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Cyberdevil

4,839 Game Reviews

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Well this was a different type of physics game! Gotta love the contrast between bright happy backgrounds and nuked zombies. Each level's a challenge, progressively more difficult, and there's plenty of variation in the devices used for killing. Nice work!

-cd-

Ah, gotta love pixel games like this! I love the atmosphere, simple and captivating; fun to explore. The main character's language is easy to understand too, in graphical form. :) It's a fun introduction; a creative tale from that point on. Reminds me a bit of Knytt. Only thing the game is missing IMO is: medals! That'd make it a bigger reward to play. Keep it going!

-cd-

This has got to be the most fun I've had with a 50 point medal. I was expecting a short story, but it turns out it was a fullblown adventure, with a quick intro and a boss at the end, not a plot that's distracting, but still one that is there and enforces the gameplay.

I love the physics. Double jumping and wall jumping has never felt this swift, but it was still a challenge getting through all the chambers. I appreciate the variation, the checkpoints, the grid layout that makes it easy to systematically go through all points instead of getting completely lost in the maze (I did miss in the middle though, and had to return for that after the boss fight). The layout's both clever and atmospheric, the graphics perfectly pixel... all in all it's just a really fun game to run. There's certainly re playability value too. Keep it up!

-cd-

Woo, just like Space Gypsy! Only the enemy doesn't attack. This is a good game, but it feels like it could use some more work. Like: levels, more variation on enemies, their patterns; attacks... and how about some medals to top it off? Keep it going!

-cd-

DarkPrinceVI responds:

In the original version the enemies shot, but it took up too much data and sadly was unplayable
v2 will definitely feature everything you have mentioned. The feedback is much appreciated my fine fellow.

Pretty good. The title reminded me a bit of Silent Hill, with the gloom and fallen particles, and thus my expectations soared. When the first interface button popped up I must admit they dwindled a bit, the scroll style buttons didn't seem to fit in with the otherwise dark, sleek and minimalistic one. In the game however they were perfect, and that turned out quite different from what I'd expected.

I like the ancient atmosphere, the animated explosions, the simple power-ups, and the controls. It's all simple and captivating, though it felt like it took a looong time before things really started taking off. Also, restarting from where you left off would be nice, since it seems checkpoints don't really match the pace. Keep it going!

-cd-

Not too bad! I actually clicked the wrong word for Golf the first time, what a misleading font style. :) The quick platformer was fun, but... well that was over quickly. Still nice initiative though, even if the title screen's a bit messy. Keep it up!

-cd-

Hmm, a rather complicated version of the classic goal kicking games. IO must admit I liked it better when you could move around and just shoot, instead of trying different combinations like this. But then again I'm no huge fan of the sport either. In terms of graphics and control, it's good, just too troublesome for me. Keep at it!

-cd-

Awesome game! The name rings a bell so I might've played the first one, but either way... love the mario references in this. Everything is clearly similar, character, backgrounds, coin collecting, flowers, etc... with some subtle differences like how you get flushed down a toilet rather than a pipe, how the clouds hang on strings, how eh... things are a bit different. :P it's still just as captivating as the original though, or maybe more so because it's in fact not as predictable, you get some twists with this game. Rewarding, fun; great work!

-cd-

Ah, a zombie killing humans, what a twist! I love the game, and the way it combines the regular puzzle/physics theme with some real action. It'd be a lot more rewarding if there were some perceivable rewards though, outside the in-game achievements... like medals! The NG API is a piece of cake to use, so it would be truly awesome if you could implement those. Keep up the great work!

-cd-

Well this was... different. It's a brain game unlike any I've played before. The sketchy hand-drawn-ish graphics are nice, and there's plenty of puzzle. Nice work!

-cd-

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