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Cyberdevil

4,840 Game Reviews

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97 reviews are hidden due to your filters.

A little hard to see the bullets against the background when it's a similar color, but apart from that this was great too. Addicting; easy to replay, with varied foes and rewards... the reward system seemed a little imbalanced too though. Easier to get downgrades than upgrades, so in the end it feels like picking up the mystery crates may not be a benefit after all.

Feel like there might not be a benefit to having downgrades there at all, more so either upgrades or nothing, and so luck could influence progress but not vice versa.

Anyway: overall, great game. Smooth mechanics; fun to play.

-cd-

A lot easier than the Tricky Cow one this one! Makes sense, what with the additional fox-related agility and all... another great game.

-cd-

This was fun! :D Those secret levels too, just one secret medal I've yet to unlock...

It does feel a little buggy, in how you transition through different levels after you die in one, and sometimes randomly the game goes on in menu, or shop, and it's unfortunate how easily you can accidentally reset your game via the built-in menu on the top right, but except for that it doesn't really impact the game in a bad way anyway. Appreciable bonus chaos mostly.

-cd-

Loved this one! Genius idea, charming levels; overall just thorough fun.

Wouldn't mind some kind of sequel/new take on the idea *hint hint*

-cd-

Level 38 was something else on this one... so many attempts there...

Difficulty's definitely a bit on the high-end here but still not impossible, appreciable that you can actually pause on certain blocks and survey the level before you keep going, makes it feel a bit less aggravating. And actually getting through it's definitely a reward!

Good game.

-cd-

Not a bad start, though feels like it could use some more polish. For example limit lives, less it not go on eternally, and maybe levels where the speed/amount of asteroids overtime increase? Seems like the easiest way to balance gameplay. Unfortunately there's also a big luck factor here in how if the asteroid just so happens to be below you when you spawn there's no way to avoid it.

Not a bad start though! Works well just: isn't all that captivating after a while.

-cd-

A liiiittle time-consuming this one, but at least towards the end of the pace is pretty appreciable after all, it gets fun when it starts speeding up, even if the difficulty level's either crazy (considering it's a one-run thousand-foe level) or not there at all when you're invincible.

But I love the idea. Awesome homage, fun little timewaster too.

-cd-

I reaaally liked this one! :D Requires precision and speed, but not an unreasonable amount of it, and especially after the razors appear you need to really master the layouts to get through them. Graphics are great, obstacles varied, length feels just right too. Favorite one in a while now, maybe since I grew up with these types of marble games too... fun to try one again.

-cd-

Another great one. Poppin' graphics, suitable difficulty curve - though seemed to get simpler again after a certain point, varied levels - you even get some use for the camera rotation thing, and the added obstacle of not falling off the map's refreshing compared to the more normal box pusher games where you're usually walled in as if in a box yourself.

Wholesome; nice work.

-cd-

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

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Sweden

Joined on 1/17/04

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