00:00
00:00
Cyberdevil

4,831 Game Reviews

844 w/ Responses

96 reviews are hidden due to your filters.

Took a while to master the jumps in particular, but overall this was a surprisingly thorough platformer, proper bossfight and everything.

Levels are atmospheric albeit a bit dark sometimes, and obstacles just the right amount of varied, takes a while to adjust to each new one you encounter. Good fun all the way, though difficulty seems to rise fast in the beginning and then plane out a bit.

-cd-

I love the graphics in this one, the layered backgrounds in particular, though the protagonist feels a bit clumsy to control in the face of oncoming drones, especially the ones that swoop down right at you. Seems you might be able to master the crouch there, but it's just a little awkward and monotone a control scheme overall. And the difficulty really jumps.

Overall though solid jam entry. Seems complete.

-cd-

Contrasts and colors almost a bit too much and bright on this one, but it's another with an idea that seems to maybe have inspired others later on, if it wasn't inspired by others itself... great idea having a character that evolves as you go like this. Graphics are neat but a little limited maybe, though really just the colors that eat on the eyes a bit IMO. Solid game overall.

-cd-

Another one of those games I'd have loved to play with medals! Love the style. Colorful, exotic and otherworldly, with good contrasts everywhere...

-cd-

The difficulty level really rises quick with this one! Second level in and it already takes a few tries to get through the levels... great design/idea though, and I wonder if this might've been one of (or the?) first of the two-players-in-parallel kind of games here... feels pretty early.

Background colors a little distracting sometimes, but overall smooth work yet again.

-cd-

This one definitely still holds up! Just wish it had medals... sleek; minimalistic design that has me thinking of Knytt, and really smooth mechanics. Nice game.

-cd-

Like a slightly more elaborate version of the Fruits Basket one here. Not bad either, obstacle now actual enemies more so than a clock, and the graphics are pretty sleek too. Seems there's even a highscore feature, though I wonder if that's still working, doesn't seem related to the NG API...

Solid game.

-cd-

Simple fun! All this is missing is some highscores now.

Ahh the days when games didn't have to be so complicated either...

-cd-

15 levels and 58 animals later... what a brutal Sokoban spin-off. XD

Fun though, the twist's refreshing, and the fact that you can actually push rows with multiple blocks. Aliens a step above humans huh...

Interesting to see how much these games have evolved since this, though impressively good right from the get go.

-cd-

Took waaay too long to get past the 500 for me here, but once you just start being a bit more calm and rational about the collection process maybe it's really not so difficult after all... simple concept, solid mechanics, don't feel like it needs more or less of anything really. It lasts long enough that you can shoot for a highscore without playing on infinitely, but still get far enough it feels rewarding.

Occasionally though the red stuff getting pushed towards you by the batteries catches you a little off guard, would've been nice if they didn't do that.

-cd-

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,796 / 100,000
Exp Rank:
79
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
33,092
Saves:
243,307
B/P Bonus:
60%
Whistle:
Deity
Trophies:
43
Medals:
11,348
Supporter:
12y 1m 3d
Gear:
11