Unknown island coming up hmm!
Didn't actually realize this all took place on just the one life raft till the end, but tis another good one. Short but fun.
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Unknown island coming up hmm!
Didn't actually realize this all took place on just the one life raft till the end, but tis another good one. Short but fun.
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Another fun one, though you do wonder why you're trying to get out of there while other kids are just trying to catch another ride.
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Car gliding away at the end here: oughta maybe add a rolling motion to those wheels? ;)
Another enjoyable puzzle game though, liking these exotic ones in particular.
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The brick in this one took waaay too long to find, hidden in plain sight there, but overall it's a fun valentine puzzle game. Nice work.
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Been missing these escape games lately. :) Good atmosphere, just the right amount of challenge and puzzle... good thing there's a good backlog of these still...
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Didn't know about this game before this but intrigued to look it up now... favorite artwork here's probably the @lyaturni one, really stands out, but so much variation; quality overall. Wholesome work y'all! Now how to get the final secret medal so few people thus far have unlocked hmm... any hint mayhaps...?
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yiiking out
Love the idea here. :) The game's great, idea's great, design's great... medals beyond the 'spoon flip' don't seem to be unlocking for me however. Maybe the API connection times out? Might be good with some 'recheck medals' button for cases like this. And at the end apparently I've unlocked 28/24 medals...?
Mechanics overall feel maybe a bit too smooth/too fast with the movement. Hard to make precision jumps, and it might be nice with a little clearer instructions on what the power-up's do when you get them, to point you in the right direction.
But overall this was great. Looking forward to play the real thing, or more of this.
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Thank you for this great feedback. We are looking in to the medal issue, and trying to fix it as fast as we can. Also we are spending a bit more time with fixing the movement to make it fit. Thank you again, The Shack o Cheese team (omg this feels so corporate-e. Did we do it right?)
Ah this was different! Fun, experimental little game, with an appreciably free reign over the levels in that you just start over even if you run into the ghosts... I like the atmosphere, and the refreshingly lax difficulty level. It seems more so about exploration than challenge here. And not too short, not too long; just a nice little venture into another world...
I wonder if it ever ends though? Are those random islands generated indefinitely?
In that regard it might've been nice being able to complete it somehow. Maybe if there was a story mixed in. A search for something, randomly generated or no, and when you find it you're done...
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A solid one yet again! Feels like you can manage the latter levels with varying levels of difficulty too if you use all blocks or no, often expected a level to be longer considering how many there were sometimes. Some may say block amount may be a little imbalanced that way but it adds to the surprise level too. You don't know how each level will go in advance. Great game.
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Hard to get past that 150m milestone here...
Would've loved to see this concept taken further, with upgrades maybe, something to move beyond the element of luck, when the magma surrounds you and the mines are gone there's just not much you can do.
Otherwise I love the theme. Reminds me of Motherload, one of my all-time favorites.
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04