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Cyberdevil

4,840 Game Reviews

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97 reviews are hidden due to your filters.

Thorough fun! Love the idea, and the mechanics are great as always. Though a little more variation wouldn't have been a bad thing. In the end there's pretty much just the one obstacle repeated in all possible ways. Some actual car related things would've been cool. Bridges, ramps, rocks, varying surfaces maybe... fun as is but gets a little monotone this one.

-cd-

Such a fun game! The visuals, the audio, the mechanics, the idea and all... difficulty increases in a good way throughout too. Feels wholesome when you finish it, yet when it's all over I wish there was more... some kind of endless generator mode with this would've been awesome.

Was pretty surprised when the tanks popped up. :) And turrets later on. The sound effect for their shots reminds me a bit of Specter Supreme, or Bolo. Wonder if it might've possibly been inspired by either of those? If it was maybe that one sound effect's in homage...? Grew up playing games like that so either way this all brought back some fond memories.

Good stuff.

-cd-

Like Pacman and Bomberman combined hmm. I like the idea, and the design, audio, cutscenes and all - feels pretty elaborate. One thing you could maybe improve is have a bit more consistent control keys, so you can for example use the same set for both menu and gameplay? Either have it possible to control the character with WASD too, or use arrow keys in the menu? Felt like it's not really intuitive the way it is. You get used to one set of keys before you start the game, then have to switch to another real quick.

Apart from that I'm having a blast with it so far. Nice work.

-cd-

Good game, very swift and easy to play, but daaamn are these difficult questions! And I made it 24 via Google before I ran into a trick question I was sure I knew. XD

Would've been nice with some kind of categorization so you can choose one of relevance to you, or more common knowledge trivia, or actually fewer questions, so it's possible to learn by trial and error. Gotta give props on amount too, though I don't know if it's a good thing or no always, especially when you're chasing medals/scores...

But good game! Works well.

-cd-

MuckPie responds:

Thank you for your kind words and honest feedback!

As for categorization, that’s something I could potentially work on in the future. The amount of questions and varying difficulties was a conscious decision as I want to present a challenge.

Update:
After some similar feedback, I decided to remove the Score 100 medal. Hopefully 50 is more achievable.

Gotta love those sound effects! :D

Simple idea but a thoroughly fun game. Pretty tricky keeping that score high enough when numbers come from both high and low at the same time too... bit not too difficult. Nice balance. Easy to play; easy to replay; hard to get the highscore; good fun.

-cd-

JimmyCarlos responds:

Thank you very much! I wanted the game to be accessible for all to play, but still challenging enough if you want to go for the fastest time.

A little clickbait title here. :P It's not really one of the official DOOM maps, not the same music, not the same sprites, not made to resemble them exactly either, not anything from DOOM really but a sense of deja vu and familiarity.

That said this is pretty cool! Nice work doing something like this with Scratch of all engines too. And it has a couple useful elements you don't get with the original either, minimap and timer.

UPDATE: It really is the real thing now! :D I love this. May be short but still feels wholesome, and I shan't complain about particular limitations considering the limitations this was built with, like how enemies don't move and how all textures - even wall textures - somewhat rotate to face you. Overall I'm impressed. What a blast to see/play/witness.

DOOM really does run on everything!

-cd-

Iceddev97 responds:

thanks for your feedback, the scratch engine is very limited so I was unable to code a fully fleshed out doom map and I wanted to make it unique as you said "not the same music, not the same sprites, not made to resemble them exactly either" this was just a little first project but im glad people are rating and giving feedback on it.

Soo with enough salt your bread literally turns into a boi? And you win the game? Or is there a goal you can reach if you run far enough? Somewhat baffled as to why the salt's scattered along the highway as it is, and why you're chasing it in such death defying demeanor, but maybe everything's explained if you just run far enough. ;)

If you die though you really are... toast. :P

Nice music, smooth animations, funky menus and all, unfortunately lags hella much for me but on the upside that maybe does make it a bit easier to play too!

And btw is Double Logistics a real brand name? Sponsor?

Good stuff y'all.

-cd-

BananaBreadBoi responds:

To be honest I forgot why it's salt, I just know there is salt and you can collect it.
The double l logistics truck is one of my friends' companies and he was having me do a logo for him I don't know if he ever went with it or what but I just figured I could put him in the game.

Epic. XD

Somewhat more realistic color might've made it a bit more sensual and all but... this is what true art looks like hmm. Potential sequel with twice as many jiggleable boobs? A synchronized pair of jiggly jewels? I'd play that!

Masterful work here.

-cd-

Isn't the order a little off with this one? Wouldn't you typically put the pan on the stove, and heat it up a bit, and THEN crack the egg? Or at least have a bowl or something to crack the egg in if you do crack it, not just leave a cracked shell on a table without the egg actually leaking out? And does it really take fifty attempts to crack an egg?! Maybe there's potential for a sequel here hmm... Expert Egg Simulator? Just one crack required? ;)

Doesn't feel quite as intuitive or realistic as the toaster one, and the timer seemed to count faster than it actually did, waited another minute or so after it was down at zero before the egg was really done. Otherwise though it is enjoyable, once again! I appreciate the visual bit of it all. Timer seems about right. The instructions still do reset the game but I learned that with the last one at least. :) Grandeur lies in simplicity it seems...

Love these simulators, realism caveats or no.

-cd-

Suicitem responds:

We need Expert Egg Simulator

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