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Cyberdevil

4,831 Game Reviews

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So pigs really do fly! Kinda. With strings attached. Graphical style and mechanics are pretty interesting, and levels progressively more and more puzzling as you go. It's a fun game overall, but I think the thing I like most about this one compared to others is the creative use of background textures and patterns. Good game!

-cd-

Colorful visuals, simple game mechanics and plenty of play! The levels quickly jump from just a few blocks to a ton of blocks, too, it's not as easy as it seems from the start when they need to be connected. One thing that seems a bit misplayed is the background platforms though, when the blocks are all floating in the air as they are, it makes it seem more like a platformer game than a puzzle. Overall, nice work!

-cd-

Addicting, colorful and ever so slightly strategic. Nice sounds and effects, it's overall a fun, fastpaced and pretty immersive game. Keep it going!

-cd-

Nothing like collectibles to make a game catchy! Controls are slick, graphics ditto, the only thing that distracts a bit from the venture is that premium payment thing. Overall, good fun!

-cd-

Slick graphics and controls, catchy music, and clever levels! I wasn't expected the one-screen platformer puzzle layout with the game theme, but it turned out a good combination. Pretty exciting even with the lack of pace and freedom of movement, which I guess has much to do with the music. :) Good game!

-cd-

levelfailed responds:

Thank you for the review !

Solo collaboration via different forms to complete a series of obstacles is a pretty neat idea, not entirely new, but it feels like this game uses the concept in a new way. I like the clean graphics and the slick controls, overall, it's fun to play!

-cd-

Far from an original game concept, but a good game! I like how it's all split into levels instead of one endless arcade venture switching those crystals, feels like it makes the pace a lot more nameable. Gives you a break between each trial. One thing I'd have liked to see: entire grouping of jewels disappearing, not just a line, when there are more of them together. For example, if you have a cube of four of one kind, and manage to make a line of three on one side, it'd feel more rewarding if the entire grouping dropped away. Also, the green and the blue colors feel like they have very similar nuances, would be nice with more contrast. Overall, it's catchy! Nice work!

-cd-

2Monks responds:

Thanks for the detailed review! We will try to do better next game. As visually and in gameplay.

This'd work well as a greeting card, I'm thinking if there was some sort of message it'd feel like it had a motive. Like: Merry Christmas? Or whatever occasion is relevant for the occasion hmm... Fat Tuesday? Not that the picture fits such a theme. It's a nice drawing though. I like the interactive details and ambient music. Fun looking at for a while, fun clicking around and seeing birds turn to flame, etc, it's charming, gets me in a good mood if but for a short moment! Nice work.

-cd-

liquidcrow responds:

Thank you for the crit/ input =)

Good call with the message type thing. I will definitely work that in. Ultimately I am doing a series of these to bring light to the stuff toy project I am working on. I should indeed have a click-able item that ends up leading to that.

Thanks again for commenting!

Bamboo Shoots!

Age 35, Male

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