really match the pace. Keep it going!

-cd-

Not too bad! I actually clicked the wrong word for Golf the first time, what a misleading font style. :) The quick platformer was fun, but... well that was over quickly. Still nice initiative though, even if the title screen's a bit messy. Keep it up!

-cd-

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