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Cyberdevil

4,840 Game Reviews

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97 reviews are hidden due to your filters.

Oh man, lmao, love the Tower of Babel title pun! Somehow that always makes me think of Doom... but yeah, I know it's completely unrelated. There's not much of an in-game introduction (actually, there is no in-game introduction!) but the idea does seem pretty neat. Different, fun, and with sprite graphics. Good play!

-cd-

Haha, well this was... different. :D Love the idea, and the square battlefield works well as well. it's almost like a game of chess that way. Great graphics, great gameplay, great work!

-cd-

Woo, love Ninjas! This was a fun game, but the controls are... hard. Wouldn't be so difficult if it wasn't for those moments (they start pretty soon, too) where you have to keep clicking the ninja in mid-air. Maybe it's something you get used to after excessive playing, but I haven't gotten used to it yet. Still, great idea, challenging levels; plenty of variation. Also, medaisl! Nice work!

-cd-

Awesome! I've played a few whack a mole games earlier, but this was something else! Nice variation popping in some ice cream and mallets, haha, and the duet mode was the best part of all. Plenty of comedy, plenty of fun; even some good music! Nice work!

-cd-

Probably one of the best designed detective games I've played in a while! I like the noire setting, the intuitive game controls (also a great introduction to them, which lets you skip past everything with ease if you learn quickly). It's interesting how it combines 2D and 3D too, and the graphics are great. Was a bit surprised to see such a clearly animated character with all them details surroundings, but it does work well. Plenty of people and items to interact with, places to explore; one big crime to solve. Nice work!

-cd-

Woo, this was pretty fun. The pills are HARD to get large quantities of, and once they pop up near the pipes it feels like they're impossible to reach (maybe not have such a constant stream of foes? how about short random pauses?), but it's a fun idea, and the layout reminds me of the old Super Mario Bros games where you just jumped around on turtle shells, it's a kicked nostalgia that way. Nice graphics, nice music, nice game!

Btw, also wish there was some form of killcount. That 2000 pests killed medal felt like it took forever. :P

-cd-

This was a fun idea for a game, but the control is... hard! When the notes are moving like that it's hard to aim in on the notes when their hit area is pretty much only on the round part. The music was ambient and smooth and the game easy to play, but I just can't get best performance! How do you do it? I clicked every single note on the first track and still didn't get it (admitted, I did right click occasionally to pause a couple of times, but that shouldn't affect the score, should it?). Apart from difficulty, great game. Keep it going!

-cd-

ARgh! This game is so addicting and aggravating at the same time. Reaching the Ninja Turtles level took a fair share of attempts, but even after then... it seems like I just can't make 20 miles. The final medal... is it even possible? Is there even a finish line? Sometimes I feel like I just haven't trained enough. :P

I love the game though. All those encouraging words, quotes and other interesting things from occasionally movies, series, games (?) and regular places/sports are a real booster. The graphics are swift, the level ups are rewarding (even though it's not really a reward when everything just goes faster and faster), but... occasionally the random level designs get waaaay too difficult, with gaps and ledges one after another; no place to jump before a large jump; stuff like that. It is a cool feature, but at the same time it would've been good with predictable layouts that you can actually practice on and get better, and not random layouts where it's a combination of skill and luck. Also, if you level up at the start of a jump and the timing's wrong, you don't jump! Fatality. Not to mention those hills, where sometimes you just don't get a boosted jump at the end of them. Setting this minor things aside, it was a lot of fun. Keep up the good work!

-cd-

This was a fun game, long, varied, with plenty of options to customize and get a unique gameplay experience each time. The engine is a bit buggy though, well maybe not buggy, but it could be improved. The way enemies so noticeably spawn when you enter a room, all in the same place too, that could be made better. Maybe have their locations mapped out instead of at random? The attacks are easy to avoid. If you have a weapon, don't engage in close combat, and just time your jumps with the fire rate of the enemies. Since they all gather in the same spot, they'll all be shooting from the same place. Often they also have the same weapons and shot frequency, so that's easy to figure out. Also, if you keep a direction key pressed when you exit the room, sometimes the character just stops in his tracks anyway. Also, some more detailed backgrounds would be nice.

Apart from all this it was, for what it was, a fun game! There's plenty of action; plenty of Madness. it's not as varied as it could be in scenery, but there's a lot of carnage to go through before the end of it. Hope you can refine this; maybe make a really awesome version of it later on... next year? Keep it going!

-cd-

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

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