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Cyberdevil

4,839 Game Reviews

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Ah this was different! Fun, experimental little game, with an appreciably free reign over the levels in that you just start over even if you run into the ghosts... I like the atmosphere, and the refreshingly lax difficulty level. It seems more so about exploration than challenge here. And not too short, not too long; just a nice little venture into another world...

I wonder if it ever ends though? Are those random islands generated indefinitely?

In that regard it might've been nice being able to complete it somehow. Maybe if there was a story mixed in. A search for something, randomly generated or no, and when you find it you're done...

-cd-

A solid one yet again! Feels like you can manage the latter levels with varying levels of difficulty too if you use all blocks or no, often expected a level to be longer considering how many there were sometimes. Some may say block amount may be a little imbalanced that way but it adds to the surprise level too. You don't know how each level will go in advance. Great game.

-cd-

Hard to get past that 150m milestone here...

Would've loved to see this concept taken further, with upgrades maybe, something to move beyond the element of luck, when the magma surrounds you and the mines are gone there's just not much you can do.

Otherwise I love the theme. Reminds me of Motherload, one of my all-time favorites.

-cd-

A little hard to see the bullets against the background when it's a similar color, but apart from that this was great too. Addicting; easy to replay, with varied foes and rewards... the reward system seemed a little imbalanced too though. Easier to get downgrades than upgrades, so in the end it feels like picking up the mystery crates may not be a benefit after all.

Feel like there might not be a benefit to having downgrades there at all, more so either upgrades or nothing, and so luck could influence progress but not vice versa.

Anyway: overall, great game. Smooth mechanics; fun to play.

-cd-

A lot easier than the Tricky Cow one this one! Makes sense, what with the additional fox-related agility and all... another great game.

-cd-

This was fun! :D Those secret levels too, just one secret medal I've yet to unlock...

It does feel a little buggy, in how you transition through different levels after you die in one, and sometimes randomly the game goes on in menu, or shop, and it's unfortunate how easily you can accidentally reset your game via the built-in menu on the top right, but except for that it doesn't really impact the game in a bad way anyway. Appreciable bonus chaos mostly.

-cd-

Loved this one! Genius idea, charming levels; overall just thorough fun.

Wouldn't mind some kind of sequel/new take on the idea *hint hint*

-cd-

The idea's nice, movement works alright, menus are nice, but the attack controls... they just don't seem to work at all for the most part. The enemies seem to hurt you regardless, but to actually lend a punch or shot on them is sometimes pretty much impossible. Not sure why it sometimes works and sometimes doesn't?

Hope you can get the mechanics working better here, would be fun if it worked.

-cd-

Level 38 was something else on this one... so many attempts there...

Difficulty's definitely a bit on the high-end here but still not impossible, appreciable that you can actually pause on certain blocks and survey the level before you keep going, makes it feel a bit less aggravating. And actually getting through it's definitely a reward!

Good game.

-cd-

Not a bad start, though feels like it could use some more polish. For example limit lives, less it not go on eternally, and maybe levels where the speed/amount of asteroids overtime increase? Seems like the easiest way to balance gameplay. Unfortunately there's also a big luck factor here in how if the asteroid just so happens to be below you when you spawn there's no way to avoid it.

Not a bad start though! Works well just: isn't all that captivating after a while.

-cd-

Bamboo Shoots!

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