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Cyberdevil

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A little clickbait title here. :P It's not really one of the official DOOM maps, not the same music, not the same sprites, not made to resemble them exactly either, not anything from DOOM really but a sense of deja vu and familiarity.

That said this is pretty cool! Nice work doing something like this with Scratch of all engines too. And it has a couple useful elements you don't get with the original either, minimap and timer.

UPDATE: It really is the real thing now! :D I love this. May be short but still feels wholesome, and I shan't complain about particular limitations considering the limitations this was built with, like how enemies don't move and how all textures - even wall textures - somewhat rotate to face you. Overall I'm impressed. What a blast to see/play/witness.

DOOM really does run on everything!

-cd-

Iceddev97 responds:

thanks for your feedback, the scratch engine is very limited so I was unable to code a fully fleshed out doom map and I wanted to make it unique as you said "not the same music, not the same sprites, not made to resemble them exactly either" this was just a little first project but im glad people are rating and giving feedback on it.

Soo with enough salt your bread literally turns into a boi? And you win the game? Or is there a goal you can reach if you run far enough? Somewhat baffled as to why the salt's scattered along the highway as it is, and why you're chasing it in such death defying demeanor, but maybe everything's explained if you just run far enough. ;)

If you die though you really are... toast. :P

Nice music, smooth animations, funky menus and all, unfortunately lags hella much for me but on the upside that maybe does make it a bit easier to play too!

And btw is Double Logistics a real brand name? Sponsor?

Good stuff y'all.

-cd-

BananaBreadBoi responds:

To be honest I forgot why it's salt, I just know there is salt and you can collect it.
The double l logistics truck is one of my friends' companies and he was having me do a logo for him I don't know if he ever went with it or what but I just figured I could put him in the game.

Epic. XD

Somewhat more realistic color might've made it a bit more sensual and all but... this is what true art looks like hmm. Potential sequel with twice as many jiggleable boobs? A synchronized pair of jiggly jewels? I'd play that!

Masterful work here.

-cd-

Isn't the order a little off with this one? Wouldn't you typically put the pan on the stove, and heat it up a bit, and THEN crack the egg? Or at least have a bowl or something to crack the egg in if you do crack it, not just leave a cracked shell on a table without the egg actually leaking out? And does it really take fifty attempts to crack an egg?! Maybe there's potential for a sequel here hmm... Expert Egg Simulator? Just one crack required? ;)

Doesn't feel quite as intuitive or realistic as the toaster one, and the timer seemed to count faster than it actually did, waited another minute or so after it was down at zero before the egg was really done. Otherwise though it is enjoyable, once again! I appreciate the visual bit of it all. Timer seems about right. The instructions still do reset the game but I learned that with the last one at least. :) Grandeur lies in simplicity it seems...

Love these simulators, realism caveats or no.

-cd-

Suicitem responds:

We need Expert Egg Simulator

Do toasters usually really take a full five minutes?! XD

I don't think I've ever waited for a piece of toast this long before! Though I did initially wait a moment on the toast without actually flicking the switch on the toaster, whoops... figured I'd check out the info screen when I'd finally turned it on as to pass the time a bit, but alas that seems to restart the process too.

This was masterful though. Ambient and uplifting elevator-like music. Occasionally background noise you can barely make out yet try to turn your speakers up to catch... three minutes in it started to get a little meditative somehow, and when the toast is finally done... wow.

Didn't expect it to feel this accomplishing!

Here's a toast to this man! The simulator I didn't expect or know I needed or expect to really be this wholesome. Nicely done. Background too. Looks, sounds and works well.

One thing though: when the toast is done, something should really happen with that toast!!! XD Like maybe somebody eats it? Optionally: maybe without a replay button, you just drag the toast back into the toaster and keep toastin'.

-cd-

Ant responds:

I guess some do lol
Mine takes 4 mins to cook a bagel XD

I should've made it a bit more clear to the player that you have to click on the handle and where it is cuz it's quite small... I also apologize for the progress restarting as well.

Yeah it was really fun to make cause i thought it would be stupid yet fun and or funny in a sense. I always found amusement in games such as this. I am glad you enjoyed it! Thx for the review my dood!

lmao. XD Some kind of replay button might've been nice though?

This was tough. But fun. Different. Love the music too, almost sounds like something that could've been in a DOOM mod back in the day...

-cd-

Playing this solo is one pretty intense challenge. XD

I love the idea though, and local multiplayer games these days are rare too, so as soon as this pandemic thing clears out and all I'm ready to give this a testdrive for real, with more than one person here... the games seem fun. No shortage of variation. Entertaining/stylistically minimal design/good sound design too. Only thing I'm missing is some kind of reward. A little 'you win' screen or similar. Highscores maybe. Something to really eteranlize your accomplishments...

Good fun!

-cd-

One thing this and the official Pico's School 2 game do have in common: slightly unfinished. :P At least it feels that way what with how there's no end, and the NG stickers come back but can't be interacted with now (are they stickers though hmm) and you just cycle endlessly from room to room... but I love the idea! Has potential. Good fun.

And if there actually is an end I must be missing something.

-cd-

Was going so well until I got up to the Cheese land and the the cheese bits you need to jump on to get higher don't reset if you miss one and drive it through a wall... love the idea with this platformer otherwise though. Fun, creative; different in good ways...

Even if I really thought it'd be all about the PeanutButterJellyTime meme/dance/thing. :P

Good stuff.

-cd-

This was great. If it didn't have any ties to the original game I wonder how different my impressions of it would be... but it feels like it might be just as wholesome regardless. The comedy's probably enforced in part by past connotations, but seems to play on stereotypes outside the game to the point you could enjoy it even without prior reference too.

It's a short and rewarding little school shooting trip with or without. Fun to play. Easy to get into. Makes you think a bit. Makes you smile too. Has an ending that seems to imply us humans still have a ways to go before we're really open-minded enough to embrace the world in a full spectrum of light and color and all that open-mindedness entails!

Only thing I'm a little disappointed with is how there's not one locker with something in it! All that clicking; no surprises there...

-cd-

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